Player Matchup

Cthulhu
Cthulhu
BangCarriage1669
Cthulhu
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 82L
1,721 Elo+
Solo
Nu Wa
Nu Wa
DeusExLMachina
Nu Wa
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Rama
Rama
NotFoce
Rama
Level 25
God Stats
5W - 1L
1,777 SR
Queue Stats
23W - 24L
1,593 Elo+
Party 2
Cupid
Cupid
ZoRobin
Cupid
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 28L
1,593 Elo+
Party 2
Fenrir
Fenrir
sngam12
Fenrir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 21L
1,683 Elo+
Party 2
Team Averages
Level 24
1,555 SR
1,618 Elo+

VS

Team Averages
Level 17
1,604 SR
1,614 Elo+
Anubis
Anubis
Gruzikpuzik
Anubis
Level 17
God Stats
1W - 3L
1,495 SR
Queue Stats
27W - 28L
1,493 Elo+
Solo
Arachne
Arachne
RoyalFrn
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,480 Elo+
Solo
Ullr
Ullr
epicpantsuu
Ullr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 48L
1,604 Elo+
Solo
Ymir
Ymir
old_okyn
Ymir
Level 7
God Stats
14W - 9L
1,922 SR
Queue Stats
436W - 438L
1,768 Elo+
Party 1
Heimdallr
Heimdallr
xBillaysx
Heimdallr
Level 26
God Stats
19W - 27L
1,601 SR
Queue Stats
336W - 334L
1,724 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 6
7,572
582
10,297
14,372
11,283
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
3 / 2 / 3
8,220
632
5,664
5,620
3,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
NotFoce
Rama
10
3 / 5 / 3
6,339
488
5,753
9,849
2,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cupid
ZoRobin
Cupid
10
4 / 2 / 4
6,312
486
5,650
8,947
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
sngam12
Fenrir
10
3 / 1 / 2
6,556
504
2,963
10,434
3,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
8
0 / 5 / 1
5,376
414
3,128
5,918
2,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
RoyalFrn
Arachne
10
2 / 2 / 3
6,284
483
3,980
9,094
5,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
5 / 1 / 1
7,463
574
10,915
9,416
3,318
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
8
0 / 4 / 7
5,803
446
3,867
9,669
6,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
xBillaysx
Heimdallr
10
2 / 2 / 7
6,476
498
6,513
7,065
2,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
14
Kills
9
10
Deaths
14
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
3
2
3
2.25
L
Anubis
0
5
1
0.1
W
Rama
NotFoce
Rama
3
5
3
0.9
L
Arachne
RoyalFrn
Arachne
2
2
3
1.75
W
Cupid
ZoRobin
Cupid
4
2
4
3
L
5
1
1
5.5
L
Ymir
0
4
7
0.88
W
Fenrir
sngam12
Fenrir
3
1
2
4
L
Heimdallr
xBillaysx
Heimdallr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,327
Damage
28,403
49,222
Taken
41,162
23,503
Mitigated
19,316
21,256
Healing
8,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,297
1,274
253
6,614
14,372
11,283
0
3,497
10,875
46,720
0
W
5,664
1,122
0
594
5,620
3,281
702
42
5,578
51,227
3,131
L
Anubis
3,128
146
0
1,140
5,918
2,781
0
3,242
2,676
23,270
0
W
Rama
NotFoce
Rama
5,753
4,519
0
3,189
9,849
2,956
2,104
1,711
8,138
0
26,588
L
Arachne
RoyalFrn
Arachne
3,980
2,716
0
2,651
9,094
5,048
0
2,099
6,995
0
32,658
W
Cupid
ZoRobin
Cupid
5,650
2,362
487
4,907
8,947
2,522
392
1,071
7,876
0
22,890
L
10,915
4,942
0
1,319
9,416
3,318
0
6,094
3,322
0
39,782
L
Ymir
3,867
1,012
0
1,428
9,669
6,121
0
2,556
7,113
13,339
0
W
Fenrir
sngam12
Fenrir
2,963
1,342
0
5,212
10,434
3,461
20
674
9,760
0
35,630
L
Heimdallr
xBillaysx
Heimdallr
6,513
4,501
0
2,351
7,065
2,048
0
1,797
5,268
0
28,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,999
Gold Earned
31,402
366
Minions Killed
248
0
Camps Cleared
0
1,311,343
Distance Traveled
1,158,722
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,572
582
108
8
0
283,862
2
W
Nu Wa
8,220
632
106
8
0
238,564
2
L
Anubis
5,376
414
48
4
0
146,018
0
W
Rama
6,339
488
48
4
0
245,084
0
L
Arachne
6,284
483
55
4
0
277,750
1
W
Cupid
6,312
486
36
3
0
247,090
1
L
Ullr
7,463
574
68
5
0
256,452
2
L
Ymir
5,803
446
27
2
0
246,415
0
W
Fenrir
6,556
504
68
5
0
296,743
0
L
Heimdallr
6,476
498
50
4
0
232,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role