Player Matchup

Cupid
Cupid
Gold IV
FoxyTheSneaky
Cupid
Gold IV
Level 111
God Stats
2W - 4L
1,394 SR
Queue Stats
24W - 29L
1,625 MMR
Solo
Tyr
Tyr
Gold IV
Fuceee
Tyr
Gold IV
Level 129
God Stats
8W - 8L
1,641 SR
Queue Stats
154W - 144L
1,645 MMR
Party 1
Nemesis
Nemesis
Gold III
Jokero15
Nemesis
Gold III
Level 149
God Stats
13W - 13L
1,782 SR
Queue Stats
215W - 196L
1,627 MMR
Solo
Scylla
Scylla
Gold II
StormBulwark
Scylla
Gold II
Level 96
God Stats
3W - 4L
1,631 SR
Queue Stats
101W - 98L
1,653 MMR
Solo
Geb
Geb
Gold IV
Tunskabt
Geb
Gold IV
Level 129
God Stats
1W - 2L
1,867 SR
Queue Stats
211W - 196L
1,645 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,663 SR
1,639 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 136
1,565 SR
1,640 MMR
Merlin
Merlin
Gold IV
BenArcane
Merlin
Gold IV
Level 160
God Stats
40W - 25L
1,429 SR
Queue Stats
197W - 159L
1,635 MMR
Party 2
Awilix
Awilix
Gold II
S4mU3I
Awilix
Gold II
Level 143
God Stats
8W - 7L
1,701 SR
Queue Stats
74W - 55L
1,635 MMR
Solo
Chaac
Chaac
Gold III
Synegon69
Chaac
Gold III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 64L
1,671 MMR
Party 2
Cthulhu
Cthulhu
Gold III
ciocadelmano
Cthulhu
Gold III
Level 125
God Stats
8W - 9L
1,694 SR
Queue Stats
136W - 139L
1,624 MMR
Solo
Rama
Rama
Gold III
pacificador12
Rama
Gold III
Level 125
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 45L
1,635 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 2
8,961
427
6,089
15,652
4,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tyr
Fuceee
Tyr
16
2 / 6 / 0
10,498
500
11,867
21,152
19,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
Jokero15
Nemesis
15
3 / 4 / 3
9,697
462
7,378
18,282
7,768
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
17
3 / 5 / 2
10,436
497
10,891
13,346
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 6 / 4
8,945
426
8,232
19,941
13,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
Erlang ShenNu WaApolloDanzaburouJanus

VS

Bans
SetHou YiYemojaSylvanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BenArcane
Merlin
20
11 / 1 / 8
14,115
672
20,460
7,811
3,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
S4mU3I
Awilix
20
5 / 2 / 13
12,852
612
12,836
15,449
7,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Synegon69
Chaac
18
1 / 2 / 12
12,429
592
12,622
21,718
25,403
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
ciocadelmano
Cthulhu
15
2 / 5 / 13
10,862
517
8,935
17,452
14,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 0 / 6
13,808
658
13,896
18,722
7,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
79
10
Kills
27
27
Deaths
10
11
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Merlin
BenArcane
Merlin
11
1
8
15
L
0
6
2
0.17
L
Tyr
Fuceee
Tyr
2
6
0
0.33
L
Nemesis
Jokero15
Nemesis
3
4
3
1.13
W
Awilix
S4mU3I
Awilix
5
2
13
5.75
L
Scylla
3
5
2
0.8
W
Chaac
Synegon69
Chaac
1
2
12
3.5
L
2
6
4
0.67
W
Cthulhu
ciocadelmano
Cthulhu
2
5
13
1.7
W
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,457
Damage
68,749
88,373
Taken
81,152
50,728
Mitigated
57,887
19,896
Healing
42,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BenArcane
Merlin
20,460
1,284
976
2,219
7,811
3,332
4,296
2,731
5,046
110,558
0
L
6,089
3,703
713
6,187
15,652
4,777
0
3,950
11,634
0
59,526
L
Tyr
Fuceee
Tyr
11,867
2,660
0
6,991
21,152
19,660
48
3,084
17,976
0
73,734
L
Nemesis
Jokero15
Nemesis
7,378
3,072
0
1,513
18,282
7,768
0
5,736
12,352
0
74,518
W
Awilix
S4mU3I
Awilix
12,836
5,728
0
6,694
15,449
7,084
0
5,539
9,786
0
107,254
L
Scylla
10,891
945
130
3,215
13,346
5,032
0
5,964
7,178
78,903
0
W
Chaac
Synegon69
Chaac
12,622
3,573
0
15,871
21,718
25,403
0
2,658
18,966
0
73,126
L
8,232
1,405
0
1,147
19,941
13,491
0
9,785
9,838
27,610
0
W
Cthulhu
ciocadelmano
Cthulhu
8,935
858
1,661
2,158
17,452
14,376
0
5,368
11,965
28,775
0
W
13,896
10,453
0
13,217
18,722
7,692
5,339
3,802
14,868
0
104,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,537
Gold Earned
64,066
576
Minions Killed
654
0
Camps Cleared
0
2,028,097
Distance Traveled
2,164,513
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,115
672
184
9
0
438,058
7
L
Cupid
8,961
427
128
6
0
376,437
5
L
Tyr
10,498
500
140
7
0
406,594
7
L
Nemesis
9,697
462
129
6
0
449,129
3
W
Awilix
12,852
612
147
7
0
499,717
6
L
Scylla
10,436
497
163
8
0
381,992
5
W
Chaac
12,429
592
125
6
0
401,551
3
L
Geb
8,945
426
16
1
0
413,945
4
W
Cthulhu
10,862
517
30
1
0
419,124
11
W
Rama
13,808
658
168
8
0
406,063
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role