Player Matchup

Bellona
Bellona
JosephJackKerr
Bellona
Level 16
God Stats
8W - 8L
1,489 SR
Queue Stats
29W - 30L
1,305 Elo+
Party 2
Serqet
Serqet
Natefo
Serqet
Level 147
God Stats
16W - 3L
1,938 SR
Queue Stats
241W - 78L
2,047 Elo+
Party 3
Scylla
Scylla
NàTeFo
Scylla
Level 7
God Stats
25W - 0L
2,169 SR
Queue Stats
75W - 9L
2,043 Elo+
Party 3
Cthulhu
Cthulhu
NáTeFo
Cthulhu
Level 10
God Stats
48W - 6L
2,113 SR
Queue Stats
56W - 7L
2,047 Elo+
Party 3
Neith
Neith
vitto21
Neith
Level 29
God Stats
1W - 2L
1,237 SR
Queue Stats
36W - 27L
1,443 Elo+
Party 2
Team Averages
Level 42
1,789 SR
1,777 Elo+

VS

Team Averages
Level 8
1,362 SR
1,135 Elo+
Olorun
Olorun
Baratiak
Olorun
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Coroiul
Baba Yaga
Level 8
God Stats
2W - 6L
1,239 SR
Queue Stats
28W - 43L
1,039 Elo+
Party 1
Ra
Ra
EuSuntE
Ra
Level 12
God Stats
0W - 2L
1,223 SR
Queue Stats
38W - 52L
1,041 Elo+
Party 1
Jing Wei
Jing Wei
Svenpipe
Jing Wei
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,033 Elo+
Party 1
Jormungandr
Jormungandr
figocristian
Jormungandr
Level 12
God Stats
2W - 7L
1,349 SR
Queue Stats
28W - 46L
1,060 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 17
9,645
1,072
6,540
12,435
12,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
Natefo
Serqet
17
11 / 2 / 13
10,748
1,194
13,639
8,943
3,850
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Scylla
NàTeFo
Scylla
19
21 / 0 / 19
13,131
1,459
39,028
8,646
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
NáTeFo
Cthulhu
18
6 / 1 / 25
11,010
1,223
14,882
11,683
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
vitto21
Neith
17
2 / 1 / 24
10,293
1,144
9,352
7,591
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

327

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Baratiak
Olorun
14
0 / 10 / 7
8,473
941
7,099
21,551
7,484
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
Coroiul
Baba Yaga
15
4 / 6 / 4
9,586
1,065
11,046
14,535
6,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 11 / 3
8,706
967
5,128
18,549
6,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
Svenpipe
Jing Wei
14
1 / 12 / 4
8,521
947
5,179
21,002
6,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jormungandr
figocristian
Jormungandr
15
2 / 3 / 6
9,558
1,062
6,157
15,665
13,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

140
Kill Participation
32
42
Kills
8
8
Deaths
42
98
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Olorun
Baratiak
Olorun
0
10
7
0.35
L
Baba Yaga
Coroiul
Baba Yaga
4
6
4
1
L
1
11
3
0.23
W
2
4
17
2.63
W
Serqet
Natefo
Serqet
11
2
13
8.75
W
Scylla
NàTeFo
Scylla
21
0
19
30.5
W
Cthulhu
NáTeFo
Cthulhu
6
1
25
18.5
L
Jing Wei
Svenpipe
Jing Wei
1
12
4
0.25
L
Jormungandr
figocristian
Jormungandr
2
3
6
1.67
W
Neith
vitto21
Neith
2
1
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,441
Damage
34,609
49,298
Taken
91,302
29,266
Mitigated
39,181
10,776
Healing
7,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Baratiak
Olorun
7,099
3,340
1,086
2,848
21,551
7,484
0
12,789
8,374
16,562
0
L
Baba Yaga
Coroiul
Baba Yaga
11,046
1,367
0
601
14,535
6,126
0
10,594
3,572
19,857
0
L
5,128
558
1,098
473
18,549
6,058
0
10,289
7,672
31,058
0
W
6,540
2,707
0
496
12,435
12,210
0
7,689
4,310
0
12,320
W
Serqet
Natefo
Serqet
13,639
2,752
0
0
8,943
3,850
0
4,061
4,630
0
19,552
W
Scylla
NàTeFo
Scylla
39,028
5,868
0
4,513
8,646
3,464
0
7,026
1,495
53,844
0
W
Cthulhu
NáTeFo
Cthulhu
14,882
1,017
363
3,317
11,683
6,449
0
5,260
2,535
39,982
0
L
Jing Wei
Svenpipe
Jing Wei
5,179
3,759
0
1,089
21,002
6,502
0
10,114
10,386
0
18,498
L
Jormungandr
figocristian
Jormungandr
6,157
1,742
0
450
15,665
13,011
0
8,545
6,510
22,773
0
W
Neith
vitto21
Neith
9,352
4,128
0
2,087
7,591
3,293
0
4,874
2,667
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,827
Gold Earned
44,844
194
Minions Killed
122
7
Camps Cleared
3
951,028
Distance Traveled
809,320
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,473
941
14
2
2
155,541
0
L
Baba Yaga
9,586
1,065
7
1
0
163,306
0
L
Ra
8,706
967
56
6
1
156,990
0
W
Bellona
9,645
1,072
10
1
3
174,624
0
W
Serqet
10,748
1,194
16
2
0
219,026
0
W
Scylla
13,131
1,459
50
6
0
185,174
3
W
Cthulhu
11,010
1,223
68
8
2
183,444
3
L
Jing Wei
8,521
947
23
3
0
166,785
2
L
Jormungandr
9,558
1,062
22
2
0
166,698
2
W
Neith
10,293
1,144
50
6
2
188,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role