Player Matchup

Nemesis
Nemesis
AdixSebix
Nemesis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,294 Elo+
Solo
Hel
Hel
TBEE99
Hel
Level 6
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,329 Elo+
Party 1
Cthulhu
Cthulhu
TR1L08YTE
Cthulhu
Level 5
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 4L
1,388 Elo+
Party 1
Hachiman
Hachiman
TYOHOON
Hachiman
Level 8
God Stats
2W - 1L
1,594 SR
Queue Stats
7W - 9L
1,329 Elo+
Party 1
Chaac
Chaac
iFz7
Chaac
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 9L
1,329 Elo+
Party 1
Team Averages
Level 6
1,519 SR
1,334 Elo+

VS

Team Averages
Level 6
1,535 SR
1,486 Elo+
Achilles
Achilles
DIONICEUS
Achilles
Level 10
God Stats
2W - 4L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 3
Nemesis
Nemesis
Derkll
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ymir
Ymir
FOXCIDAS
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,432 Elo+
Solo
Artemis
Artemis
Justmex
Artemis
Level 6
God Stats
0W - 1L
1,677 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
nibko
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdixSebix
Nemesis
16
9 / 4 / 16
10,938
1,094
7,669
11,721
5,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
TBEE99
Hel
18
4 / 3 / 33
11,272
1,127
15,343
11,946
5,785
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
TR1L08YTE
Cthulhu
17
5 / 2 / 31
10,706
1,071
17,318
15,410
17,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hachiman
TYOHOON
Hachiman
18
16 / 1 / 18
12,596
1,260
22,252
8,925
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
iFz7
Chaac
17
8 / 1 / 29
11,657
1,166
16,631
11,934
16,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

356

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DIONICEUS
Achilles
15
2 / 7 / 5
9,730
973
7,690
18,037
14,437
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Derkll
Nemesis
16
3 / 12 / 6
10,477
1,048
8,231
21,147
9,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
15
2 / 5 / 2
9,522
952
7,081
10,581
6,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
Justmex
Artemis
16
2 / 11 / 7
10,296
1,030
15,351
22,474
9,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
nibko
Kukulkan
15
2 / 9 / 5
10,020
1,002
7,335
14,946
12,928
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

169
Kill Participation
36
42
Kills
11
11
Deaths
44
127
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AdixSebix
Nemesis
9
4
16
4.25
L
Achilles
DIONICEUS
Achilles
2
7
5
0.64
L
Nemesis
Derkll
Nemesis
3
12
6
0.5
L
Ymir
2
5
2
0.6
L
Artemis
Justmex
Artemis
2
11
7
0.5
W
Hel
TBEE99
Hel
4
3
33
6.83
W
Cthulhu
TR1L08YTE
Cthulhu
5
2
31
10.25
W
Hachiman
TYOHOON
Hachiman
16
1
18
25
W
Chaac
iFz7
Chaac
8
1
29
22.5
L
Kukulkan
nibko
Kukulkan
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,213
Damage
45,688
59,936
Taken
87,185
50,703
Mitigated
53,229
26,079
Healing
6,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AdixSebix
Nemesis
7,669
3,795
0
2,032
11,721
5,978
0
1,994
9,338
0
25,390
L
Achilles
DIONICEUS
Achilles
7,690
3,518
0
422
18,037
14,437
0
8,271
9,545
9
12,409
L
Nemesis
Derkll
Nemesis
8,231
3,006
0
1,670
21,147
9,867
0
6,303
14,473
0
16,198
L
Ymir
7,081
766
0
223
10,581
6,321
0
3,130
7,162
10,917
0
L
Artemis
Justmex
Artemis
15,351
9,010
0
3,844
22,474
9,676
0
9,142
12,982
0
30,049
W
Hel
TBEE99
Hel
15,343
4,107
8,391
6,502
11,946
5,785
0
2,992
8,904
23,671
0
W
Cthulhu
TR1L08YTE
Cthulhu
17,318
2,458
337
786
15,410
17,987
0
3,981
10,514
31,081
0
W
Hachiman
TYOHOON
Hachiman
22,252
16,344
0
3,609
8,925
4,441
0
2,407
6,518
0
35,412
W
Chaac
iFz7
Chaac
16,631
2,873
0
4,422
11,934
16,512
0
3,051
8,808
182
25,908
L
Kukulkan
nibko
Kukulkan
7,335
1,418
0
0
14,946
12,928
0
5,188
9,512
20,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,169
Gold Earned
50,045
150
Minions Killed
78
9
Camps Cleared
2
950,382
Distance Traveled
716,843
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
10,938
1,094
44
4
3
190,937
0
L
Achilles
9,730
973
5
1
2
138,231
1
L
Nemesis
10,477
1,048
13
1
0
201,288
3
L
Ymir
9,522
952
5
1
0
90,917
1
L
Artemis
10,296
1,030
25
3
0
162,877
0
W
Hel
11,272
1,127
29
3
1
166,171
0
W
Cthulhu
10,706
1,071
24
2
0
174,175
1
W
Hachiman
12,596
1,260
28
3
4
196,394
1
W
Chaac
11,657
1,166
25
3
1
222,705
1
L
Kukulkan
10,020
1,002
30
3
0
123,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role