Player Matchup

Hera
Hera
BlackSil93
Hera
Level 29
God Stats
7W - 11L
1,396 SR
Queue Stats
28W - 46L
1,377 Elo+
Party 2
Ao Kuang
Ao Kuang
Ironmiki95
Ao Kuang
Level 28
God Stats
4W - 0L
1,822 SR
Queue Stats
69W - 66L
1,507 Elo+
Party 2
Sun Wukong
Sun Wukong
Zedarnikas
Sun Wukong
Level 5
God Stats
4W - 2L
1,478 SR
Queue Stats
5W - 11L
1,285 Elo+
Solo
Ymir
Ymir
hoidraar
Ymir
Level 35
God Stats
23W - 16L
1,569 SR
Queue Stats
78W - 71L
1,525 Elo+
Party 2
Skadi
Skadi
robertone98
Skadi
Level 21
God Stats
5W - 5L
1,470 SR
Queue Stats
30W - 27L
1,507 Elo+
Party 2
Team Averages
Level 24
1,547 SR
1,440 Elo+

VS

Team Averages
Level 21
1,521 SR
1,562 Elo+
Izanami
Izanami
Gelo24_
Izanami
Level 21
God Stats
48W - 53L
1,614 SR
Queue Stats
85W - 101L
1,499 Elo+
Party 1
Thor
Thor
XxLEON16xX
Thor
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,652 Elo+
Solo
Ymir
Ymir
bertoraices
Ymir
Level 7
God Stats
4W - 5L
1,491 SR
Queue Stats
20W - 24L
1,505 Elo+
Party 1
Nemesis
Nemesis
fruto_mezquino2
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,630 Elo+
Party 1
Ra
Ra
viniofisia_25
Ra
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 5
6,432
536
5,187
3,947
1,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
Ironmiki95
Ao Kuang
12
5 / 1 / 1
7,142
595
4,120
8,121
2,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
Zedarnikas
Sun Wukong
10
0 / 0 / 0
5,865
489
3,226
7,744
4,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Ymir
11
2 / 0 / 7
6,906
576
5,016
5,771
2,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
7 / 0 / 2
7,089
591
7,109
6,791
1,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gelo24_
Izanami
8
0 / 5 / 0
5,010
418
4,549
8,980
2,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 0 / 0
6,208
517
5,832
6,507
2,977
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 0
5,775
481
1,603
5,545
2,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 2
6,379
532
2,751
7,923
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 2
6,324
527
3,995
7,306
2,409
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
14
Kills
4
4
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
L
Izanami
Gelo24_
Izanami
0
5
0
0
W
Ao Kuang
Ironmiki95
Ao Kuang
5
1
1
5.5
L
0
0
0
0
W
Sun Wukong
Zedarnikas
Sun Wukong
0
0
0
0
L
0
3
0
0
L
2
3
2
1
W
Ymir
2
0
7
5.5
W
7
0
2
8
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,658
Damage
18,730
32,374
Taken
36,261
12,331
Mitigated
12,476
11,653
Healing
9,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,187
908
0
231
3,947
1,067
824
1,245
2,702
30,248
0
L
Izanami
Gelo24_
Izanami
4,549
2,854
398
1,939
8,980
2,338
0
3,580
5,400
0
24,047
W
Ao Kuang
Ironmiki95
Ao Kuang
4,120
1,331
0
4,361
8,121
2,559
0
1,745
6,351
32,278
0
L
5,832
1,195
0
1,088
6,507
2,977
270
989
5,153
0
32,237
W
Sun Wukong
Zedarnikas
Sun Wukong
3,226
565
0
2,507
7,744
4,046
99
0
7,269
0
19,185
L
1,603
230
0
644
5,545
2,263
288
1,504
4,037
19,503
0
L
2,751
767
0
3,052
7,923
2,489
0
2,900
4,907
0
31,639
W
Ymir
5,016
1,158
0
651
5,771
2,915
0
1,529
4,242
24,061
0
W
7,109
5,017
0
3,903
6,791
1,744
0
1,079
5,712
0
37,395
L
3,995
219
11
2,732
7,306
2,409
104
4,920
2,116
30,863
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,434
Gold Earned
29,696
298
Minions Killed
258
0
Camps Cleared
0
1,151,427
Distance Traveled
1,205,279
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,432
536
54
5
0
218,278
2
L
Izanami
5,010
418
58
5
0
216,779
0
W
Ao Kuang
7,142
595
67
6
0
260,331
1
L
Thor
6,208
517
61
5
0
246,021
3
W
Sun Wukong
5,865
489
47
4
0
194,032
0
L
Ymir
5,775
481
18
2
0
248,632
0
L
Nemesis
6,379
532
69
6
0
266,442
1
W
Ymir
6,906
576
54
5
0
252,322
0
W
Skadi
7,089
591
76
6
0
226,464
0
L
Ra
6,324
527
52
4
0
227,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role