Player Matchup

Cthulhu
Cthulhu
Gold III
DarrenReid3
Cthulhu
Gold III
Level 127
God Stats
17W - 11L
1,332 SR
Queue Stats
135W - 129L
1,585 MMR
Party 1
Arachne
Arachne
Gold III
O19R
Arachne
Gold III
Level 122
God Stats
4W - 2L
1,590 SR
Queue Stats
227W - 212L
1,462 MMR
Party 1
Scylla
Scylla
Gold III
ll_TheGodAmG_ll
Scylla
Gold III
Level 96
God Stats
17W - 17L
1,363 SR
Queue Stats
478W - 463L
1,526 MMR
Party 3
Medusa
Medusa
Gold V
resavioYT
Medusa
Gold V
Level 120
God Stats
7W - 2L
1,500 SR
Queue Stats
66W - 63L
1,487 MMR
Party 3
Nike
Nike
Silver II
samnicklin
Nike
Silver II
Level 78
God Stats
11W - 5L
1,829 SR
Queue Stats
36W - 47L
1,506 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,523 SR
1,513 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 108
1,629 SR
1,513 MMR
Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
GamerRSpro
Fenrir
Gold IV
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 158L
1,503 MMR
Solo
Artio
Artio
Gold I
JackForstar
Artio
Gold I
Level 102
God Stats
15W - 17L
1,688 SR
Queue Stats
477W - 485L
1,505 MMR
Solo
Cupid
Cupid
Gold III
gerbil29
Cupid
Gold III
Level 115
God Stats
31W - 9L
1,858 SR
Queue Stats
112W - 109L
1,540 MMR
Party 2
Nu Wa
Nu Wa
Silver II
lekt_min_liptje
Nu Wa
Silver II
Level 105
God Stats
0W - 2L
1,597 SR
Queue Stats
27W - 41L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DarrenReid3
Cthulhu
15
0 / 1 / 6
9,488
452
10,793
11,757
8,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
O19R
Arachne
19
3 / 1 / 5
11,220
534
7,940
12,185
7,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
12 / 1 / 5
12,472
594
21,525
8,405
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
resavioYT
Medusa
18
3 / 2 / 3
10,691
509
11,794
12,579
4,794
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 2 / 2
10,296
490
7,329
17,264
12,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
SetJanusCu ChulainnNemesisDanzaburou

VS

Bans
PersephoneSobekBellonaHeimdallrErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 5 / 3
8,987
428
5,181
13,183
8,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
GamerRSpro
Fenrir
13
1 / 5 / 2
8,672
413
7,343
17,203
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 2 / 2
10,472
499
9,717
23,444
15,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
gerbil29
Cupid
16
2 / 5 / 0
9,654
460
9,479
16,225
6,095
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 4 / 3
9,994
476
8,055
11,873
4,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
21
Kills
7
7
Deaths
21
21
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
3
0.5
W
Cthulhu
DarrenReid3
Cthulhu
0
1
6
3
L
Fenrir
GamerRSpro
Fenrir
1
5
2
0.4
L
2
2
2
1.5
W
Arachne
O19R
Arachne
3
1
5
5.5
L
Cupid
gerbil29
Cupid
2
5
0
0.4
L
1
4
3
0.63
W
12
1
5
14.5
W
Medusa
resavioYT
Medusa
3
2
3
2.25
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,381
Damage
39,775
62,190
Taken
81,928
36,368
Mitigated
42,088
17,113
Healing
30,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,181
336
1,803
2,580
13,183
8,898
17
7,233
5,786
24,811
0
W
Cthulhu
DarrenReid3
Cthulhu
10,793
388
446
3,359
11,757
8,554
33
4,189
7,370
45,960
0
L
Fenrir
GamerRSpro
Fenrir
7,343
1,760
0
4,619
17,203
6,993
0
4,848
12,083
0
51,463
L
9,717
804
597
13,783
23,444
15,790
0
9,527
13,384
72,204
0
W
Arachne
O19R
Arachne
7,940
4,810
0
3,453
12,185
7,671
672
3,220
8,813
0
79,952
L
Cupid
gerbil29
Cupid
9,479
5,741
56
5,965
16,225
6,095
0
4,254
11,817
0
76,130
L
8,055
1,148
0
1,301
11,873
4,312
56
5,862
5,865
64,398
0
W
21,525
1,608
0
1,867
8,405
3,115
1,172
3,585
4,530
95,627
0
W
Medusa
resavioYT
Medusa
11,794
4,605
0
3,407
12,579
4,794
2,163
2,425
9,994
0
87,783
W
7,329
609
0
4,581
17,264
12,234
0
8,526
8,530
0
53,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,167
Gold Earned
47,779
604
Minions Killed
539
0
Camps Cleared
0
2,100,907
Distance Traveled
1,926,721
24
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,987
428
26
1
0
366,168
4
W
Cthulhu
9,488
452
58
3
0
447,077
7
L
Fenrir
8,672
413
95
5
0
440,876
8
L
Artio
10,472
499
136
6
0
402,390
7
W
Arachne
11,220
534
127
6
0
485,479
4
L
Cupid
9,654
460
149
7
0
340,511
0
L
Nu Wa
9,994
476
133
6
0
376,776
7
W
Scylla
12,472
594
173
8
0
400,819
9
W
Medusa
10,691
509
127
6
0
383,604
1
W
Nike
10,296
490
119
6
0
383,928
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role