Player Matchup

Geb
Geb
Silver I
Maax2302YT
Geb
Silver I
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,496 MMR
Party 2
Merlin
Merlin
Silver I
OwenWaffles
Merlin
Silver I
Level 145
God Stats
7W - 8L
1,500 SR
Queue Stats
194W - 186L
1,588 MMR
Solo
King Arthur
King Arthur
Gold III
Remkuriyama
King Arthur
Gold III
Level 155
God Stats
1W - 4L
1,500 SR
Queue Stats
59W - 55L
1,594 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
TWHotDog19
Danzaburou
Gold IV
Level 143
God Stats
4W - 4L
1,761 SR
Queue Stats
61W - 56L
1,594 MMR
Party 1
Nemesis
Nemesis
Gold III
supermarco129
Nemesis
Gold III
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,671 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,552 SR
1,589 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,689 SR
1,574 MMR
Cabrakan
Cabrakan
Gold II
A Shady Yeti
Cabrakan
Gold II
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,580 MMR
Solo
Vamana
Vamana
Silver I
Andagio
Vamana
Silver I
Level 128
God Stats
1W - 3L
1,816 SR
Queue Stats
68W - 53L
1,587 MMR
Solo
Raijin
Raijin
Bronze III
Luke1520
Raijin
Bronze III
Level 31
God Stats
2W - 4L
1,911 SR
Queue Stats
54W - 60L
1,600 MMR
Solo
Apollo
Apollo
Gold III
Profgo
Apollo
Gold III
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum IV
roozawi
Mercury
Platinum IV
Level 67
God Stats
8W - 6L
1,719 SR
Queue Stats
438W - 418L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 3
9,448
429
5,972
21,616
15,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Merlin
18
2 / 6 / 2
10,937
497
9,765
12,793
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Remkuriyama
King Arthur
18
0 / 3 / 0
10,938
497
14,117
27,769
23,940
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
TWHotDog19
Danzaburou
17
4 / 5 / 2
11,097
504
15,305
17,616
7,691
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
14
1 / 6 / 2
9,081
413
2,617
12,618
6,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AnubisPersephoneNu WaErlang ShenScylla

VS

Bans
SetSobekCu ChulainnGaneshaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
A Shady Yeti
Cabrakan
17
2 / 2 / 13
11,115
505
7,424
13,750
12,986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
Andagio
Vamana
20
3 / 0 / 6
13,431
611
16,001
21,438
19,528
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Raijin
Luke1520
Raijin
20
4 / 2 / 8
13,095
595
11,348
10,892
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Profgo
Apollo
20
6 / 2 / 9
14,417
655
11,777
15,420
6,597
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
roozawi
Mercury
20
12 / 3 / 6
14,233
647
22,691
17,476
9,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
69
9
Kills
27
27
Deaths
9
9
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
A Shady Yeti
Cabrakan
2
2
13
4.25
W
Vamana
Andagio
Vamana
3
0
6
6
W
Raijin
Luke1520
Raijin
4
2
8
4
L
2
7
3
0.5
L
Merlin
2
6
2
0.5
W
Apollo
Profgo
Apollo
6
2
9
5.25
L
King Arthur
Remkuriyama
King Arthur
0
3
0
0
L
Danzaburou
TWHotDog19
Danzaburou
4
5
2
1
W
Mercury
roozawi
Mercury
12
3
6
5
L
Nemesis
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,776
Damage
69,241
92,412
Taken
78,976
59,532
Mitigated
52,837
19,155
Healing
38,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
A Shady Yeti
Cabrakan
7,424
957
805
5,275
13,750
12,986
1,020
4,617
9,133
25,405
0
W
Vamana
Andagio
Vamana
16,001
7,213
0
13,640
21,438
19,528
1,039
1,375
19,865
0
95,581
W
Raijin
Luke1520
Raijin
11,348
1,001
383
3,955
10,892
4,632
1,954
3,558
7,334
102,667
0
L
5,972
946
0
2,006
21,616
15,967
39
5,335
16,071
23,885
0
L
Merlin
9,765
469
0
422
12,793
5,433
0
4,557
8,040
98,807
0
W
Apollo
Profgo
Apollo
11,777
8,133
0
6,368
15,420
6,597
4,675
2,789
12,631
0
134,147
L
King Arthur
Remkuriyama
King Arthur
14,117
1,510
0
9,554
27,769
23,940
0
2,381
25,319
0
89,572
L
Danzaburou
TWHotDog19
Danzaburou
15,305
8,679
0
6,644
17,616
7,691
827
2,641
14,841
0
86,827
W
Mercury
roozawi
Mercury
22,691
15,246
0
7,736
17,476
9,094
1,133
4,101
13,373
0
107,641
L
Nemesis
2,617
755
0
529
12,618
6,501
0
3,201
9,369
0
47,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,501
Gold Earned
66,291
621
Minions Killed
722
0
Camps Cleared
0
2,048,930
Distance Traveled
2,342,282
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
11,115
505
29
1
0
449,845
4
W
Vamana
13,431
611
148
7
0
477,388
5
W
Raijin
13,095
595
193
9
0
412,381
4
L
Geb
9,448
429
18
1
0
416,545
2
L
Merlin
10,937
497
187
9
0
380,697
9
W
Apollo
14,417
655
202
9
0
453,126
2
L
King Arthur
10,938
497
174
8
0
454,214
3
L
Danzaburou
11,097
504
146
7
0
417,599
3
W
Mercury
14,233
647
150
7
0
549,542
6
L
Nemesis
9,081
413
96
4
0
379,875
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role