Player Matchup

Scylla
Scylla
 
Scylla
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Holo Shadez
Yemoja
Level 41
God Stats
6W - 7L
1,643 SR
Queue Stats
52W - 41L
1,431 Elo+
Solo
Neith
Neith
TheRattler-
Neith
Level 56
God Stats
5W - 7L
1,457 SR
Queue Stats
431W - 480L
1,297 Elo+
Party 1
Zeus
Zeus
bipina1
Zeus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
305W - 374L
1,434 Elo+
Party 1
Fenrir
Fenrir
temp-260376
Fenrir
Level 54
God Stats
7W - 9L
1,534 SR
Queue Stats
225W - 230L
1,297 Elo+
Party 1
Team Averages
Level 42
1,527 SR
1,392 Elo+

VS

Team Averages
Level 78
1,419 SR
1,465 Elo+
Ra
Ra
 
Ra
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Col Chicken
Cthulhu
Level 116
God Stats
48W - 49L
1,286 SR
Queue Stats
665W - 699L
1,384 Elo+
Party 2
Guan Yu
Guan Yu
ImperialLobo
Guan Yu
Level 55
God Stats
9W - 6L
1,520 SR
Queue Stats
407W - 431L
1,444 Elo+
Solo
Tsukuyomi
Tsukuyomi
MadBunnyRocket
Tsukuyomi
Level 46
God Stats
7W - 7L
1,279 SR
Queue Stats
736W - 693L
1,391 Elo+
Solo
Danzaburou
Danzaburou
kalmforce
Danzaburou
Level 28
God Stats
50W - 58L
1,513 SR
Queue Stats
155W - 190L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
0 / 6 / 0
4,133
413
184
6,224
1,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes

Shoes

+6%
Movement Speed

Yemoja
8
1 / 1 / 0
4,924
492
1,488
4,656
2,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
0 / 2 / 1
4,261
426
2,411
4,556
1,257
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zeus
bipina1
Zeus
8
1 / 4 / 0
5,118
512
2,368
4,272
1,478
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
6
0 / 2 / 0
4,234
423
1,530
4,712
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
8 / 0 / 1
7,218
722
3,496
2,857
1,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
Col Chicken
Cthulhu
8
0 / 0 / 2
4,716
472
3,984
4,553
1,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
ImperialLobo
Guan Yu
10
3 / 1 / 1
5,830
583
2,745
5,870
3,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
MadBunnyRocket
Tsukuyomi
10
4 / 1 / 3
6,169
617
3,396
7,468
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
kalmforce
Danzaburou
8
0 / 1 / 1
5,013
501
1,856
3,791
1,173
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
15
15
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
0
6
0
0
W
Ra
 
Ra
8
0
1
8.5
W
Cthulhu
Col Chicken
Cthulhu
0
0
2
1
L
Yemoja
1
1
0
1
W
Guan Yu
ImperialLobo
Guan Yu
3
1
1
3.5
W
Tsukuyomi
MadBunnyRocket
Tsukuyomi
4
1
3
5.5
L
0
2
1
0.25
L
Zeus
bipina1
Zeus
1
4
0
0.25
W
Danzaburou
kalmforce
Danzaburou
0
1
1
0.5
L
Fenrir
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,981
Damage
15,477
24,420
Taken
24,539
7,776
Mitigated
9,282
6,276
Healing
9,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
184
184
0
851
6,224
1,634
0
2,131
4,093
10,464
0
W
Ra
 
Ra
3,496
257
177
1,323
2,857
1,096
218
137
2,720
43,352
0
W
Cthulhu
Col Chicken
Cthulhu
3,984
0
78
1,000
4,553
1,422
0
814
3,739
16,185
0
L
Yemoja
1,488
240
636
1,093
4,656
2,140
0
2,161
2,165
13,621
0
W
Guan Yu
ImperialLobo
Guan Yu
2,745
593
35
2,111
5,870
3,002
159
2,044
3,826
0
19,173
W
Tsukuyomi
MadBunnyRocket
Tsukuyomi
3,396
1,180
0
3,082
7,468
2,589
0
660
6,808
0
32,324
L
2,411
902
0
1,546
4,556
1,257
0
1,723
2,571
0
14,686
L
Zeus
bipina1
Zeus
2,368
647
0
270
4,272
1,478
600
0
4,097
17,911
0
W
Danzaburou
kalmforce
Danzaburou
1,856
196
99
1,211
3,791
1,173
0
385
3,406
0
18,939
L
Fenrir
1,530
224
0
1,880
4,712
1,267
0
873
3,789
0
14,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,670
Gold Earned
28,946
146
Minions Killed
277
0
Camps Cleared
0
809,387
Distance Traveled
1,012,168
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
4,133
413
19
2
0
153,515
0
W
Ra
7,218
722
88
9
0
210,413
2
W
Cthulhu
4,716
472
21
2
0
208,220
2
L
Yemoja
4,924
492
38
4
0
176,551
1
W
Guan Yu
5,830
583
47
5
0
213,524
2
W
Tsukuyomi
6,169
617
81
8
0
196,038
0
L
Neith
4,261
426
24
2
0
148,431
2
L
Zeus
5,118
512
32
3
0
155,150
0
W
Danzaburou
5,013
501
40
4
0
183,973
1
L
Fenrir
4,234
423
33
3
0
175,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role