Player Matchup

Danzaburou
Danzaburou
Kim-Jong-unou2
Danzaburou
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 111L
1,330 Elo+
Party 1
Nemesis
Nemesis
Min Stark3245
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
bilbon82w-ed
Chaac
Level 5
God Stats
11W - 11L
1,402 SR
Queue Stats
12W - 12L
1,352 Elo+
Party 1
Raijin
Raijin
blacksky_dyabox
Raijin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 75L
1,270 Elo+
Party 1
Zeus
Zeus
blacksky_mouta
Zeus
Level 17
God Stats
15W - 26L
1,259 SR
Queue Stats
48W - 52L
1,237 Elo+
Party 1
Team Averages
Level 17
1,432 SR
1,338 Elo+

VS

Team Averages
Level 17
1,467 SR
1,405 Elo+
Sol
Sol
Fenerium190734
Sol
Level 14
God Stats
8W - 14L
1,276 SR
Queue Stats
11W - 23L
1,177 Elo+
Party 2
Bellona
Bellona
High Is Nino
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MajinHate
Yemoja
Level 27
God Stats
3W - 1L
1,435 SR
Queue Stats
41W - 46L
1,333 Elo+
Solo
Set
Set
ViiPaZz
Set
Level 7
God Stats
3W - 3L
1,511 SR
Queue Stats
8W - 9L
1,367 Elo+
Party 2
Danzaburou
Danzaburou
silerj
Danzaburou
Level 18
God Stats
5W - 0L
1,612 SR
Queue Stats
9W - 2L
1,648 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Kim-Jong-unou2
Danzaburou
8
0 / 5 / 0
5,557
370
2,810
6,817
2,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
7
0 / 9 / 0
5,133
342
904
7,829
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 3 / 0
6,208
414
6,502
9,007
5,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 7 / 0
5,470
365
2,997
6,923
2,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 7 / 0
6,137
409
6,857
8,367
1,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
7,469
498
3,777
6,494
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bellona
High Is Nino
Bellona
13
4 / 1 / 2
7,855
524
4,403
8,785
5,032
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
MajinHate
Yemoja
12
6 / 0 / 6
8,177
545
5,461
6,483
4,707
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Set
12
7 / 0 / 1
7,307
487
4,481
5,667
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
silerj
Danzaburou
14
8 / 2 / 5
8,946
596
7,129
8,497
3,047
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
2
Kills
29
31
Deaths
3
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Bellona
High Is Nino
Bellona
4
1
2
5
L
Danzaburou
Kim-Jong-unou2
Danzaburou
0
5
0
0
W
Yemoja
MajinHate
Yemoja
6
0
6
9
L
Nemesis
0
9
0
0
W
Set
7
0
1
7.5
L
1
3
0
0.33
L
0
7
0
0
L
1
7
0
0.14
W
Danzaburou
silerj
Danzaburou
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,070
Damage
25,251
38,943
Taken
35,926
13,694
Mitigated
16,370
4,518
Healing
10,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,777
1,383
0
3,857
6,494
1,719
2,719
2,589
3,905
27,998
0
W
Bellona
High Is Nino
Bellona
4,403
1,941
0
592
8,785
5,032
416
5,409
3,376
0
23,977
L
Danzaburou
Kim-Jong-unou2
Danzaburou
2,810
879
0
806
6,817
2,074
27
1,910
4,907
0
23,456
W
Yemoja
MajinHate
Yemoja
5,461
920
968
816
6,483
4,707
132
0
6,083
18,112
0
L
Nemesis
904
255
0
192
7,829
1,763
0
1,211
6,618
0
7,005
W
Set
4,481
1,631
0
1,325
5,667
1,865
60
1,856
3,811
0
32,299
L
6,502
155
0
3,385
9,007
5,856
0
2,762
6,245
0
25,307
L
2,997
180
0
135
6,923
2,013
717
2,921
4,002
15,877
0
L
6,857
1,931
0
0
8,367
1,988
95
434
7,933
29,503
0
W
Danzaburou
silerj
Danzaburou
7,129
2,129
0
2,854
8,497
3,047
904
0
8,247
0
50,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,505
Gold Earned
39,754
149
Minions Killed
303
0
Camps Cleared
0
1,126,358
Distance Traveled
1,370,626
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,469
498
71
5
0
275,633
2
W
Bellona
7,855
524
56
4
0
268,822
0
L
Danzaburou
5,557
370
32
2
0
237,816
1
W
Yemoja
8,177
545
27
2
0
283,872
0
L
Nemesis
5,133
342
22
1
0
228,025
0
W
Set
7,307
487
58
4
0
326,150
1
L
Chaac
6,208
414
34
2
0
281,481
0
L
Raijin
5,470
365
20
1
0
177,459
0
L
Zeus
6,137
409
41
3
0
201,577
0
W
Danzaburou
8,946
596
91
6
0
216,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role