Player Matchup

Raijin
Raijin
 
Raijin
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Cali-_-wiz420
Anhur
Level 5
God Stats
1W - 0L
1,109 SR
Queue Stats
4W - 4L
1,350 Elo+
Solo
Bastet
Bastet
Johnmichael5826
Bastet
Level 3
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,272 Elo+
Party 1
Ares
Ares
ncapoccia14
Ares
Level 17
God Stats
107W - 94L
1,340 SR
Queue Stats
447W - 482L
1,312 Elo+
Solo
Skadi
Skadi
xLEV1TATEx
Skadi
Level 29
God Stats
7W - 6L
1,735 SR
Queue Stats
53W - 42L
1,625 Elo+
Solo
Team Averages
Level 28
1,437 SR
1,412 Elo+

VS

Team Averages
Level 18
1,474 SR
1,365 Elo+
Nox
Nox
BronzeBaron
Nox
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 81L
1,451 Elo+
Solo
Jormungandr
Jormungandr
Metalmodifire
Jormungandr
Level 22
God Stats
11W - 17L
1,333 SR
Queue Stats
431W - 505L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
Rosmoy7
Baron Samedi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 28L
1,323 Elo+
Solo
Jing Wei
Jing Wei
nadir_subh
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,202 Elo+
Solo
Izanami
Izanami
samirAna08
Izanami
Level 28
God Stats
6W - 10L
1,535 SR
Queue Stats
129W - 144L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
10 / 0 / 12
12,065
1,207
17,619
4,075
1,695
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 4 / 15
9,658
966
7,547
9,792
4,794
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

18
15 / 0 / 10
12,496
1,250
23,478
8,341
5,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
0 / 1 / 23
11,151
1,115
9,083
8,935
9,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
18
10 / 0 / 12
11,579
1,158
17,035
4,085
1,753
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

339

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 1
9,592
959
9,487
17,931
6,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Metalmodifire
Jormungandr
15
1 / 5 / 2
9,795
980
6,609
24,448
24,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Rosmoy7
Baron Samedi
14
0 / 11 / 3
8,629
863
1,676
14,681
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
nadir_subh
Jing Wei
14
0 / 10 / 2
8,553
855
2,400
14,604
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
samirAna08
Izanami
14
0 / 4 / 3
8,752
875
6,240
11,782
4,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
16
35
Kills
5
5
Deaths
35
72
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
10
0
12
16
L
4
5
1
0.9
W
0
4
15
1.88
W
15
0
10
20
L
Jormungandr
Metalmodifire
Jormungandr
1
5
2
0.4
L
Baron Samedi
Rosmoy7
Baron Samedi
0
11
3
0.14
L
Jing Wei
nadir_subh
Jing Wei
0
10
2
0.1
W
0
1
23
11.5
L
Izanami
samirAna08
Izanami
0
4
3
0.38
W
Skadi
10
0
12
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,762
Damage
26,412
35,228
Taken
83,446
22,633
Mitigated
45,307
7,286
Healing
3,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
17,619
2,375
0
250
4,075
1,695
0
901
3,174
39,290
0
L
9,487
992
404
684
17,931
6,933
0
6,664
11,192
22,269
0
W
7,547
3,810
0
749
9,792
4,794
0
5,621
3,383
0
18,270
W
23,478
8,786
382
2,638
8,341
5,258
0
3,990
4,351
0
40,475
L
Jormungandr
Metalmodifire
Jormungandr
6,609
2,918
0
840
24,448
24,611
0
5,032
19,166
24,126
0
L
Baron Samedi
Rosmoy7
Baron Samedi
1,676
268
106
85
14,681
5,331
0
4,114
10,442
6,087
0
L
Jing Wei
nadir_subh
Jing Wei
2,400
1,896
0
490
14,604
4,234
0
6,334
8,170
0
7,910
W
9,083
168
0
1,020
8,935
9,133
0
4,904
4,031
15,680
0
L
Izanami
samirAna08
Izanami
6,240
4,249
0
637
11,782
4,198
0
4,558
7,149
0
19,771
W
Skadi
17,035
10,863
0
2,247
4,085
1,753
0
2,356
1,729
0
44,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,949
Gold Earned
45,321
180
Minions Killed
122
12
Camps Cleared
1
917,123
Distance Traveled
716,702
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,065
1,207
38
4
9
176,159
0
L
Nox
9,592
959
31
3
0
147,995
0
W
Anhur
9,658
966
20
2
0
133,888
2
W
Bastet
12,496
1,250
43
4
3
213,030
0
L
Jormungandr
9,795
980
33
3
0
161,294
0
L
Baron Samedi
8,629
863
14
1
0
119,472
0
L
Jing Wei
8,553
855
11
1
0
165,730
0
W
Ares
11,151
1,115
6
1
0
232,388
1
L
Izanami
8,752
875
33
3
1
122,211
0
W
Skadi
11,579
1,158
73
7
0
161,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role