Player Matchup

Yemoja
Yemoja
BigBabuTang
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 75L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FinalPotato
Cthulhu
Level 5
God Stats
2W - 4L
1,175 SR
Queue Stats
30W - 23L
1,124 Elo+
Party 1
Neith
Neith
GameJibi
Neith
Level 5
God Stats
23W - 27L
1,378 SR
Queue Stats
32W - 41L
1,462 Elo+
Party 1
Awilix
Awilix
Synatrin
Awilix
Level 106
God Stats
7W - 12L
1,167 SR
Queue Stats
94W - 107L
1,469 Elo+
Party 1
Baron Samedi
Baron Samedi
breezybbrand
Baron Samedi
Level 4
God Stats
6W - 7L
1,495 SR
Queue Stats
24W - 32L
1,536 Elo+
Party 1
Team Averages
Level 24
1,343 SR
1,418 Elo+

VS

Team Averages
Level 23
1,569 SR
1,603 Elo+
Tyr
Tyr
BasedChadman
Tyr
Level 7
God Stats
9W - 6L
1,580 SR
Queue Stats
52W - 76L
1,585 Elo+
Solo
Bakasura
Bakasura
CrankYankers
Bakasura
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,918 Elo+
Solo
Ymir
Ymir
InvertedOne
Ymir
Level 28
God Stats
7W - 4L
1,755 SR
Queue Stats
19W - 13L
1,706 Elo+
Solo
Rama
Rama
JayBoogie2404
Rama
Level 28
God Stats
1W - 3L
1,362 SR
Queue Stats
15W - 26L
1,270 Elo+
Solo
Bellona
Bellona
lokpavelok
Bellona
Level 24
God Stats
2W - 2L
1,646 SR
Queue Stats
44W - 37L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
2 / 3 / 5
8,053
503
1,998
9,184
5,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cthulhu
FinalPotato
Cthulhu
14
4 / 3 / 2
8,845
553
7,325
10,502
9,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Neith
GameJibi
Neith
12
1 / 2 / 7
7,374
461
6,896
8,161
2,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Synatrin
Awilix
17
12 / 1 / 3
10,449
653
10,350
11,552
4,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
breezybbrand
Baron Samedi
13
7 / 3 / 4
8,667
542
5,041
6,035
2,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 13 / 0
5,471
342
6,056
15,155
4,835
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bakasura
CrankYankers
Bakasura
7
2 / 4 / 1
6,137
384
1,597
6,758
1,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
3 / 2 / 3
8,760
548
8,593
10,678
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
2 / 3 / 4
7,559
472
4,914
8,740
2,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
lokpavelok
Bellona
13
2 / 4 / 0
7,774
486
5,318
11,896
8,210
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
26
Kills
11
12
Deaths
26
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
13
0
0.15
W
Yemoja
2
3
5
1.5
L
Bakasura
CrankYankers
Bakasura
2
4
1
0.63
W
Cthulhu
FinalPotato
Cthulhu
4
3
2
1.67
W
Neith
GameJibi
Neith
1
2
7
2.25
L
3
2
3
2.25
L
2
3
4
1.33
W
Awilix
Synatrin
Awilix
12
1
3
13.5
W
Baron Samedi
breezybbrand
Baron Samedi
7
3
4
3
L
Bellona
lokpavelok
Bellona
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,610
Damage
26,478
45,434
Taken
53,227
25,373
Mitigated
24,551
14,716
Healing
9,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,056
1,605
0
1,440
15,155
4,835
0
3,679
11,426
0
17,932
W
Yemoja
1,998
909
1,378
1,534
9,184
5,893
728
4,532
4,632
12,019
0
L
Bakasura
CrankYankers
Bakasura
1,597
1,200
0
2,721
6,758
1,931
0
912
5,846
0
11,192
W
Cthulhu
FinalPotato
Cthulhu
7,325
1,385
176
1,413
10,502
9,917
433
0
10,502
39,192
0
W
Neith
GameJibi
Neith
6,896
3,646
0
2,945
8,161
2,647
1,414
3,450
4,690
0
38,590
L
8,593
279
0
2,093
10,678
7,331
37
2,139
8,539
30,949
0
L
4,914
3,634
0
2,572
8,740
2,244
924
1,345
7,395
0
41,274
W
Awilix
Synatrin
Awilix
10,350
4,565
0
4,464
11,552
4,712
0
61
11,470
0
79,991
W
Baron Samedi
breezybbrand
Baron Samedi
5,041
1,208
571
2,235
6,035
2,204
2,081
550
5,435
32,481
0
L
Bellona
lokpavelok
Bellona
5,318
1,290
0
1,040
11,896
8,210
320
5,649
5,657
0
38,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,388
Gold Earned
35,701
336
Minions Killed
258
0
Camps Cleared
0
1,510,906
Distance Traveled
1,272,261
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,471
342
15
1
0
286,400
0
W
Yemoja
8,053
503
15
1
0
290,127
0
L
Bakasura
6,137
384
34
2
0
158,921
2
W
Cthulhu
8,845
553
76
5
0
330,430
1
W
Neith
7,374
461
71
4
0
272,591
4
L
Ymir
8,760
548
54
3
0
306,812
5
L
Rama
7,559
472
69
4
0
260,304
0
W
Awilix
10,449
653
131
8
0
353,416
1
W
Baron Samedi
8,667
542
43
3
0
264,342
5
L
Bellona
7,774
486
86
5
0
259,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role