Player Matchup

Guan Yu
Guan Yu
AgussYT
Guan Yu
Level 26
God Stats
1W - 1L
1,726 SR
Queue Stats
13W - 19L
1,476 Elo+
Solo
Arachne
Arachne
Arismendy29
Arachne
Level 6
God Stats
22W - 17L
1,500 SR
Queue Stats
93W - 124L
1,500 Elo+
Solo
Yemoja
Yemoja
Cjrah
Yemoja
Level 8
God Stats
0W - 1L
1,401 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
GAVARO_2311
Anhur
Level 28
God Stats
5W - 6L
1,448 SR
Queue Stats
81W - 85L
1,324 Elo+
Solo
Scylla
Scylla
Koemiko
Scylla
Level 5
God Stats
2W - 2L
1,148 SR
Queue Stats
15W - 20L
1,500 Elo+
Solo
Team Averages
Level 15
1,444 SR
1,460 Elo+

VS

Team Averages
Level 20
1,553 SR
1,458 Elo+
Cernunnos
Cernunnos
HeroldOfHash
Cernunnos
Level 27
God Stats
3W - 1L
1,541 SR
Queue Stats
71W - 63L
1,487 Elo+
Party 1
Bellona
Bellona
Mummerino
Bellona
Level 27
God Stats
6W - 5L
1,506 SR
Queue Stats
28W - 28L
1,502 Elo+
Party 1
Cthulhu
Cthulhu
SecretPilgrim
Cthulhu
Level 27
God Stats
10W - 2L
1,823 SR
Queue Stats
91W - 90L
1,474 Elo+
Solo
Awilix
Awilix
Xahkyr
Awilix
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Ra
Ra
manospajeras69
Ra
Level 15
God Stats
4W - 7L
1,393 SR
Queue Stats
31W - 31L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AgussYT
Guan Yu
9
0 / 4 / 0
5,182
432
2,234
6,280
4,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Arismendy29
Arachne
13
7 / 2 / 2
7,371
614
6,906
10,928
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Yemoja
Cjrah
Yemoja
7
1 / 3 / 2
5,364
447
2,123
8,075
3,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 5 / 0
4,742
395
2,279
8,434
1,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
Koemiko
Scylla
11
3 / 4 / 5
6,557
546
5,351
5,191
1,476
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
HeroldOfHash
Cernunnos
10
3 / 2 / 3
6,157
513
7,891
6,349
2,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Mummerino
Bellona
13
5 / 0 / 1
7,860
655
5,613
5,767
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
11
3 / 1 / 2
6,677
556
4,166
5,049
2,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
Xahkyr
Awilix
11
4 / 3 / 2
6,562
547
4,912
8,330
2,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 5 / 0
6,811
568
2,538
7,403
2,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
11
Kills
18
18
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AgussYT
Guan Yu
0
4
0
0
L
Arachne
Arismendy29
Arachne
7
2
2
4
L
Yemoja
Cjrah
Yemoja
1
3
2
0.67
L
0
5
0
0
W
Cernunnos
HeroldOfHash
Cernunnos
3
2
3
2.25
L
Scylla
Koemiko
Scylla
3
4
5
1.38
W
Bellona
Mummerino
Bellona
5
0
1
5.5
W
Cthulhu
3
1
2
4
W
Awilix
Xahkyr
Awilix
4
3
2
1.67
W
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,893
Damage
25,120
38,908
Taken
32,898
14,759
Mitigated
14,419
11,590
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AgussYT
Guan Yu
2,234
274
0
1,058
6,280
4,633
0
0
6,280
0
16,034
L
Arachne
Arismendy29
Arachne
6,906
4,729
0
5,877
10,928
3,732
0
1,468
9,460
0
36,709
L
Yemoja
Cjrah
Yemoja
2,123
487
394
709
8,075
3,013
0
2,470
5,605
15,229
0
L
2,279
310
87
2,508
8,434
1,905
0
1,835
6,599
0
15,170
W
Cernunnos
HeroldOfHash
Cernunnos
7,891
4,021
0
2,244
6,349
2,004
55
566
5,783
0
25,386
L
Scylla
Koemiko
Scylla
5,351
1,120
0
957
5,191
1,476
0
931
4,260
23,529
0
W
Bellona
Mummerino
Bellona
5,613
1,971
0
1,501
5,767
5,112
304
84
5,397
0
32,633
W
Cthulhu
4,166
170
0
755
5,049
2,348
321
1,565
3,368
23,772
0
W
Awilix
Xahkyr
Awilix
4,912
1,920
0
2,546
8,330
2,456
0
1,165
7,131
0
28,614
W
2,538
458
198
2,139
7,403
2,499
903
3,680
3,459
39,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,216
Gold Earned
34,067
197
Minions Killed
319
0
Camps Cleared
0
995,691
Distance Traveled
1,092,826
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,182
432
41
3
0
195,551
2
L
Arachne
7,371
614
71
6
0
216,468
0
L
Yemoja
5,364
447
16
1
0
208,895
3
L
Anhur
4,742
395
29
2
0
186,882
0
W
Cernunnos
6,157
513
49
4
0
199,349
5
L
Scylla
6,557
546
40
3
0
187,895
2
W
Bellona
7,860
655
77
6
0
234,077
1
W
Cthulhu
6,677
556
44
4
0
238,958
0
W
Awilix
6,562
547
67
6
0
216,251
2
W
Ra
6,811
568
82
7
0
204,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role