Player Matchup

King Arthur
King Arthur
Silver II
ob188
King Arthur
Silver II
Level 128
God Stats
6W - 7L
1,598 SR
Queue Stats
54W - 80L
1,537 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,598 SR
1,537 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 49
1,500 SR
1,053 MMR
Apollo
Apollo
Silver III
xXxLeCosmosxXx
Apollo
Silver III
Level 49
God Stats
13W - 13L
1,500 SR
Queue Stats
69W - 66L
1,053 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ob188
King Arthur
10
0 / 4 / 0
5,167
738
1,536
8,190
4,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bans
AnubisTsukuyomiHe BoAh Muzen CabOsiris

VS

Bans
SkadiIzanamiHadesUllrSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 0
7,036
1,005
5,226
3,513
2,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ob188
King Arthur
0
4
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,536
Damage
5,226
8,190
Taken
3,513
4,688
Mitigated
2,145
1,745
Healing
207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ob188
King Arthur
1,536
299
0
1,745
8,190
4,688
0
32
8,158
0
23,920
W
5,226
3,162
0
207
3,513
2,145
777
39
3,364
0
38,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,167
Gold Earned
7,036
46
Minions Killed
63
0
Camps Cleared
0
126,893
Distance Traveled
110,113
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,167
738
46
7
0
126,893
0
W
Apollo
7,036
1,005
63
9
0
110,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role