Player Matchup

Susano
Susano
Gold I
BuddyX
Susano
Gold I
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 47L
1,770 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
GOGOTEOUNPOQUITO
Sun Wukong
Platinum IV
Level 67
God Stats
17W - 7L
1,806 SR
Queue Stats
335W - 336L
1,785 MMR
Solo
Janus
Janus
Platinum IV
Skippor
Janus
Platinum IV
Level 160
God Stats
8W - 12L
1,412 SR
Queue Stats
231W - 208L
1,818 MMR
Solo
Freya
Freya
Gold I
TheBigVortex08
Freya
Gold I
Level 150
God Stats
0W - 3L
1,500 SR
Queue Stats
251W - 241L
1,747 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
ZarGhoul
Erlang Shen
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 137
1,544 SR
1,724 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,631 SR
1,732 MMR
Agni
Agni
Platinum IV
Hønest
Agni
Platinum IV
Level 84
God Stats
7W - 2L
1,777 SR
Queue Stats
125W - 108L
1,814 MMR
Solo
Ne Zha
Ne Zha
Gold III
JPSW
Ne Zha
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sylvanus
Sylvanus
Platinum IV
Lisztos
Sylvanus
Platinum IV
Level 128
God Stats
9W - 11L
1,466 SR
Queue Stats
65W - 70L
1,764 MMR
Solo
Artemis
Artemis
Platinum III
MonkY
Artemis
Platinum III
Level 146
God Stats
14W - 17L
1,522 SR
Queue Stats
309W - 306L
1,806 MMR
Solo
Tyr
Tyr
Platinum III
Poyolou
Tyr
Platinum III
Level 159
God Stats
14W - 22L
1,891 SR
Queue Stats
268W - 246L
1,778 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
BuddyX
Susano
16
1 / 6 / 4
10,156
442
9,349
18,196
7,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
GOGOTEOUNPOQUITO
Sun Wukong
19
1 / 3 / 1
11,978
521
11,084
18,918
13,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
Skippor
Janus
19
3 / 1 / 4
12,205
531
6,988
9,382
3,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 5 / 3
12,062
524
7,985
17,067
8,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
ZarGhoul
Erlang Shen
14
0 / 6 / 7
9,441
410
6,992
29,234
24,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
TsukuyomiPersephoneChang'eNu WaSet

VS

Bans
DanzaburouApolloCu ChulainnAnhurNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Hønest
Agni
20
5 / 0 / 8
14,380
625
20,207
10,358
4,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
JPSW
Ne Zha
19
3 / 2 / 6
12,492
543
10,222
17,833
10,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Sylvanus
Lisztos
Sylvanus
18
3 / 3 / 8
11,914
518
10,140
16,482
16,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
MonkY
Artemis
20
8 / 3 / 4
14,311
622
16,798
16,930
6,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tyr
20
2 / 0 / 5
14,056
611
10,774
22,797
17,012
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
8
Kills
21
21
Deaths
8
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Susano
BuddyX
Susano
1
6
4
0.5
L
Sun Wukong
GOGOTEOUNPOQUITO
Sun Wukong
1
3
1
0.5
W
Agni
Hønest
Agni
5
0
8
9
W
Ne Zha
JPSW
Ne Zha
3
2
6
3
W
Sylvanus
Lisztos
Sylvanus
3
3
8
2.33
W
Artemis
MonkY
Artemis
8
3
4
3.33
W
Tyr
2
0
5
4.5
L
Janus
Skippor
Janus
3
1
4
5
L
3
5
3
0.9
L
Erlang Shen
ZarGhoul
Erlang Shen
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,398
Damage
68,141
92,797
Taken
84,400
57,430
Mitigated
54,864
29,359
Healing
48,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
BuddyX
Susano
9,349
2,583
0
5,249
18,196
7,058
0
4,156
13,994
0
78,494
L
Sun Wukong
GOGOTEOUNPOQUITO
Sun Wukong
11,084
2,649
0
5,448
18,918
13,259
0
4,196
14,582
0
88,983
W
Agni
Hønest
Agni
20,207
2,355
580
4,808
10,358
4,587
2,175
1,442
8,836
122,796
0
W
Ne Zha
JPSW
Ne Zha
10,222
2,900
0
9,500
17,833
10,244
1,624
1,249
16,460
0
95,546
W
Sylvanus
Lisztos
Sylvanus
10,140
2,194
2,691
7,939
16,482
16,064
1,297
6,391
9,957
43,192
9,191
W
Artemis
MonkY
Artemis
16,798
9,988
0
9,827
16,930
6,957
7,453
5,507
11,393
0
106,112
W
Tyr
10,774
1,719
0
12,778
22,797
17,012
1,631
1,451
21,309
0
91,414
L
Janus
Skippor
Janus
6,988
149
0
2,418
9,382
3,154
75
5,127
4,023
93,702
0
L
7,985
2,339
0
8,802
17,067
8,996
0
5,129
11,922
78,446
6,058
L
Erlang Shen
ZarGhoul
Erlang Shen
6,992
1,926
0
7,442
29,234
24,963
0
10,680
18,155
0
35,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,842
Gold Earned
67,153
690
Minions Killed
749
0
Camps Cleared
0
2,348,552
Distance Traveled
2,308,244
28
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,156
442
140
6
0
437,406
6
L
Sun Wukong
11,978
521
175
8
0
445,862
7
W
Agni
14,380
625
196
9
0
494,538
11
W
Ne Zha
12,492
543
124
5
0
480,675
2
W
Sylvanus
11,914
518
66
3
0
403,473
6
W
Artemis
14,311
622
179
8
0
415,136
7
W
Tyr
14,056
611
184
8
0
514,422
4
L
Janus
12,205
531
193
8
0
574,373
6
L
Freya
12,062
524
134
6
0
414,891
4
L
Erlang Shen
9,441
410
48
2
0
476,020
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role