Player Matchup

Aphrodite
Aphrodite
Nilsi21
Aphrodite
Level 129
God Stats
6W - 5L
1,562 SR
Queue Stats
49W - 47L
1,536 Elo+
Solo
Merlin
Merlin
PeterGrün
Merlin
Level 143
God Stats
15W - 10L
1,280 SR
Queue Stats
179W - 166L
1,288 Elo+
Solo
Fenrir
Fenrir
SahløFølina
Fenrir
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 81L
1,736 Elo+
Solo
Ares
Ares
TheSime
Ares
Level 125
God Stats
5W - 4L
1,500 SR
Queue Stats
111W - 97L
1,534 Elo+
Solo
Ullr
Ullr
dystah
Ullr
Level 66
God Stats
6W - 7L
1,500 SR
Queue Stats
42W - 42L
1,485 Elo+
Solo
Team Averages
Level 122
1,468 SR
1,516 Elo+

VS

Team Averages
Level 96
1,633 SR
1,557 Elo+
King Arthur
King Arthur
FlameEaterKai
King Arthur
Level 40
God Stats
4W - 2L
1,919 SR
Queue Stats
42W - 36L
1,648 Elo+
Party 1
Terra
Terra
Oncesleep
Terra
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 80L
1,551 Elo+
Solo
Izanami
Izanami
Saesenthessiss
Izanami
Level 155
God Stats
9W - 4L
1,701 SR
Queue Stats
145W - 155L
1,410 Elo+
Solo
Fenrir
Fenrir
Vykid
Fenrir
Level 57
God Stats
3W - 3L
1,567 SR
Queue Stats
89W - 65L
1,658 Elo+
Party 1
Scylla
Scylla
jorgebux
Scylla
Level 122
God Stats
40W - 36L
1,477 SR
Queue Stats
139W - 139L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Nilsi21
Aphrodite
14
3 / 3 / 4
9,257
487
9,628
12,643
10,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
PeterGrün
Merlin
17
3 / 2 / 4
10,368
546
11,680
7,667
3,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 4 / 5
11,104
584
14,754
16,494
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
TheSime
Ares
15
3 / 4 / 5
9,618
506
17,909
18,437
17,707
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ullr
dystah
Ullr
17
3 / 2 / 3
9,930
523
9,821
12,265
4,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlameEaterKai
King Arthur
14
3 / 4 / 3
8,464
445
12,307
23,410
19,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
Oncesleep
Terra
13
1 / 3 / 7
8,448
445
7,403
20,059
19,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

17
3 / 4 / 1
9,979
525
7,144
12,047
6,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Vykid
Fenrir
14
4 / 5 / 3
8,950
471
9,682
15,398
11,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
jorgebux
Scylla
15
4 / 5 / 1
9,318
490
7,826
10,865
3,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
30
21
Kills
15
15
Deaths
21
21
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FlameEaterKai
King Arthur
3
4
3
1.13
W
Aphrodite
Nilsi21
Aphrodite
3
3
4
1.67
L
Terra
Oncesleep
Terra
1
3
7
1.5
W
Merlin
PeterGrün
Merlin
3
2
4
2.5
L
3
4
1
0.88
W
9
4
5
2.88
W
Ares
TheSime
Ares
3
4
5
1.38
L
Fenrir
Vykid
Fenrir
4
5
3
1.1
W
Ullr
dystah
Ullr
3
2
3
2.25
L
Scylla
jorgebux
Scylla
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,792
Damage
44,362
67,506
Taken
81,779
43,188
Mitigated
60,116
25,930
Healing
23,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FlameEaterKai
King Arthur
12,307
2,084
0
7,939
23,410
19,253
55
16,810
6,473
0
38,712
W
Aphrodite
Nilsi21
Aphrodite
9,628
1,938
5,362
7,211
12,643
10,479
714
3,704
8,554
31,601
0
L
Terra
Oncesleep
Terra
7,403
1,223
2,138
4,544
20,059
19,889
441
10,281
9,610
20,004
0
W
Merlin
PeterGrün
Merlin
11,680
583
0
650
7,667
3,312
1,403
1,551
5,939
69,283
0
L
7,144
3,901
0
2,932
12,047
6,097
1,190
2,620
9,368
0
85,359
W
14,754
4,723
0
8,410
16,494
7,166
348
3,584
12,700
0
76,507
W
Ares
TheSime
Ares
17,909
1,052
0
3,856
18,437
17,707
146
2,491
15,320
58,406
0
L
Fenrir
Vykid
Fenrir
9,682
2,764
0
4,417
15,398
11,447
0
3,728
11,512
0
55,776
W
Ullr
dystah
Ullr
9,821
3,945
0
441
12,265
4,524
1,749
3,503
8,682
0
65,568
L
Scylla
jorgebux
Scylla
7,826
445
0
1,317
10,865
3,430
0
4,912
5,599
57,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,277
Gold Earned
45,159
524
Minions Killed
451
0
Camps Cleared
0
1,727,331
Distance Traveled
1,738,044
18
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,464
445
51
3
0
364,052
4
W
Aphrodite
9,257
487
51
3
0
356,407
2
L
Terra
8,448
445
18
1
0
362,744
3
W
Merlin
10,368
546
129
7
0
355,132
9
L
Izanami
9,979
525
159
8
0
320,354
9
W
Fenrir
11,104
584
112
6
0
391,523
2
W
Ares
9,618
506
96
5
0
283,376
2
L
Fenrir
8,950
471
109
6
0
344,753
4
W
Ullr
9,930
523
136
7
0
340,893
3
L
Scylla
9,318
490
114
6
0
346,141
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role