Player Matchup

Pele
Pele
Dreasen5999
Pele
Level 6
God Stats
3W - 3L
1,370 SR
Queue Stats
238W - 197L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Eivindbolsen
Danzaburou
Level 6
God Stats
35W - 16L
1,413 SR
Queue Stats
202W - 150L
1,608 Elo+
Party 1
Tyr
Tyr
KusseNusse
Tyr
Level 76
God Stats
9W - 13L
1,500 SR
Queue Stats
172W - 152L
1,646 Elo+
Party 1
Cthulhu
Cthulhu
VeggisBurger
Cthulhu
Level 33
God Stats
3W - 1L
1,598 SR
Queue Stats
158W - 112L
1,608 Elo+
Party 1
Neith
Neith
swdead
Neith
Level 10
God Stats
7W - 9L
1,516 SR
Queue Stats
46W - 58L
1,411 Elo+
Solo
Team Averages
Level 26
1,479 SR
1,562 Elo+

VS

Team Averages
Level 15
1,444 SR
1,589 Elo+
Danzaburou
Danzaburou
FeeltheGlory
Danzaburou
Level 18
God Stats
17W - 23L
1,468 SR
Queue Stats
38W - 42L
1,527 Elo+
Solo
Ra
Ra
Javizuma
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,536 Elo+
Party 2
Bacchus
Bacchus
Muh33D
Bacchus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 1L
1,761 Elo+
Solo
Thoth
Thoth
OGThundergeist
Thoth
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
321W - 320L
1,626 Elo+
Solo
Neith
Neith
juanmarr7
Neith
Level 7
God Stats
0W - 3L
1,251 SR
Queue Stats
18W - 14L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 6 / 15
11,825
1,075
15,147
17,368
6,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Eivindbolsen
Danzaburou
18
8 / 2 / 14
12,837
1,167
19,607
11,959
5,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
14 / 1 / 9
13,737
1,249
12,368
13,641
10,475
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
VeggisBurger
Cthulhu
17
1 / 4 / 19
10,758
978
7,765
15,818
18,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
swdead
Neith
18
2 / 0 / 14
10,701
973
7,910
4,794
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

212

VS

Team 2 Tickets

106

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FeeltheGlory
Danzaburou
16
4 / 4 / 6
11,324
1,029
9,615
12,961
5,761
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 7 / 9
11,679
1,062
20,323
15,669
12,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bacchus
Muh33D
Bacchus
17
1 / 4 / 9
11,241
1,022
11,322
13,314
15,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

17
4 / 8 / 5
10,584
962
10,699
11,865
4,245
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
juanmarr7
Neith
15
0 / 8 / 5
9,338
849
4,850
13,586
5,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
47
31
Kills
13
13
Deaths
31
71
Assists
34
Player
Kills
Deaths
Assists
KDA
W
6
6
15
2.25
W
Danzaburou
Eivindbolsen
Danzaburou
8
2
14
7.5
L
Danzaburou
FeeltheGlory
Danzaburou
4
4
6
1.75
L
4
7
9
1.21
W
14
1
9
18.5
L
Bacchus
Muh33D
Bacchus
1
4
9
1.38
L
4
8
5
0.81
W
Cthulhu
VeggisBurger
Cthulhu
1
4
19
2.63
L
Neith
juanmarr7
Neith
0
8
5
0.31
W
Neith
swdead
Neith
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,797
Damage
56,809
63,580
Taken
67,395
43,482
Mitigated
43,457
8,586
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,147
4,836
0
2,730
17,368
6,889
0
13,850
3,398
0
29,628
W
Danzaburou
Eivindbolsen
Danzaburou
19,607
11,831
0
1,494
11,959
5,351
0
6,789
4,962
0
37,637
L
Danzaburou
FeeltheGlory
Danzaburou
9,615
5,130
0
797
12,961
5,761
0
1,671
11,290
0
24,957
L
20,323
1,132
1,035
3,810
15,669
12,169
0
2,240
13,429
54,930
0
W
12,368
3,016
0
1,533
13,641
10,475
0
8,934
4,357
0
27,496
L
Bacchus
Muh33D
Bacchus
11,322
815
0
1,062
13,314
15,970
0
1,609
11,705
25,459
0
L
10,699
1,242
0
460
11,865
4,245
0
890
10,975
23,887
0
W
Cthulhu
VeggisBurger
Cthulhu
7,765
607
674
0
15,818
18,730
0
8,504
7,053
28,450
0
L
Neith
juanmarr7
Neith
4,850
1,185
0
787
13,586
5,312
0
1,355
12,231
0
15,966
W
Neith
swdead
Neith
7,910
3,838
0
2,155
4,794
2,037
0
3,280
1,466
0
28,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,858
Gold Earned
54,166
190
Minions Killed
204
9
Camps Cleared
7
1,044,792
Distance Traveled
929,397
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,825
1,075
26
2
5
173,956
0
W
Danzaburou
12,837
1,167
56
5
1
197,975
0
L
Danzaburou
11,324
1,029
20
2
1
156,402
0
L
Ra
11,679
1,062
101
9
0
229,927
1
W
Tyr
13,737
1,249
26
2
3
283,208
0
L
Bacchus
11,241
1,022
25
2
5
196,833
0
L
Thoth
10,584
962
35
3
0
172,543
0
W
Cthulhu
10,758
978
42
4
0
198,516
0
L
Neith
9,338
849
23
2
1
173,692
0
W
Neith
10,701
973
40
4
0
191,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role