Player Matchup

Chang'e
Chang'e
Gold IV
JEGGOY
Chang'e
Gold IV
Level 149
God Stats
32W - 21L
1,901 SR
Queue Stats
134W - 125L
1,777 MMR
Solo
Poseidon
Poseidon
Platinum III
NoPlastic
Poseidon
Platinum III
Level 42
God Stats
3W - 3L
1,727 SR
Queue Stats
187W - 156L
1,901 MMR
Party 1
Thor
Thor
Gold II
Píndaro
Thor
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold V
Shottaweezyy
Hachiman
Gold V
Level 31
God Stats
0W - 1L
1,573 SR
Queue Stats
4W - 3L
1,738 MMR
Solo
Guan Yu
Guan Yu
Gold IV
ZukoDotaPlayer
Guan Yu
Gold IV
Level 62
God Stats
2W - 1L
1,842 SR
Queue Stats
9W - 6L
1,740 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 89
1,709 SR
1,731 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,630 SR
1,660 MMR
Bellona
Bellona
Gold III
GinebraBellucci
Bellona
Gold III
Level 105
God Stats
2W - 0L
1,733 SR
Queue Stats
127W - 120L
1,766 MMR
Solo
The Morrigan
The Morrigan
Gold I
Hønest
The Morrigan
Gold I
Level 84
God Stats
12W - 15L
1,680 SR
Queue Stats
125W - 108L
1,768 MMR
Solo
Neith
Neith
Gold III
Paccino
Neith
Gold III
Level 158
God Stats
8W - 6L
1,735 SR
Queue Stats
251W - 245L
1,764 MMR
Solo
Arachne
Arachne
Gold IV
Pentapenguin
Arachne
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
Shαk
Sobek
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JEGGOY
Chang'e
14
3 / 1 / 0
7,804
600
7,155
8,774
5,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Poseidon
NoPlastic
Poseidon
13
1 / 3 / 5
7,411
570
5,416
7,636
3,203
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
12
5 / 2 / 3
7,400
569
6,866
8,629
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
Shottaweezyy
Hachiman
10
1 / 5 / 3
6,283
483
3,996
9,479
2,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 3
5,641
434
5,469
12,995
7,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bans
SetApolloPersephoneYemojaDanzaburou

VS

Bans
Nu WaKhepriAnhurGebAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
6,619
509
4,494
10,169
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Hønest
The Morrigan
14
3 / 1 / 1
7,885
607
7,629
4,026
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Paccino
Neith
14
7 / 2 / 4
8,217
632
9,978
8,466
2,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
Pentapenguin
Arachne
13
2 / 3 / 0
7,223
556
2,801
11,937
3,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Sobek
Shαk
Sobek
12
3 / 1 / 7
7,831
602
6,898
12,362
10,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
10
Kills
15
15
Deaths
10
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
W
The Morrigan
Hønest
The Morrigan
3
1
1
3.5
L
Chang'e
JEGGOY
Chang'e
3
1
0
3
L
Poseidon
NoPlastic
Poseidon
1
3
5
1.17
W
Neith
Paccino
Neith
7
2
4
4.5
W
Arachne
Pentapenguin
Arachne
2
3
0
0.67
L
Thor
5
2
3
3.25
L
Hachiman
Shottaweezyy
Hachiman
1
5
3
0.5
W
Sobek
Shαk
Sobek
3
1
7
6.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,902
Damage
31,800
47,513
Taken
46,960
21,702
Mitigated
25,670
19,804
Healing
17,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,494
1,377
0
2,482
10,169
7,827
998
5,983
3,787
0
35,221
W
The Morrigan
Hønest
The Morrigan
7,629
1,521
0
696
4,026
1,368
350
1,641
2,355
63,421
772
L
Chang'e
JEGGOY
Chang'e
7,155
760
281
5,021
8,774
5,781
370
1,444
7,330
43,027
0
L
Poseidon
NoPlastic
Poseidon
5,416
1,033
0
1,882
7,636
3,203
0
4,600
3,026
54,653
0
W
Neith
Paccino
Neith
9,978
4,044
0
2,206
8,466
2,286
930
487
7,979
0
52,457
W
Arachne
Pentapenguin
Arachne
2,801
1,794
0
7,220
11,937
3,832
10
2,432
9,505
0
40,234
L
Thor
6,866
1,548
0
2,440
8,629
3,266
0
2,624
5,993
0
41,624
L
Hachiman
Shottaweezyy
Hachiman
3,996
2,747
0
2,959
9,479
2,348
96
1,449
8,030
0
26,815
W
Sobek
Shαk
Sobek
6,898
610
0
4,516
12,362
10,357
320
1,519
10,763
21,121
0
L
5,469
835
1,574
5,647
12,995
7,104
0
3,616
9,379
0
21,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,539
Gold Earned
37,775
378
Minions Killed
380
0
Camps Cleared
0
1,292,465
Distance Traveled
1,278,236
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,619
509
83
6
0
260,050
1
W
The Morrigan
7,885
607
116
9
0
264,014
7
L
Chang'e
7,804
600
105
8
0
249,594
2
L
Poseidon
7,411
570
120
9
0
243,762
2
W
Neith
8,217
632
83
6
0
245,080
4
W
Arachne
7,223
556
76
6
0
248,868
1
L
Thor
7,400
569
76
6
0
267,668
3
L
Hachiman
6,283
483
49
4
0
246,504
4
W
Sobek
7,831
602
22
2
0
260,224
1
L
Guan Yu
5,641
434
28
2
0
284,937
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role