Player Matchup

Ra
Ra
CubeSquared2
Ra
Level 4
God Stats
2W - 1L
1,533 SR
Queue Stats
23W - 9L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Frebzing
Tsukuyomi
Level 5
God Stats
21W - 10L
1,533 SR
Queue Stats
22W - 11L
1,500 Elo+
Party 2
King Arthur
King Arthur
Scrattle
King Arthur
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 12L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
VoidHAM
Danzaburou
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
becausellama
Yemoja
Level 7
God Stats
6W - 3L
1,500 SR
Queue Stats
17W - 9L
1,500 Elo+
Party 2
Team Averages
Level 16
1,513 SR
1,500 Elo+

VS

Team Averages
Level 18
1,466 SR
1,410 Elo+
Sol
Sol
Freya010
Sol
Level 22
God Stats
11W - 10L
1,500 SR
Queue Stats
37W - 47L
1,330 Elo+
Party 1
Janus
Janus
Monkeyz_RoLL
Janus
Level 25
God Stats
5W - 7L
1,332 SR
Queue Stats
46W - 50L
1,351 Elo+
Party 1
Bacchus
Bacchus
Svorta
Bacchus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,457 Elo+
Party 3
Mulan
Mulan
WhiteRavenaClone
Mulan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
olebjønn
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,646
465
1,513
4,797
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tsukuyomi
Frebzing
Tsukuyomi
7
1 / 5 / 0
4,808
481
3,287
8,169
1,894
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Scrattle
King Arthur
9
0 / 1 / 0
4,770
477
3,403
6,135
2,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
VoidHAM
Danzaburou
8
1 / 4 / 1
4,856
486
2,803
4,933
1,222
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
6
1 / 3 / 0
4,678
468
2,077
4,989
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
5,335
534
2,122
4,544
1,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 2
5,723
572
2,185
3,841
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
Svorta
Bacchus
8
0 / 0 / 6
5,331
533
1,904
5,428
3,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

13
15 / 1 / 1
8,046
805
10,988
6,988
2,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
olebjønn
Chaac
9
1 / 0 / 0
5,265
527
3,578
4,890
4,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
17
17
Deaths
3
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Tsukuyomi
Frebzing
Tsukuyomi
1
5
0
0.2
W
1
1
1
1.5
W
0
1
2
1
L
King Arthur
Scrattle
King Arthur
0
1
0
0
W
Bacchus
Svorta
Bacchus
0
0
6
3
L
Danzaburou
VoidHAM
Danzaburou
1
4
1
0.38
W
15
1
1
15.5
L
Yemoja
1
3
0
0.33
W
Chaac
olebjønn
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,083
Damage
20,777
29,023
Taken
25,691
8,859
Mitigated
12,826
4,211
Healing
6,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,513
563
119
623
4,797
1,187
0
1,261
3,450
16,953
0
L
Tsukuyomi
Frebzing
Tsukuyomi
3,287
1,071
0
1,653
8,169
1,894
0
936
7,147
0
19,005
W
2,122
105
0
1,831
4,544
1,098
1,229
1,080
3,464
23,460
0
W
2,185
484
0
630
3,841
1,099
1,168
925
2,916
24,998
0
L
King Arthur
Scrattle
King Arthur
3,403
1,105
0
176
6,135
2,857
0
587
5,277
0
15,726
W
Bacchus
Svorta
Bacchus
1,904
282
0
746
5,428
3,508
0
867
4,536
9,001
0
L
Danzaburou
VoidHAM
Danzaburou
2,803
1,816
0
401
4,933
1,222
0
1,590
3,343
0
21,326
W
10,988
2,462
0
2,375
6,988
2,953
0
641
6,347
0
51,082
L
Yemoja
2,077
371
459
780
4,989
1,699
0
1,665
3,324
5,700
0
W
Chaac
olebjønn
Chaac
3,578
667
0
1,375
4,890
4,168
0
77
4,513
0
16,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,758
Gold Earned
29,700
150
Minions Killed
249
0
Camps Cleared
0
915,386
Distance Traveled
925,496
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,646
465
25
3
0
183,044
1
L
Tsukuyomi
4,808
481
41
4
0
200,600
0
W
Sol
5,335
534
46
5
0
176,146
0
W
Janus
5,723
572
50
5
0
193,841
2
L
King Arthur
4,770
477
31
3
0
208,863
0
W
Bacchus
5,331
533
10
1
0
188,782
0
L
Danzaburou
4,856
486
44
4
0
157,871
1
W
Mulan
8,046
805
105
11
0
204,220
2
L
Yemoja
4,678
468
9
1
0
165,008
1
W
Chaac
5,265
527
38
4
0
162,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role