Player Matchup

Hera
Hera
BlackSil93
Hera
Level 29
God Stats
7W - 11L
1,442 SR
Queue Stats
28W - 46L
1,387 Elo+
Party 2
Ravana
Ravana
DeleteNowYouSuck
Ravana
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 20L
1,805 Elo+
Solo
Cu Chulainn
Cu Chulainn
Ironmiki95
Cu Chulainn
Level 28
God Stats
12W - 10L
1,543 SR
Queue Stats
69W - 66L
1,509 Elo+
Party 2
Ymir
Ymir
hoidraar
Ymir
Level 35
God Stats
23W - 16L
1,559 SR
Queue Stats
78W - 71L
1,526 Elo+
Party 2
Skadi
Skadi
robertone98
Skadi
Level 21
God Stats
5W - 5L
1,533 SR
Queue Stats
30W - 27L
1,509 Elo+
Party 2
Team Averages
Level 26
1,516 SR
1,547 Elo+

VS

Team Averages
Level 16
1,388 SR
1,343 Elo+
Cthulhu
Cthulhu
Crocall
Cthulhu
Level 24
God Stats
2W - 2L
1,266 SR
Queue Stats
17W - 22L
1,223 Elo+
Party 1
Set
Set
SendEmail
Set
Level 8
God Stats
6W - 8L
1,277 SR
Queue Stats
23W - 30L
1,316 Elo+
Party 1
Ullr
Ullr
SendLocation
Ullr
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,246 Elo+
Party 1
Bellona
Bellona
lordffarquaadttv
Bellona
Level 24
God Stats
19W - 27L
1,719 SR
Queue Stats
33W - 50L
1,429 Elo+
Party 1
Danzaburou
Danzaburou
los69420
Danzaburou
Level 10
God Stats
0W - 2L
1,178 SR
Queue Stats
15W - 11L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,115
474
3,262
6,951
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 2 / 2
9,284
619
8,289
8,685
4,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cu Chulainn
Ironmiki95
Cu Chulainn
15
10 / 1 / 5
9,284
619
10,254
10,146
8,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
12
3 / 2 / 3
7,800
520
4,454
9,779
8,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
1 / 2 / 5
6,954
464
8,341
9,112
3,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Crocall
Cthulhu
11
1 / 3 / 4
7,464
498
8,250
13,139
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 4 / 1
8,209
547
4,758
9,595
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 6 / 1
8,272
551
7,585
9,822
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 7 / 0
7,116
474
3,554
11,594
8,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
los69420
Danzaburou
11
2 / 3 / 2
7,013
468
5,532
7,421
2,371
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
20
23
Kills
12
12
Deaths
23
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
5
0
0.2
L
Cthulhu
Crocall
Cthulhu
1
3
4
1
W
8
2
2
4.5
W
Cu Chulainn
Ironmiki95
Cu Chulainn
10
1
5
12.5
L
3
4
1
0.88
L
5
6
1
0.92
W
Ymir
3
2
3
2.25
L
1
7
0
0.14
L
Danzaburou
los69420
Danzaburou
2
3
2
1
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,600
Damage
29,679
44,673
Taken
51,571
27,432
Mitigated
29,692
10,966
Healing
8,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,262
289
0
395
6,951
2,170
582
0
6,901
29,923
0
L
Cthulhu
Crocall
Cthulhu
8,250
344
711
2,047
13,139
8,517
0
2,452
10,687
27,391
0
W
8,289
2,228
0
3,061
8,685
4,508
91
818
7,867
0
58,989
W
Cu Chulainn
Ironmiki95
Cu Chulainn
10,254
2,309
0
2,929
10,146
8,678
550
966
9,004
3,723
43,272
L
4,758
2,149
0
2,258
9,595
5,074
195
891
8,664
0
32,702
L
7,585
3,158
0
464
9,822
5,176
96
1,477
8,221
0
46,221
W
Ymir
4,454
768
0
888
9,779
8,565
0
3,379
6,400
26,003
0
L
3,554
1,684
0
1,602
11,594
8,554
0
2,118
9,340
0
35,971
L
Danzaburou
los69420
Danzaburou
5,532
1,575
0
1,836
7,421
2,371
44
1,326
6,095
0
32,804
W
8,341
3,802
0
3,693
9,112
3,511
0
3,087
6,025
0
38,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,437
Gold Earned
38,074
376
Minions Killed
335
0
Camps Cleared
0
1,384,528
Distance Traveled
1,349,073
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,115
474
63
4
0
237,779
3
L
Cthulhu
7,464
498
45
3
0
268,338
3
W
Ravana
9,284
619
105
7
0
307,048
3
W
Cu Chulainn
9,284
619
82
5
0
302,489
1
L
Set
8,209
547
65
4
0
277,093
1
L
Ullr
8,272
551
82
5
0
248,525
0
W
Ymir
7,800
520
44
3
0
286,844
1
L
Bellona
7,116
474
83
6
0
296,229
0
L
Danzaburou
7,013
468
60
4
0
258,888
4
W
Skadi
6,954
464
82
5
0
250,368
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role