Player Matchup

Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
QuillianLance
Erlang Shen
Level 104
God Stats
3W - 3L
1,500 SR
Queue Stats
163W - 155L
1,506 Elo+
Party 1
Ganesha
Ganesha
Schlacht-Schiff
Ganesha
Level 146
God Stats
1W - 0L
1,736 SR
Queue Stats
36W - 34L
1,879 Elo+
Party 1
Ra
Ra
SyIvanus-
Ra
Level 3
God Stats
3W - 0L
1,836 SR
Queue Stats
18W - 10L
1,831 Elo+
Party 1
Osiris
Osiris
thebiggestbrain
Osiris
Level 129
God Stats
28W - 19L
1,620 SR
Queue Stats
448W - 435L
1,611 Elo+
Party 1
Team Averages
Level 108
1,639 SR
1,666 Elo+

VS

Team Averages
Level 80
1,260 SR
1,385 Elo+
Ares
Ares
A Big Iguana
Ares
Level 160
God Stats
26W - 36L
1,308 SR
Queue Stats
428W - 454L
1,434 Elo+
Party 2
Hachiman
Hachiman
FenniXlamuerte
Hachiman
Level 43
God Stats
1W - 3L
1,134 SR
Queue Stats
7W - 12L
1,342 Elo+
Solo
Merlin
Merlin
Jaykayzack
Merlin
Level 34
God Stats
10W - 18L
1,209 SR
Queue Stats
588W - 729L
1,285 Elo+
Solo
Pele
Pele
Pittpete75
Pele
Level 53
God Stats
14W - 13L
1,236 SR
Queue Stats
311W - 307L
1,420 Elo+
Party 2
Jormungandr
Jormungandr
XxBLU3FiR3xX
Jormungandr
Level 109
God Stats
1W - 1L
1,415 SR
Queue Stats
1,099W - 1,149L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 1 / 4
5,952
496
5,095
6,546
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
QuillianLance
Erlang Shen
12
10 / 0 / 0
7,904
659
5,306
5,094
3,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 7
6,652
554
3,828
6,636
4,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 2
6,379
532
1,770
4,728
1,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
1 / 1 / 2
7,169
597
6,557
5,496
4,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
5,439
453
3,860
10,861
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
8
0 / 3 / 1
4,966
414
4,160
8,083
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
Jaykayzack
Merlin
8
0 / 5 / 0
4,714
393
1,650
5,098
1,505
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

10
4 / 3 / 0
6,149
512
3,566
7,689
2,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
XxBLU3FiR3xX
Jormungandr
12
0 / 1 / 1
6,733
561
2,717
7,859
5,846
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
4
4
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
1
4
4
L
0
3
1
0.17
L
Hachiman
0
3
1
0.17
L
Merlin
Jaykayzack
Merlin
0
5
0
0
L
4
3
0
1.33
W
Erlang Shen
QuillianLance
Erlang Shen
10
0
0
10
W
1
0
7
4.5
W
0
2
2
0.5
L
Jormungandr
XxBLU3FiR3xX
Jormungandr
0
1
1
0.5
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,556
Damage
15,953
28,500
Taken
39,590
15,499
Mitigated
19,755
10,348
Healing
13,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,095
1,832
0
3,345
6,546
1,936
801
2,435
4,111
0
29,937
L
3,860
164
0
2,973
10,861
7,999
0
2,266
8,595
17,815
0
L
Hachiman
4,160
1,239
0
3,492
8,083
1,995
54
1,639
6,444
0
27,775
L
Merlin
Jaykayzack
Merlin
1,650
38
0
0
5,098
1,505
232
1,376
3,722
21,052
0
L
3,566
1,314
0
2,154
7,689
2,410
60
317
7,372
0
26,105
W
Erlang Shen
QuillianLance
Erlang Shen
5,306
2,854
0
952
5,094
3,475
28
170
4,924
0
42,366
W
3,828
579
282
1,492
6,636
4,572
435
1,572
5,064
20,337
0
W
1,770
43
72
1,980
4,728
1,482
617
1,333
3,395
33,592
0
L
Jormungandr
XxBLU3FiR3xX
Jormungandr
2,717
573
0
4,949
7,859
5,846
0
0
7,859
38,181
0
W
6,557
2,456
0
2,225
5,496
4,034
0
2,717
2,779
0
39,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,056
Gold Earned
28,001
314
Minions Killed
257
0
Camps Cleared
0
1,068,472
Distance Traveled
958,304
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,952
496
67
6
0
181,178
1
L
Ares
5,439
453
22
2
0
199,766
1
L
Hachiman
4,966
414
40
3
0
190,583
2
L
Merlin
4,714
393
32
3
0
160,476
3
L
Pele
6,149
512
50
4
0
196,929
0
W
Erlang Shen
7,904
659
69
6
0
266,382
1
W
Ganesha
6,652
554
14
1
0
196,366
2
W
Ra
6,379
532
63
5
0
183,638
0
L
Jormungandr
6,733
561
113
9
0
210,550
3
W
Osiris
7,169
597
101
8
0
240,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role