Player Matchup

Serqet
Serqet
Bahamut___89
Serqet
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 156L
1,500 Elo+
Solo
Bacchus
Bacchus
C1ovis
Bacchus
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
91W - 108L
1,403 Elo+
Party 1
Horus
Horus
Taytem
Horus
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 17L
1,205 Elo+
Party 1
Raijin
Raijin
destroyer07117
Raijin
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
105W - 101L
1,383 Elo+
Solo
Discordia
Discordia
x0Valdis0x
Discordia
Level 85
God Stats
6W - 0L
1,756 SR
Queue Stats
158W - 164L
1,382 Elo+
Solo
Team Averages
Level 80
1,551 SR
1,375 Elo+

VS

Team Averages
Level 88
1,500 SR
1,361 Elo+
Kali
Kali
BOLO4ELLER
Kali
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 109L
1,404 Elo+
Solo
Sobek
Sobek
Chief Dorr
Sobek
Level 87
God Stats
2W - 2L
1,500 SR
Queue Stats
194W - 173L
1,329 Elo+
Solo
Anhur
Anhur
Mileki13
Anhur
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Hachiman
Hachiman
YoungPayload085
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,072 Elo+
Solo
Da Ji
Da Ji
evronos
Da Ji
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
15
6 / 2 / 10
8,807
881
8,310
9,359
6,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
C1ovis
Bacchus
16
3 / 2 / 19
9,249
925
6,134
12,308
16,627
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Horus
Taytem
Horus
17
2 / 0 / 21
8,977
898
5,134
21,669
12,692
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Boots

Boots

+6%
Movement Speed

15
5 / 6 / 11
9,008
901
9,961
10,909
5,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
x0Valdis0x
Discordia
16
10 / 1 / 12
9,764
976
16,528
6,681
3,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
7,228
723
5,463
9,206
3,328
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
14
1 / 4 / 8
6,997
700
9,911
12,906
9,502
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Mileki13
Anhur
15
4 / 4 / 5
8,007
801
8,730
12,344
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hachiman
11
2 / 7 / 2
6,883
688
3,848
9,797
3,092
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
evronos
Da Ji
13
2 / 5 / 5
6,915
692
6,262
8,629
3,121
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
33
26
Kills
11
11
Deaths
26
73
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Serqet
6
2
10
5.5
W
Bacchus
C1ovis
Bacchus
3
2
19
6.25
L
Sobek
1
4
8
1.25
L
Anhur
Mileki13
Anhur
4
4
5
1.63
W
Horus
Taytem
Horus
2
0
21
12.5
L
Hachiman
2
7
2
0.43
W
5
6
11
1.75
L
Da Ji
evronos
Da Ji
2
5
5
0.9
W
Discordia
x0Valdis0x
Discordia
10
1
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,067
Damage
34,214
60,926
Taken
52,882
43,954
Mitigated
23,408
27,494
Healing
15,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,463
1,972
332
1,476
9,206
3,328
0
5,462
3,573
0
10,539
W
Serqet
8,310
1,325
359
1,690
9,359
6,157
1,735
1,210
8,149
0
12,636
W
Bacchus
C1ovis
Bacchus
6,134
992
1,260
1,343
12,308
16,627
1,399
2,635
9,673
9,621
0
L
Sobek
9,911
131
1,896
3,773
12,906
9,502
0
6,234
5,748
16,788
0
L
Anhur
Mileki13
Anhur
8,730
1,972
1,042
4,204
12,344
4,365
0
8,813
3,481
0
20,346
W
Horus
Taytem
Horus
5,134
2,628
5,676
12,332
21,669
12,692
456
4,045
17,624
0
9,094
L
Hachiman
3,848
2,720
0
438
9,797
3,092
0
5,900
3,629
0
7,119
W
9,961
1,334
1,075
1,157
10,909
5,321
101
1,313
9,596
25,151
0
L
Da Ji
evronos
Da Ji
6,262
815
1,369
1,123
8,629
3,121
0
6,214
2,390
0
10,525
W
Discordia
x0Valdis0x
Discordia
16,528
344
1,810
792
6,681
3,157
550
708
5,973
31,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,805
Gold Earned
36,030
98
Minions Killed
55
0
Camps Cleared
0
996,731
Distance Traveled
804,899
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,228
723
5
1
0
137,110
0
W
Serqet
8,807
881
16
2
0
219,275
0
W
Bacchus
9,249
925
14
1
0
194,546
0
L
Sobek
6,997
700
10
1
0
182,595
0
L
Anhur
8,007
801
21
2
0
156,087
0
W
Horus
8,977
898
7
1
0
211,605
3
L
Hachiman
6,883
688
9
1
0
132,345
1
W
Raijin
9,008
901
38
4
0
187,577
0
L
Da Ji
6,915
692
10
1
0
196,762
2
W
Discordia
9,764
976
23
2
0
183,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role