Player Matchup

Merlin
Merlin
 
Merlin
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Goat The OG
Cthulhu
Level 8
God Stats
1W - 2L
1,331 SR
Queue Stats
29W - 30L
1,490 Elo+
Party 1
Sol
Sol
OOderpsie
Sol
Level 17
God Stats
5W - 2L
1,673 SR
Queue Stats
6W - 5L
1,593 Elo+
Solo
Danzaburou
Danzaburou
baronien
Danzaburou
Level 26
God Stats
69W - 49L
1,441 SR
Queue Stats
121W - 117L
1,467 Elo+
Solo
Cerberus
Cerberus
l4dmaster0111
Cerberus
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,555 Elo+
Party 1
Team Averages
Level 20
1,489 SR
1,521 Elo+

VS

Team Averages
Level 19
1,453 SR
1,455 Elo+
Merlin
Merlin
Ewookiee
Merlin
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Igneel167
Ao Kuang
Level 22
God Stats
2W - 5L
1,503 SR
Queue Stats
12W - 16L
1,449 Elo+
Solo
Ullr
Ullr
LS-KILLER-07
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 80L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
MonsterHunterJag
Kuzenbo
Level 29
God Stats
18W - 23L
1,495 SR
Queue Stats
88W - 77L
1,548 Elo+
Solo
Neith
Neith
tinashe-mike
Neith
Level 5
God Stats
0W - 1L
1,269 SR
Queue Stats
1W - 5L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 1 / 10
10,804
1,080
10,968
7,779
3,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Goat The OG
Cthulhu
16
1 / 5 / 19
9,718
972
12,405
14,439
12,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
8 / 1 / 16
10,760
1,076
16,511
11,557
4,420
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
baronien
Danzaburou
17
7 / 1 / 11
11,379
1,138
24,271
9,717
4,623
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
l4dmaster0111
Cerberus
17
4 / 0 / 19
11,021
1,102
14,965
10,434
10,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Team 1 Tickets

279

VS

Team 2 Tickets

133

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ewookiee
Merlin
14
0 / 4 / 3
8,539
854
6,589
7,060
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Igneel167
Ao Kuang
16
5 / 5 / 0
10,484
1,048
11,405
23,672
7,034
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 10 / 4
9,670
967
8,489
23,121
6,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 2 / 3
9,999
1,000
12,627
23,036
26,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 5 / 2
8,357
836
6,160
9,435
4,000
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
20
26
Kills
8
8
Deaths
26
75
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
10
11
L
Merlin
Ewookiee
Merlin
0
4
3
0.38
W
Cthulhu
Goat The OG
Cthulhu
1
5
19
2.1
L
Ao Kuang
Igneel167
Ao Kuang
5
5
0
1
L
2
10
4
0.4
L
1
2
3
1.25
W
8
1
16
16
W
Danzaburou
baronien
Danzaburou
7
1
11
12.5
W
Cerberus
l4dmaster0111
Cerberus
4
0
19
13.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,120
Damage
45,270
53,926
Taken
86,324
35,739
Mitigated
46,053
16,965
Healing
5,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,968
250
503
1,787
7,779
3,291
0
5,445
2,334
24,692
0
L
Merlin
Ewookiee
Merlin
6,589
967
0
0
7,060
1,664
0
5,259
1,673
12,650
0
W
Cthulhu
Goat The OG
Cthulhu
12,405
1,546
414
600
14,439
12,793
0
8,352
6,087
21,052
0
L
Ao Kuang
Igneel167
Ao Kuang
11,405
3,129
474
2,709
23,672
7,034
0
13,256
10,009
38,206
0
L
8,489
4,581
0
103
23,121
6,824
0
15,173
7,547
0
23,154
L
12,627
3,562
0
1,112
23,036
26,531
0
13,143
9,345
22,655
0
W
16,511
4,215
1,394
4,330
11,557
4,420
0
5,919
5,638
25,906
0
W
Danzaburou
baronien
Danzaburou
24,271
13,829
686
5,373
9,717
4,623
0
4,969
4,748
0
51,624
W
Cerberus
l4dmaster0111
Cerberus
14,965
1,601
0
1,878
10,434
10,612
0
5,936
4,498
26,295
0
L
6,160
3,046
0
634
9,435
4,000
0
6,417
2,901
0
15,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,682
Gold Earned
47,049
191
Minions Killed
152
2
Camps Cleared
3
874,481
Distance Traveled
764,711
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,804
1,080
45
5
0
164,082
0
L
Merlin
8,539
854
14
1
0
98,866
0
W
Cthulhu
9,718
972
24
2
1
180,726
1
L
Ao Kuang
10,484
1,048
58
6
3
178,066
3
L
Ullr
9,670
967
41
4
0
163,855
0
L
Kuzenbo
9,999
1,000
14
1
0
200,968
0
W
Sol
10,760
1,076
29
3
0
189,115
0
W
Danzaburou
11,379
1,138
62
6
1
149,820
0
W
Cerberus
11,021
1,102
31
3
0
190,738
0
L
Neith
8,357
836
25
3
0
122,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role