Player Matchup

Nu Wa
Nu Wa
HEnnTaiikeyy
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,643 Elo+
Solo
Neith
Neith
Tigerella_x
Neith
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,504 Elo+
Party 1
Set
Set
WayaeBorax
Set
Level 28
God Stats
25W - 21L
1,765 SR
Queue Stats
404W - 448L
1,444 Elo+
Solo
Chang'e
Chang'e
sexykitten2020
Chang'e
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,443 Elo+
Party 1
Khepri
Khepri
xXiITaKexNoTeSI
Khepri
Level 25
God Stats
5W - 3L
1,500 SR
Queue Stats
25W - 17L
1,088 Elo+
Solo
Team Averages
Level 41
1,553 SR
1,424 Elo+

VS

Team Averages
Level 10
1,550 SR
1,490 Elo+
Olorun
Olorun
Huncho_RR
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,364 Elo+
Party 2
Ah Puch
Ah Puch
beis3sw
Ah Puch
Level 16
God Stats
26W - 21L
1,540 SR
Queue Stats
30W - 29L
1,494 Elo+
Solo
Ymir
Ymir
hifin
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 19L
1,719 Elo+
Solo
Chaac
Chaac
horridone1
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,364 Elo+
Party 2
Jormungandr
Jormungandr
ssstylish_gg
Jormungandr
Level 7
God Stats
3W - 3L
1,710 SR
Queue Stats
66W - 89L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
10,441
746
1,386
1,050
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
14 / 1 / 19
14,049
1,004
28,335
15,461
8,311
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

20
15 / 3 / 23
15,772
1,127
28,312
13,250
7,108
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
10 / 3 / 23
14,381
1,027
30,882
21,264
12,047
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

20
4 / 0 / 32
16,481
1,177
11,180
17,468
30,242
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

175

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Huncho_RR
Olorun
18
1 / 15 / 5
11,489
821
8,391
30,046
11,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Puch
beis3sw
Ah Puch
18
3 / 8 / 2
12,898
921
29,367
18,479
6,223
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
hifin
Ymir
16
0 / 6 / 4
11,241
803
3,508
10,574
6,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chaac
18
1 / 7 / 5
12,425
888
13,722
24,594
30,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
ssstylish_gg
Jormungandr
17
2 / 8 / 2
11,726
838
7,675
23,898
20,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
25
44
Kills
7
7
Deaths
44
99
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Olorun
Huncho_RR
Olorun
1
15
5
0.23
W
14
1
19
23.5
W
15
3
23
8.83
L
Ah Puch
beis3sw
Ah Puch
3
8
2
0.5
L
Ymir
hifin
Ymir
0
6
4
0.33
L
Chaac
1
7
5
0.5
W
10
3
23
7.17
L
Jormungandr
ssstylish_gg
Jormungandr
2
8
2
0.38
W
4
0
32
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,095
Damage
62,663
68,493
Taken
107,591
58,065
Mitigated
75,777
28,513
Healing
14,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,386
222
0
0
1,050
357
0
889
161
1,861
0
L
Olorun
Huncho_RR
Olorun
8,391
4,740
421
4,766
30,046
11,619
0
10,585
19,423
23,524
0
W
28,335
15,362
0
4,454
15,461
8,311
0
11,512
3,611
0
60,149
W
28,312
15,829
0
3,902
13,250
7,108
0
8,116
4,764
0
47,968
L
Ah Puch
beis3sw
Ah Puch
29,367
184
988
1,078
18,479
6,223
0
9,900
8,545
71,149
0
L
Ymir
hifin
Ymir
3,508
516
0
704
10,574
6,882
0
5,739
4,753
8,123
0
L
Chaac
13,722
2,706
0
5,318
24,594
30,797
0
9,462
15,098
0
42,067
W
30,882
2,399
6,337
10,320
21,264
12,047
0
13,297
7,592
55,624
0
L
Jormungandr
ssstylish_gg
Jormungandr
7,675
1,482
0
1,321
23,898
20,256
0
7,538
16,324
32,124
0
W
11,180
915
0
3,500
17,468
30,242
0
14,521
2,722
23,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,124
Gold Earned
59,779
242
Minions Killed
236
3
Camps Cleared
12
1,060,903
Distance Traveled
1,000,127
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,441
746
3
0
0
12,084
0
L
Olorun
11,489
821
27
2
0
203,370
0
W
Neith
14,049
1,004
91
7
2
240,290
0
W
Set
15,772
1,127
40
3
0
250,047
0
L
Ah Puch
12,898
921
92
7
2
250,367
1
L
Ymir
11,241
803
11
1
0
123,255
1
L
Chaac
12,425
888
72
5
10
256,308
0
W
Chang'e
14,381
1,027
69
5
1
283,178
1
L
Jormungandr
11,726
838
34
2
0
166,827
1
W
Khepri
16,481
1,177
39
3
0
275,304
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role