Player Matchup

Da Ji
Da Ji
Scaith1
Da Ji
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 101L
1,372 Elo+
Party 1
Nox
Nox
TheGreatJ14
Nox
Level 68
God Stats
15W - 22L
1,333 SR
Queue Stats
111W - 172L
1,375 Elo+
Party 1
The Morrigan
The Morrigan
lightning101054
The Morrigan
Level 83
God Stats
6W - 6L
1,203 SR
Queue Stats
91W - 129L
1,389 Elo+
Party 1
Team Averages
Level 75
1,345 SR
1,378 Elo+

VS

Team Averages
Level 55
1,522 SR
1,449 Elo+
Izanami
Izanami
ChalupaBAT
Izanami
Level 95
God Stats
11W - 11L
1,349 SR
Queue Stats
17W - 21L
1,413 Elo+
Solo
Hachiman
Hachiman
DexyYaBoii
Hachiman
Level 53
God Stats
5W - 5L
1,566 SR
Queue Stats
89W - 114L
1,434 Elo+
Solo
Cerberus
Cerberus
TheDrunkMahi
Cerberus
Level 18
God Stats
0W - 1L
1,651 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Scaith1
Da Ji
16
8 / 6 / 11
12,883
758
18,112
14,364
7,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
10 / 1 / 12
13,774
810
9,230
13,361
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

The Morrigan
lightning101054
The Morrigan
15
4 / 6 / 15
12,182
717
10,922
12,648
4,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChalupaBAT
Izanami
15
5 / 8 / 5
11,668
686
9,883
16,073
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
DexyYaBoii
Hachiman
14
2 / 8 / 7
11,108
653
10,923
12,455
3,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
TheDrunkMahi
Cerberus
16
6 / 6 / 6
12,954
762
11,034
18,342
19,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
31
22
Kills
13
13
Deaths
22
38
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
ChalupaBAT
Izanami
5
8
5
0.94
L
Hachiman
DexyYaBoii
Hachiman
2
8
7
0.69
W
Da Ji
Scaith1
Da Ji
8
6
11
2.25
L
Cerberus
TheDrunkMahi
Cerberus
6
6
6
1.5
W
10
1
12
16
W
The Morrigan
lightning101054
The Morrigan
4
6
15
1.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,264
Damage
31,840
40,373
Taken
46,870
18,267
Mitigated
26,873
4,509
Healing
8,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ChalupaBAT
Izanami
9,883
7,112
0
4,528
16,073
4,478
178
7,805
8,268
0
67,890
L
Hachiman
DexyYaBoii
Hachiman
10,923
8,046
0
0
12,455
3,182
413
5,134
7,321
0
33,500
W
Da Ji
Scaith1
Da Ji
18,112
4,178
0
242
14,364
7,982
315
3,612
10,752
0
43,423
L
Cerberus
TheDrunkMahi
Cerberus
11,034
358
0
4,090
18,342
19,213
81
6,255
12,087
47,492
0
W
9,230
677
0
1,963
13,361
6,101
1,639
5,088
8,273
42,253
1,478
W
The Morrigan
lightning101054
The Morrigan
10,922
1,275
0
2,304
12,648
4,184
728
2,382
10,266
38,307
2,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,839
Gold Earned
35,730
168
Minions Killed
241
0
Camps Cleared
0
868,116
Distance Traveled
790,565
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,668
686
110
6
0
248,601
6
L
Hachiman
11,108
653
44
3
0
262,059
2
W
Da Ji
12,883
758
45
3
0
286,694
4
L
Cerberus
12,954
762
87
5
0
279,905
2
W
Nox
13,774
810
74
4
0
303,282
4
W
The Morrigan
12,182
717
49
3
0
278,140
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role