Player Matchup

Vulcan
Vulcan
Brxugh
Vulcan
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Hercules
Hercules
Kelziee
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,628 Elo+
Party 2
Danzaburou
Danzaburou
tapziee
Danzaburou
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,832 Elo+
Party 2
Team Averages
Level 86
1,500 SR
1,653 Elo+

VS

Team Averages
Level 74
1,653 SR
1,508 Elo+
Neith
Neith
CycuKoksu
Neith
Level 107
God Stats
2W - 1L
1,402 SR
Queue Stats
7W - 6L
1,375 Elo+
Solo
Nox
Nox
Royshogun
Nox
Level 89
God Stats
1W - 3L
1,715 SR
Queue Stats
36W - 28L
1,594 Elo+
Party 1
Bacchus
Bacchus
bkam-04
Bacchus
Level 26
God Stats
8W - 4L
1,843 SR
Queue Stats
112W - 82L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Brxugh
Vulcan
10
0 / 9 / 2
7,701
550
4,992
9,747
3,732
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Kelziee
Hercules
10
0 / 5 / 2
7,674
548
4,957
15,344
11,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
tapziee
Danzaburou
13
3 / 7 / 0
9,650
689
9,760
13,348
5,025
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CycuKoksu
Neith
14
5 / 1 / 10
10,252
732
10,121
7,840
3,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
9 / 2 / 9
10,783
770
14,114
7,967
3,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
bkam-04
Bacchus
14
7 / 0 / 11
11,299
807
8,614
11,117
16,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
21
21
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Brxugh
Vulcan
0
9
2
0.11
W
Neith
CycuKoksu
Neith
5
1
10
10
L
Hercules
Kelziee
Hercules
0
5
2
0.2
W
9
2
9
6.75
W
Bacchus
bkam-04
Bacchus
7
0
11
12.5
L
Danzaburou
tapziee
Danzaburou
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,709
Damage
32,849
38,439
Taken
26,924
19,895
Mitigated
22,990
3,442
Healing
5,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Brxugh
Vulcan
4,992
1,957
0
132
9,747
3,732
0
6,788
2,695
17,921
0
W
Neith
CycuKoksu
Neith
10,121
4,491
0
2,173
7,840
3,553
887
1,224
6,616
0
37,735
L
Hercules
Kelziee
Hercules
4,957
877
0
1,761
15,344
11,138
0
7,907
7,107
707
16,423
W
14,114
353
0
235
7,967
3,367
1,802
1,901
6,066
47,045
0
W
Bacchus
bkam-04
Bacchus
8,614
1,041
0
2,596
11,117
16,070
0
2,472
8,645
22,402
0
L
Danzaburou
tapziee
Danzaburou
9,760
4,378
0
1,549
13,348
5,025
0
7,254
5,877
0
43,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,025
Gold Earned
32,334
120
Minions Killed
154
0
Camps Cleared
0
652,710
Distance Traveled
751,044
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,701
550
24
2
0
203,143
0
W
Neith
10,252
732
58
4
0
208,283
0
L
Hercules
7,674
548
17
1
0
246,792
1
W
Nox
10,783
770
79
6
0
262,426
2
W
Bacchus
11,299
807
17
1
0
280,335
1
L
Danzaburou
9,650
689
79
6
0
202,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role