Player Matchup

Bellona
Bellona
Djidji69fez
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
HUEY594
Kuzenbo
Level 23
God Stats
2W - 1L
1,780 SR
Queue Stats
22W - 10L
1,771 Elo+
Solo
Aphrodite
Aphrodite
L1TTL3HUN7ER
Aphrodite
Level 29
God Stats
37W - 15L
1,441 SR
Queue Stats
137W - 129L
1,292 Elo+
Solo
Sol
Sol
LordTristan420
Sol
Level 29
God Stats
26W - 20L
1,710 SR
Queue Stats
116W - 180L
1,362 Elo+
Solo
Cthulhu
Cthulhu
Supermay3
Cthulhu
Level 29
God Stats
5W - 3L
1,588 SR
Queue Stats
15W - 15L
1,432 Elo+
Solo
Team Averages
Level 22
1,604 SR
1,471 Elo+

VS

Team Averages
Level 16
1,492 SR
1,460 Elo+
Ares
Ares
ChaosSp3ck
Ares
Level 4
God Stats
12W - 12L
1,500 SR
Queue Stats
62W - 58L
1,613 Elo+
Party 1
Nemesis
Nemesis
Dalki409
Nemesis
Level 27
God Stats
21W - 13L
1,430 SR
Queue Stats
73W - 60L
1,541 Elo+
Party 1
Medusa
Medusa
Fatboijane
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
YallaQueen
Skadi
Level 23
God Stats
171W - 195L
1,347 SR
Queue Stats
177W - 202L
1,312 Elo+
Solo
Ra
Ra
krispy_b0i453
Ra
Level 24
God Stats
0W - 1L
1,682 SR
Queue Stats
109W - 116L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Djidji69fez
Bellona
13
1 / 14 / 4
9,555
398
3,942
21,513
16,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
HUEY594
Kuzenbo
17
8 / 4 / 8
12,837
535
9,419
22,764
17,012
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Aphrodite
L1TTL3HUN7ER
Aphrodite
18
11 / 2 / 4
12,968
540
14,933
16,963
7,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 5 / 5
11,612
484
11,261
18,162
7,083
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Supermay3
Cthulhu
17
4 / 6 / 6
11,984
499
13,860
27,652
16,958
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 8
10,929
455
13,251
26,416
29,434
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Dalki409
Nemesis
19
14 / 4 / 1
12,294
512
25,515
24,828
10,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Fatboijane
Medusa
9
2 / 5 / 3
8,257
344
4,877
7,390
2,311
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
12
0 / 8 / 3
8,395
350
3,259
12,031
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8
1 / 5 / 0
7,780
324
2,019
6,458
2,051
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
38
25
Kills
23
31
Deaths
25
27
Assists
15
Player
Kills
Deaths
Assists
KDA
L
6
3
8
3.33
L
Nemesis
Dalki409
Nemesis
14
4
1
3.63
W
Bellona
Djidji69fez
Bellona
1
14
4
0.21
L
Medusa
Fatboijane
Medusa
2
5
3
0.7
W
Kuzenbo
HUEY594
Kuzenbo
8
4
8
3
W
Aphrodite
L1TTL3HUN7ER
Aphrodite
11
2
4
6.5
W
1
5
5
0.7
W
Cthulhu
Supermay3
Cthulhu
4
6
6
1.17
L
Skadi
0
8
3
0.19
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,415
Damage
48,921
107,054
Taken
77,123
65,123
Mitigated
49,161
42,354
Healing
18,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,251
967
518
6,163
26,416
29,434
0
17,901
8,120
47,705
0
L
Nemesis
Dalki409
Nemesis
25,515
17,793
268
7,042
24,828
10,795
0
14,060
10,496
0
93,345
W
Bellona
Djidji69fez
Bellona
3,942
1,532
0
816
21,513
16,797
959
4,924
16,589
0
22,920
L
Medusa
Fatboijane
Medusa
4,877
2,864
0
1,652
7,390
2,311
0
3,008
4,253
0
28,948
W
Kuzenbo
HUEY594
Kuzenbo
9,419
2,640
0
5,691
22,764
17,012
799
6,382
16,382
67,272
0
W
Aphrodite
L1TTL3HUN7ER
Aphrodite
14,933
2,229
8,392
10,998
16,963
7,273
4,386
3,747
13,216
94,334
0
W
11,261
5,808
0
8,221
18,162
7,083
4,297
815
17,347
64,237
0
W
Cthulhu
Supermay3
Cthulhu
13,860
1,854
687
7,549
27,652
16,958
297
8,096
19,556
57,437
0
L
Skadi
3,259
1,562
0
1,127
12,031
4,570
666
9,739
2,135
0
25,524
L
2,019
340
29
1,335
6,458
2,051
350
3,918
2,221
21,730
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,956
Gold Earned
47,655
449
Minions Killed
291
0
Camps Cleared
0
2,141,266
Distance Traveled
1,506,419
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,929
455
64
3
0
432,892
2
L
Nemesis
12,294
512
125
5
0
488,386
2
W
Bellona
9,555
398
35
1
0
427,697
0
L
Medusa
8,257
344
37
2
0
191,665
0
W
Kuzenbo
12,837
535
81
3
0
433,822
6
W
Aphrodite
12,968
540
142
6
0
434,286
2
W
Sol
11,612
484
105
4
0
381,321
0
W
Cthulhu
11,984
499
86
4
0
464,140
6
L
Skadi
8,395
350
29
1
0
226,576
0
L
Ra
7,780
324
36
2
0
166,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role