Player Matchup

Tyr
Tyr
Silver V
Alphadais
Tyr
Silver V
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 124L
1,085 MMR
Solo
Apollo
Apollo
Silver II
IceColdPappsi
Apollo
Silver II
Level 126
God Stats
0W - 5L
1,141 SR
Queue Stats
58W - 67L
1,079 MMR
Solo
Xing Tian
Xing Tian
Silver IV
Soza5705
Xing Tian
Silver IV
Level 69
God Stats
6W - 3L
1,715 SR
Queue Stats
13W - 22L
1,167 MMR
Solo
Scylla
Scylla
Silver I
StoneySlim
Scylla
Silver I
Level 48
God Stats
2W - 5L
1,172 SR
Queue Stats
150W - 158L
1,162 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver II
starcrayon
Ah Muzen Cab
Silver II
Level 145
God Stats
4W - 2L
1,694 SR
Queue Stats
144W - 136L
1,100 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 95
1,444 SR
1,119 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,466 SR
1,119 MMR
Cabrakan
Cabrakan
Silver II
C00lBree2e
Cabrakan
Silver II
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
270W - 283L
1,123 MMR
Solo
The Morrigan
The Morrigan
Silver II
NotoriousLegend
The Morrigan
Silver II
Level 106
God Stats
36W - 45L
1,392 SR
Queue Stats
743W - 754L
1,163 MMR
Solo
Danzaburou
Danzaburou
Silver II
RedWarr98
Danzaburou
Silver II
Level 120
God Stats
4W - 2L
1,755 SR
Queue Stats
240W - 249L
1,076 MMR
Solo
Hun Batz
Hun Batz
Silver II
SantyAmmok
Hun Batz
Silver II
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
359W - 347L
1,094 MMR
Solo
Chang'e
Chang'e
Silver I
Stelbonk
Chang'e
Silver I
Level 96
God Stats
5W - 4L
1,181 SR
Queue Stats
361W - 361L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 7
11,498
411
9,042
23,915
22,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
9 / 5 / 5
15,013
536
14,200
23,278
14,804
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xing Tian
Soza5705
Xing Tian
16
4 / 7 / 8
13,024
465
8,103
22,735
29,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
StoneySlim
Scylla
20
3 / 6 / 7
13,921
497
13,207
17,287
7,635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
starcrayon
Ah Muzen Cab
20
7 / 7 / 5
15,341
548
24,063
25,484
12,346
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
CthulhuTsukuyomiSetCupidNu Wa

VS

Bans
JanusNemesisYmirKing ArthurSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
C00lBree2e
Cabrakan
19
9 / 4 / 13
14,211
508
11,787
21,844
33,933
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
NotoriousLegend
The Morrigan
20
5 / 6 / 11
14,000
500
16,752
12,363
5,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
RedWarr98
Danzaburou
20
9 / 7 / 7
15,134
541
20,636
23,720
14,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hun Batz
SantyAmmok
Hun Batz
20
6 / 4 / 14
15,340
548
15,631
22,167
10,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Stelbonk
Chang'e
20
3 / 3 / 13
13,608
486
16,412
21,704
25,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
90
24
Kills
32
32
Deaths
24
32
Assists
58
Player
Kills
Deaths
Assists
KDA
L
1
7
7
0.64
W
Cabrakan
C00lBree2e
Cabrakan
9
4
13
3.88
L
9
5
5
2.3
W
The Morrigan
NotoriousLegend
The Morrigan
5
6
11
1.75
W
Danzaburou
RedWarr98
Danzaburou
9
7
7
1.79
W
Hun Batz
SantyAmmok
Hun Batz
6
4
14
3.25
L
Xing Tian
Soza5705
Xing Tian
4
7
8
1.14
W
Chang'e
Stelbonk
Chang'e
3
3
13
3.17
L
Scylla
StoneySlim
Scylla
3
6
7
1.08
L
Ah Muzen Cab
starcrayon
Ah Muzen Cab
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,615
Damage
81,218
112,699
Taken
101,798
86,572
Mitigated
89,435
27,604
Healing
41,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,042
1,772
0
3,285
23,915
22,198
286
11,992
11,232
0
42,367
W
Cabrakan
C00lBree2e
Cabrakan
11,787
2,146
0
3,554
21,844
33,933
275
6,276
15,424
28,141
0
L
14,200
8,928
0
6,100
23,278
14,804
4,952
5,387
17,758
0
115,221
W
The Morrigan
NotoriousLegend
The Morrigan
16,752
3,616
0
2,243
12,363
5,665
1,048
2,737
9,626
69,449
2,755
W
Danzaburou
RedWarr98
Danzaburou
20,636
10,259
0
9,196
23,720
14,294
3,890
4,915
18,783
0
110,904
W
Hun Batz
SantyAmmok
Hun Batz
15,631
4,167
0
8,524
22,167
10,035
2,236
4,185
17,908
0
122,128
L
Xing Tian
Soza5705
Xing Tian
8,103
624
0
3,664
22,735
29,589
396
8,142
14,149
26,093
0
W
Chang'e
Stelbonk
Chang'e
16,412
1,179
6,788
10,825
21,704
25,508
1,879
4,322
16,958
75,158
0
L
Scylla
StoneySlim
Scylla
13,207
1,449
0
4,033
17,287
7,635
57
6,473
10,504
83,358
0
L
Ah Muzen Cab
starcrayon
Ah Muzen Cab
24,063
10,637
0
10,522
25,484
12,346
4,057
8,473
16,859
0
147,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,797
Gold Earned
72,293
567
Minions Killed
618
0
Camps Cleared
0
2,346,845
Distance Traveled
2,484,898
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,498
411
52
2
0
454,324
3
W
Cabrakan
14,211
508
35
1
0
539,769
7
L
Apollo
15,013
536
168
6
0
443,071
3
W
The Morrigan
14,000
500
127
5
0
463,680
9
W
Danzaburou
15,134
541
176
6
0
469,971
2
W
Hun Batz
15,340
548
159
6
0
544,842
8
L
Xing Tian
13,024
465
34
1
0
496,912
13
W
Chang'e
13,608
486
121
4
0
466,636
5
L
Scylla
13,921
497
133
5
0
496,788
8
L
Ah Muzen Cab
15,341
548
180
6
0
455,750
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role