Player Matchup

Ymir
Ymir
PlayboiChelo
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
alvarodelcarpio
Erlang Shen
Level 22
God Stats
3W - 8L
1,393 SR
Queue Stats
51W - 66L
1,090 Elo+
Party 2
Nemesis
Nemesis
eziofranco
Nemesis
Level 24
God Stats
7W - 17L
1,303 SR
Queue Stats
19W - 34L
1,156 Elo+
Party 2
Team Averages
Level 18
1,399 SR
1,249 Elo+

VS

Team Averages
Level 36
1,580 SR
1,378 Elo+
Hera
Hera
InstantKilla
Hera
Level 20
God Stats
2W - 3L
1,854 SR
Queue Stats
9W - 22L
1,300 Elo+
Solo
Horus
Horus
ModelMillipede98
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 27L
1,414 Elo+
Party 1
Artemis
Artemis
demon_king1716
Artemis
Level 21
God Stats
3W - 1L
1,385 SR
Queue Stats
18W - 14L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
7,117
712
1,642
9,976
5,748
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Erlang Shen
alvarodelcarpio
Erlang Shen
10
3 / 9 / 1
7,399
740
5,951
13,029
6,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
eziofranco
Nemesis
10
2 / 6 / 1
7,149
715
4,257
10,616
4,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 12
9,250
925
8,071
3,466
1,028
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
5 / 3 / 11
8,802
880
6,237
11,147
7,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
9 / 2 / 9
9,285
929
11,162
9,088
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
5
Kills
21
21
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
W
5
3
11
3.5
L
0
6
3
0.25
L
Erlang Shen
alvarodelcarpio
Erlang Shen
3
9
1
0.39
W
9
2
9
6.75
L
Nemesis
eziofranco
Nemesis
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,850
Damage
25,470
33,621
Taken
23,701
16,518
Mitigated
12,220
2,369
Healing
7,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,071
1,984
0
250
3,466
1,028
817
558
2,908
29,909
0
W
6,237
3,355
1,527
1,908
11,147
7,997
610
504
10,502
0
14,545
L
1,642
334
0
574
9,976
5,748
0
3,425
6,551
10,363
0
L
Erlang Shen
alvarodelcarpio
Erlang Shen
5,951
2,378
0
920
13,029
6,118
0
3,340
9,689
0
15,549
W
11,162
6,641
0
3,636
9,088
3,195
1,062
724
8,364
0
36,544
L
Nemesis
eziofranco
Nemesis
4,257
1,198
0
875
10,616
4,652
0
1,380
9,236
0
24,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,665
Gold Earned
27,337
55
Minions Killed
103
0
Camps Cleared
0
454,252
Distance Traveled
495,514
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,250
925
43
4
0
155,017
1
W
Horus
8,802
880
10
1
0
185,471
0
L
Ymir
7,117
712
11
1
0
121,000
0
L
Erlang Shen
7,399
740
13
1
0
161,190
0
W
Artemis
9,285
929
50
5
0
155,026
0
L
Nemesis
7,149
715
31
3
0
172,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role