Player Matchup

Ymir
Ymir
Aenlan
Ymir
Level 60
God Stats
15W - 3L
1,706 SR
Queue Stats
26W - 13L
1,916 Elo+
Party 3
Janus
Janus
Beresgar
Janus
Level 143
God Stats
5W - 2L
1,610 SR
Queue Stats
43W - 40L
1,469 Elo+
Party 3
Anhur
Anhur
Cukiernik
Anhur
Level 126
God Stats
6W - 10L
1,748 SR
Queue Stats
62W - 41L
1,750 Elo+
Party 2
King Arthur
King Arthur
SgtScully
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Wilpo15
Bakasura
Level 24
God Stats
6W - 1L
1,889 SR
Queue Stats
40W - 22L
1,916 Elo+
Party 3
Team Averages
Level 103
1,690 SR
1,710 Elo+

VS

Team Averages
Level 66
1,297 SR
1,434 Elo+
Thanatos
Thanatos
DonDomingo
Thanatos
Level 63
God Stats
0W - 5L
1,107 SR
Queue Stats
3W - 15L
1,082 Elo+
Party 1
Janus
Janus
IllegalIllert
Janus
Level 58
God Stats
12W - 22L
1,290 SR
Queue Stats
575W - 625L
1,367 Elo+
Party 1
Hercules
Hercules
Stalek
Hercules
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sMart3Nemy
Ah Muzen Cab
Level 49
God Stats
0W - 1L
1,306 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 1
Aphrodite
Aphrodite
skinder16
Aphrodite
Level 83
God Stats
0W - 2L
1,285 SR
Queue Stats
32W - 44L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aenlan
Ymir
11
1 / 3 / 5
7,059
504
4,092
10,467
6,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Janus
Beresgar
Janus
15
5 / 2 / 4
8,962
640
6,708
6,390
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
Cukiernik
Anhur
13
4 / 2 / 3
7,571
541
10,460
9,938
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
SgtScully
King Arthur
16
7 / 1 / 3
9,748
696
10,922
8,722
6,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
Wilpo15
Bakasura
12
2 / 2 / 3
7,263
519
3,164
7,873
4,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DonDomingo
Thanatos
12
6 / 5 / 3
7,528
538
5,379
11,821
4,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
2 / 2 / 1
7,239
517
4,547
5,542
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Stalek
Hercules
12
0 / 6 / 0
6,690
478
1,610
11,587
6,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ah Muzen Cab
sMart3Nemy
Ah Muzen Cab
10
1 / 5 / 5
6,117
437
5,146
10,113
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
skinder16
Aphrodite
11
1 / 1 / 4
7,059
504
5,745
9,996
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
19
Kills
10
10
Deaths
19
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
Aenlan
Ymir
1
3
5
1.17
W
Janus
Beresgar
Janus
5
2
4
3.5
W
Anhur
Cukiernik
Anhur
4
2
3
2.75
L
Thanatos
DonDomingo
Thanatos
6
5
3
1.5
L
2
2
1
1.25
W
King Arthur
SgtScully
King Arthur
7
1
3
8.5
L
Hercules
Stalek
Hercules
0
6
0
0
W
Bakasura
Wilpo15
Bakasura
2
2
3
1.75
L
Ah Muzen Cab
sMart3Nemy
Ah Muzen Cab
1
5
5
0.7
L
Aphrodite
skinder16
Aphrodite
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,346
Damage
22,427
43,390
Taken
49,059
23,473
Mitigated
21,571
10,097
Healing
22,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Aenlan
Ymir
4,092
632
0
912
10,467
6,896
34
3,576
6,825
11,506
0
W
Janus
Beresgar
Janus
6,708
185
0
599
6,390
1,941
1,023
1,014
5,266
57,134
0
W
Anhur
Cukiernik
Anhur
10,460
4,693
0
4,001
9,938
3,632
227
2,518
7,420
0
52,036
L
Thanatos
DonDomingo
Thanatos
5,379
1,468
0
7,238
11,821
4,802
0
2,740
8,557
0
32,661
L
4,547
170
414
1,003
5,542
1,784
0
1,764
3,473
40,355
0
W
King Arthur
SgtScully
King Arthur
10,922
1,076
0
2,739
8,722
6,625
710
925
7,514
80
60,107
L
Hercules
Stalek
Hercules
1,610
322
0
3,344
11,587
6,697
0
1,109
10,183
0
37,842
W
Bakasura
Wilpo15
Bakasura
3,164
2,496
0
1,846
7,873
4,379
0
1,914
5,876
0
39,099
L
Ah Muzen Cab
sMart3Nemy
Ah Muzen Cab
5,146
2,132
0
1,449
10,113
2,184
94
1,865
8,202
0
20,341
L
Aphrodite
skinder16
Aphrodite
5,745
823
2,687
6,293
9,996
6,104
0
3,070
6,819
31,089
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,603
Gold Earned
34,633
424
Minions Killed
309
0
Camps Cleared
0
1,412,061
Distance Traveled
1,281,242
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,059
504
22
2
0
276,974
3
W
Janus
8,962
640
112
8
0
294,941
0
W
Anhur
7,571
541
90
6
0
254,139
0
L
Thanatos
7,528
538
55
4
0
242,750
0
L
Janus
7,239
517
91
7
0
265,194
3
W
King Arthur
9,748
696
117
8
0
271,794
2
L
Hercules
6,690
478
82
6
0
214,986
2
W
Bakasura
7,263
519
83
6
0
314,213
5
L
Ah Muzen Cab
6,117
437
30
2
0
255,560
0
L
Aphrodite
7,059
504
51
4
0
302,752
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role