Player Matchup

Danzaburou
Danzaburou
KOKOMOKO12
Danzaburou
Level 29
God Stats
4W - 4L
1,473 SR
Queue Stats
28W - 40L
1,410 Elo+
Solo
Yemoja
Yemoja
KimDneis
Yemoja
Level 9
God Stats
7W - 3L
1,620 SR
Queue Stats
9W - 4L
1,472 Elo+
Party 1
Medusa
Medusa
Outlaww916
Medusa
Level 14
God Stats
3W - 2L
1,739 SR
Queue Stats
85W - 104L
1,380 Elo+
Party 2
Sun Wukong
Sun Wukong
Pep-Sama
Sun Wukong
Level 66
God Stats
18W - 20L
1,524 SR
Queue Stats
181W - 192L
1,462 Elo+
Party 1
Ne Zha
Ne Zha
The_Rebel34
Ne Zha
Level 6
God Stats
3W - 2L
1,451 SR
Queue Stats
151W - 162L
1,338 Elo+
Party 2
Team Averages
Level 25
1,561 SR
1,412 Elo+

VS

Team Averages
Level 25
1,608 SR
1,365 Elo+
Mulan
Mulan
Olio0
Mulan
Level 21
God Stats
3W - 14L
1,500 SR
Queue Stats
179W - 317L
1,286 Elo+
Party 3
Ravana
Ravana
QtheJimador
Ravana
Level 27
God Stats
27W - 36L
1,564 SR
Queue Stats
286W - 403L
1,218 Elo+
Party 3
The Morrigan
The Morrigan
gamerbra07
The Morrigan
Level 18
God Stats
3W - 1L
1,818 SR
Queue Stats
89W - 95L
1,353 Elo+
Solo
Nu Wa
Nu Wa
liovi
Nu Wa
Level 29
God Stats
24W - 22L
1,554 SR
Queue Stats
241W - 230L
1,502 Elo+
Solo
Izanami
Izanami
thekidbignasty21
Izanami
Level 28
God Stats
9W - 9L
1,605 SR
Queue Stats
81W - 80L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KOKOMOKO12
Danzaburou
18
1 / 3 / 4
12,810
493
9,734
15,433
5,159
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
KimDneis
Yemoja
16
2 / 4 / 5
11,694
450
6,792
18,096
14,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Outlaww916
Medusa
16
0 / 8 / 3
11,750
452
10,325
18,366
6,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Pep-Sama
Sun Wukong
20
15 / 1 / 4
14,944
575
18,351
22,496
20,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
20
4 / 3 / 5
13,469
518
11,578
25,713
14,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Olio0
Mulan
15
1 / 4 / 2
9,729
374
4,265
17,542
14,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ravana
18
5 / 4 / 3
12,159
468
6,759
14,762
12,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

The Morrigan
gamerbra07
The Morrigan
12
0 / 9 / 2
8,630
332
5,651
14,374
4,926
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nu Wa
liovi
Nu Wa
19
6 / 5 / 1
12,161
468
31,257
18,359
8,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
6 / 0 / 3
12,098
465
8,893
11,076
6,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
22
Kills
18
19
Deaths
22
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
KOKOMOKO12
Danzaburou
1
3
4
1
W
Yemoja
KimDneis
Yemoja
2
4
5
1.13
L
Mulan
Olio0
Mulan
1
4
2
0.5
W
Medusa
Outlaww916
Medusa
0
8
3
0.19
W
Sun Wukong
Pep-Sama
Sun Wukong
15
1
4
17
L
Ravana
5
4
3
1.63
W
Ne Zha
4
3
5
2.17
L
The Morrigan
gamerbra07
The Morrigan
0
9
2
0.11
L
Nu Wa
liovi
Nu Wa
6
5
1
1.3
L
6
0
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,780
Damage
56,825
100,104
Taken
76,113
60,769
Mitigated
46,079
34,558
Healing
14,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
KOKOMOKO12
Danzaburou
9,734
4,511
1,509
4,737
15,433
5,159
5,657
7,667
7,212
0
95,363
W
Yemoja
KimDneis
Yemoja
6,792
643
2,883
2,957
18,096
14,480
273
5,863
11,858
43,211
0
L
Mulan
Olio0
Mulan
4,265
1,077
0
4,862
17,542
14,487
0
2,317
15,075
0
26,753
W
Medusa
Outlaww916
Medusa
10,325
6,135
0
4,427
18,366
6,290
3,849
6,486
11,484
0
60,406
W
Sun Wukong
Pep-Sama
Sun Wukong
18,351
4,037
0
6,976
22,496
20,643
3,307
10,174
11,876
798
83,709
L
Ravana
6,759
1,987
0
3,152
14,762
12,091
0
632
13,980
207
59,950
W
Ne Zha
11,578
4,650
0
11,069
25,713
14,197
0
8,955
16,370
0
116,774
L
The Morrigan
gamerbra07
The Morrigan
5,651
3,070
0
165
14,374
4,926
668
988
13,110
37,303
1,381
L
Nu Wa
liovi
Nu Wa
31,257
10,542
0
1,503
18,359
8,058
416
1,616
16,618
97,392
0
L
8,893
6,555
232
4,312
11,076
6,517
392
1,881
9,151
0
79,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,667
Gold Earned
54,777
559
Minions Killed
469
0
Camps Cleared
0
2,208,454
Distance Traveled
2,070,292
4
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,810
493
135
5
0
429,248
1
W
Yemoja
11,694
450
63
2
0
388,600
0
L
Mulan
9,729
374
46
2
0
425,575
0
W
Medusa
11,750
452
99
4
0
431,096
0
W
Sun Wukong
14,944
575
127
5
0
448,628
3
L
Ravana
12,159
468
94
4
0
443,338
20
W
Ne Zha
13,469
518
135
5
0
510,882
0
L
The Morrigan
8,630
332
48
2
0
365,378
0
L
Nu Wa
12,161
468
140
5
0
431,467
3
L
Izanami
12,098
465
141
5
0
404,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role