Player Matchup

Pele
Pele
Ardaming
Pele
Level 29
God Stats
2W - 4L
1,417 SR
Queue Stats
20W - 40L
1,319 Elo+
Party 1
Vulcan
Vulcan
SmackDeinDad69
Vulcan
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 61L
1,377 Elo+
Party 1
Danzaburou
Danzaburou
gutenmorgen666
Danzaburou
Level 47
God Stats
33W - 19L
1,484 SR
Queue Stats
422W - 429L
1,411 Elo+
Party 1
Mulan
Mulan
hallo565
Mulan
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 77L
1,433 Elo+
Party 1
Cthulhu
Cthulhu
hallo566
Cthulhu
Level 44
God Stats
27W - 25L
1,555 SR
Queue Stats
50W - 67L
1,405 Elo+
Party 1
Team Averages
Level 39
1,491 SR
1,389 Elo+

VS

Team Averages
Level 78
1,537 SR
1,482 Elo+
Cupid
Cupid
Cohorte
Cupid
Level 107
God Stats
2W - 1L
1,577 SR
Queue Stats
180W - 194L
1,464 Elo+
Party 3
Nemesis
Nemesis
Gereepro01
Nemesis
Level 88
God Stats
55W - 58L
1,513 SR
Queue Stats
161W - 177L
1,462 Elo+
Party 3
Bellona
Bellona
Mrfufurax
Bellona
Level 52
God Stats
38W - 37L
1,566 SR
Queue Stats
220W - 233L
1,530 Elo+
Party 2
Janus
Janus
Orifodu
Janus
Level 101
God Stats
17W - 15L
1,568 SR
Queue Stats
124W - 130L
1,466 Elo+
Party 3
Geb
Geb
Trincavel
Geb
Level 44
God Stats
6W - 5L
1,460 SR
Queue Stats
169W - 169L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
2 / 2 / 0
6,800
567
5,066
8,201
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 5 / 1
6,369
531
3,103
5,754
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
gutenmorgen666
Danzaburou
10
2 / 3 / 3
6,110
509
5,021
6,265
2,861
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mulan
hallo565
Mulan
9
3 / 4 / 1
6,002
500
4,980
7,507
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
hallo566
Cthulhu
10
3 / 2 / 1
6,510
543
6,001
8,313
3,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Cohorte
Cupid
9
2 / 4 / 2
5,729
477
6,317
9,043
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Gereepro01
Nemesis
12
6 / 1 / 3
7,207
601
6,282
7,897
2,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Mrfufurax
Bellona
13
2 / 2 / 0
7,486
624
6,967
9,103
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
Orifodu
Janus
13
5 / 2 / 5
7,478
623
4,440
5,271
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 4
5,744
479
2,846
9,262
4,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
29
11
Kills
15
16
Deaths
12
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Pele
2
2
0
1
W
Cupid
Cohorte
Cupid
2
4
2
0.75
W
Nemesis
Gereepro01
Nemesis
6
1
3
7.5
W
Bellona
Mrfufurax
Bellona
2
2
0
1
W
Janus
Orifodu
Janus
5
2
5
3.75
L
1
5
1
0.3
W
0
3
4
0.67
L
Danzaburou
gutenmorgen666
Danzaburou
2
3
3
1.17
L
Mulan
hallo565
Mulan
3
4
1
0.88
L
Cthulhu
hallo566
Cthulhu
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,171
Damage
26,852
36,040
Taken
40,576
16,847
Mitigated
18,338
7,135
Healing
13,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
5,066
1,289
0
1,818
8,201
4,024
0
0
8,201
0
30,366
W
Cupid
Cohorte
Cupid
6,317
3,206
172
3,430
9,043
2,765
808
2,815
6,228
0
24,925
W
Nemesis
Gereepro01
Nemesis
6,282
3,077
0
2,256
7,897
2,726
0
1,208
6,627
0
42,499
W
Bellona
Mrfufurax
Bellona
6,967
2,349
0
3,980
9,103
6,323
158
0
9,103
0
44,233
W
Janus
Orifodu
Janus
4,440
0
0
822
5,271
1,591
0
2,372
2,625
36,378
0
L
3,103
336
0
52
5,754
1,872
690
2,076
3,484
27,634
0
W
2,846
453
0
2,350
9,262
4,933
87
2,373
6,889
12,059
0
L
Danzaburou
gutenmorgen666
Danzaburou
5,021
1,990
540
1,184
6,265
2,861
530
1,568
4,664
0
24,459
L
Mulan
hallo565
Mulan
4,980
1,122
0
910
7,507
4,343
0
748
6,703
0
22,506
L
Cthulhu
hallo566
Cthulhu
6,001
144
148
2,483
8,313
3,747
208
2,561
5,702
21,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,791
Gold Earned
33,644
242
Minions Killed
330
0
Camps Cleared
0
1,112,044
Distance Traveled
1,152,833
2
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,800
567
64
5
0
227,399
0
W
Cupid
5,729
477
47
4
0
213,068
2
W
Nemesis
7,207
601
72
6
0
243,840
4
W
Bellona
7,486
624
108
9
0
203,457
1
W
Janus
7,478
623
80
7
0
242,685
5
L
Vulcan
6,369
531
53
4
0
186,469
0
W
Geb
5,744
479
23
2
0
249,783
4
L
Danzaburou
6,110
509
54
5
0
206,774
0
L
Mulan
6,002
500
38
3
0
255,313
1
L
Cthulhu
6,510
543
33
3
0
236,089
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role