Player Matchup

Erlang Shen
Erlang Shen
Cabrakoff
Erlang Shen
Level 25
God Stats
6W - 5L
1,478 SR
Queue Stats
54W - 58L
1,380 Elo+
Party 1
Yemoja
Yemoja
Chrilenciaga1
Yemoja
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 17L
1,491 Elo+
Solo
Olorun
Olorun
RiskyReconRick
Olorun
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
46W - 41L
1,773 Elo+
Solo
Heimdallr
Heimdallr
ajcamacho25
Heimdallr
Level 14
God Stats
25W - 22L
1,335 SR
Queue Stats
53W - 73L
1,251 Elo+
Party 1
Artemis
Artemis
datboydavid512
Artemis
Level 29
God Stats
91W - 86L
1,609 SR
Queue Stats
150W - 181L
1,675 Elo+
Party 1
Team Averages
Level 15
1,484 SR
1,514 Elo+

VS

Team Averages
Level 19
1,524 SR
1,539 Elo+
Neith
Neith
FopeDiend
Neith
Level 22
God Stats
3W - 5L
1,500 SR
Queue Stats
123W - 128L
1,681 Elo+
Solo
Ymir
Ymir
HUEY594
Ymir
Level 23
God Stats
9W - 3L
1,754 SR
Queue Stats
22W - 10L
1,803 Elo+
Solo
Chaac
Chaac
Jakecitoo
Chaac
Level 23
God Stats
0W - 6L
1,602 SR
Queue Stats
198W - 222L
1,396 Elo+
Solo
Bacchus
Bacchus
Lost_Lo0sr
Bacchus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 25L
1,395 Elo+
Solo
Olorun
Olorun
RaPiiT_Annx
Olorun
Level 2
God Stats
0W - 2L
1,265 SR
Queue Stats
1W - 2L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cabrakoff
Erlang Shen
15
7 / 4 / 4
9,783
575
11,106
12,183
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
2 / 1 / 3
8,860
521
3,783
7,529
6,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
3 / 4 / 6
9,264
545
9,817
14,122
8,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
ajcamacho25
Heimdallr
12
0 / 5 / 1
7,696
453
4,261
9,485
3,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

15
6 / 3 / 2
9,565
563
11,392
12,086
4,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FopeDiend
Neith
12
3 / 5 / 0
7,212
424
7,308
9,031
3,344
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
HUEY594
Ymir
14
4 / 6 / 7
8,549
503
12,082
16,518
9,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
Jakecitoo
Chaac
14
7 / 1 / 1
8,795
517
10,624
14,243
15,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Lost_Lo0sr
Bacchus
12
2 / 2 / 4
7,916
466
5,536
10,508
11,175
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
5
0 / 4 / 0
5,305
312
390
3,859
866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
18
Kills
16
17
Deaths
18
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Cabrakoff
Erlang Shen
7
4
4
2.25
W
2
1
3
3.5
L
Neith
FopeDiend
Neith
3
5
0
0.6
L
Ymir
HUEY594
Ymir
4
6
7
1.25
L
Chaac
Jakecitoo
Chaac
7
1
1
7.5
L
Bacchus
Lost_Lo0sr
Bacchus
2
2
4
2
L
Olorun
0
4
0
0
W
3
4
6
1.5
W
Heimdallr
ajcamacho25
Heimdallr
0
5
1
0.1
W
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,359
Damage
35,940
55,405
Taken
54,159
30,902
Mitigated
40,706
22,402
Healing
14,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Cabrakoff
Erlang Shen
11,106
6,385
0
3,258
12,183
7,647
717
4,368
7,683
0
51,414
W
3,783
635
1,043
2,706
7,529
6,669
281
3,440
4,089
30,312
0
L
Neith
FopeDiend
Neith
7,308
3,621
0
2,013
9,031
3,344
243
3,967
5,064
0
40,631
L
Ymir
HUEY594
Ymir
12,082
1,654
609
2,587
16,518
9,377
0
940
15,578
47,060
0
L
Chaac
Jakecitoo
Chaac
10,624
2,725
0
7,122
14,243
15,944
247
1,809
12,434
0
39,335
L
Bacchus
Lost_Lo0sr
Bacchus
5,536
1,498
0
1,441
10,508
11,175
0
5,024
5,484
14,718
0
L
Olorun
390
174
0
621
3,859
866
297
1,193
2,666
7,998
0
W
9,817
5,784
849
6,156
14,122
8,393
473
3,292
10,764
59,792
6,651
W
Heimdallr
ajcamacho25
Heimdallr
4,261
2,571
0
3,031
9,485
3,403
1,480
2,692
6,468
0
31,973
W
11,392
7,546
294
5,065
12,086
4,790
3,128
4,216
7,695
0
48,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,168
Gold Earned
37,777
365
Minions Killed
239
0
Camps Cleared
0
1,384,567
Distance Traveled
1,305,724
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
9,783
575
74
4
0
319,913
0
W
Yemoja
8,860
521
48
3
0
283,911
0
L
Neith
7,212
424
80
5
0
284,800
0
L
Ymir
8,549
503
67
4
0
296,202
6
L
Chaac
8,795
517
66
4
0
334,468
0
L
Bacchus
7,916
466
17
1
0
316,444
3
L
Olorun
5,305
312
9
1
0
73,810
0
W
Olorun
9,264
545
97
6
0
272,780
3
W
Heimdallr
7,696
453
59
3
0
265,883
3
W
Artemis
9,565
563
87
5
0
242,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role