Player Matchup

Bacchus
Bacchus
DaHarleyfish123
Bacchus
Level 11
God Stats
1W - 1L
1,744 SR
Queue Stats
2W - 11L
1,141 Elo+
Party 2
Baron Samedi
Baron Samedi
DoctorDia
Baron Samedi
Level 79
God Stats
2W - 2L
1,831 SR
Queue Stats
3W - 9L
1,206 Elo+
Party 2
Hun Batz
Hun Batz
vinny_vodkasauce
Hun Batz
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 141L
1,500 Elo+
Solo
Team Averages
Level 39
1,692 SR
1,282 Elo+

VS

Team Averages
Level 25
1,502 SR
1,494 Elo+
Cthulhu
Cthulhu
DelhiScrub14
Cthulhu
Level 66
God Stats
3W - 3L
1,506 SR
Queue Stats
235W - 198L
1,481 Elo+
Party 1
Medusa
Medusa
GamesByDime
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Martini2622
Neith
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 10
9,265
662
1,341
9,809
7,840
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
DoctorDia
Baron Samedi
14
5 / 5 / 9
10,535
753
13,049
13,793
6,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
12 / 1 / 4
11,372
812
13,343
9,553
3,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DelhiScrub14
Cthulhu
13
3 / 5 / 2
9,786
699
7,713
12,275
10,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
3 / 8 / 3
9,496
678
5,550
12,142
4,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
0 / 5 / 5
8,473
605
4,956
9,487
3,302
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
18
Kills
6
7
Deaths
18
23
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
1
10
6
L
Cthulhu
DelhiScrub14
Cthulhu
3
5
2
0.8
W
Baron Samedi
DoctorDia
Baron Samedi
5
5
9
1.9
L
Medusa
3
8
3
0.56
L
0
5
5
0.5
W
12
1
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,733
Damage
18,219
33,155
Taken
33,904
17,897
Mitigated
18,268
9,613
Healing
2,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,341
311
608
1,213
9,809
7,840
1,066
3,847
5,962
14,826
0
L
Cthulhu
DelhiScrub14
Cthulhu
7,713
705
56
1,022
12,275
10,825
0
4,962
7,041
36,576
0
W
Baron Samedi
DoctorDia
Baron Samedi
13,049
1,089
1,522
5,374
13,793
6,462
1,124
3,217
10,576
52,300
0
L
Medusa
5,550
2,924
0
1,239
12,142
4,141
0
4,183
7,688
0
16,606
L
4,956
3,502
0
234
9,487
3,302
0
4,459
4,755
0
23,568
W
13,343
6,422
0
896
9,553
3,595
700
2,504
7,049
0
50,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,172
Gold Earned
27,755
147
Minions Killed
120
0
Camps Cleared
0
776,400
Distance Traveled
641,693
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,265
662
24
2
0
269,881
0
L
Cthulhu
9,786
699
52
4
0
245,885
1
W
Baron Samedi
10,535
753
72
5
0
204,342
3
L
Medusa
9,496
678
21
2
0
189,496
1
L
Neith
8,473
605
47
3
0
206,312
0
W
Hun Batz
11,372
812
51
4
0
302,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role