Player Matchup

Nike
Nike
Silver I
HDFlavio
Nike
Silver I
Level 150
God Stats
0W - 2L
1,285 SR
Queue Stats
25W - 23L
1,442 MMR
Solo
Sobek
Sobek
Bronze III
Zaldrizez
Sobek
Bronze III
Level 159
God Stats
8W - 7L
1,568 SR
Queue Stats
580W - 573L
1,442 MMR
Solo
Chiron
Chiron
Gold V
wrorschac
Chiron
Gold V
Level 125
God Stats
1W - 1L
1,798 SR
Queue Stats
121W - 108L
1,444 MMR
Solo
Fenrir
Fenrir
Gold III
xxShoutingLlama
Fenrir
Gold III
Level 84
God Stats
0W - 3L
1,220 SR
Queue Stats
215W - 211L
1,581 MMR
Party 2
Olorun
Olorun
Silver III
zghost2001
Olorun
Silver III
Level 80
God Stats
0W - 1L
1,530 SR
Queue Stats
102W - 97L
1,304 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,480 SR
1,443 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,660 SR
1,442 MMR
King Arthur
King Arthur
Silver I
ChrisTenshi
King Arthur
Silver I
Level 154
God Stats
16W - 14L
1,688 SR
Queue Stats
81W - 60L
1,449 MMR
Solo
Janus
Janus
Silver I
Jakob23Dollars_
Janus
Silver I
Level 94
God Stats
9W - 5L
1,636 SR
Queue Stats
175W - 169L
1,216 MMR
Party 1
Thanatos
Thanatos
Gold V
JohnBath
Thanatos
Gold V
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 111L
1,443 MMR
Solo
Yemoja
Yemoja
Gold IV
Yankeefan47
Yemoja
Gold IV
Level 88
God Stats
6W - 5L
1,576 SR
Queue Stats
35W - 43L
1,426 MMR
Solo
Izanami
Izanami
Gold II
iMaaaad10
Izanami
Gold II
Level 77
God Stats
20W - 11L
1,897 SR
Queue Stats
86W - 87L
1,679 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
2 / 3 / 4
11,850
474
17,120
20,520
20,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sobek
Zaldrizez
Sobek
15
1 / 6 / 3
10,071
403
7,589
25,820
24,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
wrorschac
Chiron
17
3 / 7 / 1
10,803
432
11,817
18,838
6,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
5 / 9 / 0
10,864
435
7,749
24,093
10,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Olorun
zghost2001
Olorun
16
1 / 10 / 3
10,313
413
7,748
22,796
8,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
Nu WaCthulhuScyllaDanzaburouCu Chulainn

VS

Bans
ApolloBellonaJormungandrSun WukongRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChrisTenshi
King Arthur
20
8 / 0 / 9
14,232
569
17,921
21,314
28,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

19
6 / 8 / 11
13,702
548
14,236
17,460
6,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
JohnBath
Thanatos
20
9 / 2 / 14
14,414
577
24,144
24,244
12,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
19
3 / 0 / 22
14,166
567
9,270
14,383
19,917
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
iMaaaad10
Izanami
20
9 / 3 / 6
15,534
621
24,297
17,143
12,270
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
97
12
Kills
35
35
Deaths
13
11
Assists
62
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChrisTenshi
King Arthur
8
0
9
12.5
L
Nike
2
3
4
1.33
W
6
8
11
1.44
W
Thanatos
JohnBath
Thanatos
9
2
14
8
W
Yemoja
3
0
22
14
L
Sobek
Zaldrizez
Sobek
1
6
3
0.42
W
Izanami
iMaaaad10
Izanami
9
3
6
4
L
Chiron
wrorschac
Chiron
3
7
1
0.5
L
5
9
0
0.56
L
Olorun
zghost2001
Olorun
1
10
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,023
Damage
89,868
112,067
Taken
94,544
71,013
Mitigated
79,949
23,383
Healing
56,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChrisTenshi
King Arthur
17,921
1,996
0
7,698
21,314
28,965
666
3,796
17,152
0
86,459
L
Nike
17,120
2,746
0
4,471
20,520
20,788
0
3,498
16,527
14,476
78,614
W
14,236
1,500
142
3,066
17,460
6,641
1,180
3,636
13,699
83,080
0
W
Thanatos
JohnBath
Thanatos
24,144
8,275
0
26,155
24,244
12,156
2,125
6,221
17,873
0
108,358
W
Yemoja
9,270
1,192
7,345
6,270
14,383
19,917
747
3,852
10,456
54,756
0
L
Sobek
Zaldrizez
Sobek
7,589
462
0
4,394
25,820
24,322
0
7,969
17,310
33,065
0
W
Izanami
iMaaaad10
Izanami
24,297
16,855
0
5,523
17,143
12,270
9,639
4,906
12,190
0
147,811
L
Chiron
wrorschac
Chiron
11,817
5,362
714
3,837
18,838
6,587
0
2,786
15,967
0
75,818
L
7,749
1,241
0
3,672
24,093
10,576
272
3,684
20,138
0
64,277
L
Olorun
zghost2001
Olorun
7,748
2,865
410
5,885
22,796
8,740
0
4,751
17,611
55,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,901
Gold Earned
72,048
528
Minions Killed
661
0
Camps Cleared
0
2,262,306
Distance Traveled
2,417,287
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
14,232
569
122
5
0
513,934
4
L
Nike
11,850
474
145
6
0
472,626
6
W
Janus
13,702
548
146
6
0
449,911
7
W
Thanatos
14,414
577
133
5
0
545,674
6
W
Yemoja
14,166
567
67
3
0
503,660
1
L
Sobek
10,071
403
33
1
0
475,992
11
W
Izanami
15,534
621
193
8
0
404,108
2
L
Chiron
10,803
432
119
5
0
447,955
9
L
Fenrir
10,864
435
114
5
0
446,881
2
L
Olorun
10,313
413
117
5
0
418,852
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role