Player Matchup

Guan Yu
Guan Yu
Gold II
Aduma24
Guan Yu
Gold II
Level 109
God Stats
30W - 18L
1,699 SR
Queue Stats
258W - 250L
1,590 MMR
Solo
Horus
Horus
Silver I
Damizah
Horus
Silver I
Level 129
God Stats
30W - 17L
1,582 SR
Queue Stats
69W - 79L
1,632 MMR
Solo
Danzaburou
Danzaburou
Platinum V
GrizzlyBearCarl
Danzaburou
Platinum V
Level 128
God Stats
3W - 2L
1,500 SR
Queue Stats
264W - 256L
1,610 MMR
Solo
Janus
Janus
Gold III
Hickarõ
Janus
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
exparris
Chang'e
Gold V
Level 143
God Stats
5W - 1L
1,500 SR
Queue Stats
109W - 92L
1,594 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,556 SR
1,585 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,574 SR
1,604 MMR
Awilix
Awilix
Gold II
Donut4298
Awilix
Gold II
Level 140
God Stats
1W - 1L
1,731 SR
Queue Stats
48W - 45L
1,617 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
FuManSquirrel
Cu Chulainn
Silver I
Level 134
God Stats
0W - 3L
1,518 SR
Queue Stats
10W - 9L
1,616 MMR
Solo
Poseidon
Poseidon
Gold III
SoupKitchenBobby
Poseidon
Gold III
Level 158
God Stats
10W - 7L
1,873 SR
Queue Stats
39W - 30L
1,589 MMR
Solo
Anhur
Anhur
Gold I
ThatBoyDiz
Anhur
Gold I
Level 160
God Stats
7W - 5L
1,258 SR
Queue Stats
842W - 822L
1,607 MMR
Solo
Athena
Athena
Gold IV
Vokos
Athena
Gold IV
Level 124
God Stats
2W - 3L
1,491 SR
Queue Stats
39W - 34L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Aduma24
Guan Yu
20
7 / 2 / 6
17,342
619
25,418
41,399
47,579
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Horus
Damizah
Horus
19
1 / 7 / 14
12,959
463
7,647
32,804
36,317
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
GrizzlyBearCarl
Danzaburou
20
3 / 7 / 3
16,251
580
11,143
19,610
8,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Janus
Hickarõ
Janus
20
3 / 5 / 9
15,230
544
14,336
18,126
8,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
exparris
Chang'e
20
7 / 4 / 9
15,268
545
24,033
23,389
12,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
NemesisNu WaPersephoneScyllaCthulhu

VS

Bans
SetTsukuyomiCupidMercuryApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Donut4298
Awilix
20
5 / 4 / 11
13,232
473
13,466
18,579
8,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cu Chulainn
FuManSquirrel
Cu Chulainn
20
5 / 4 / 6
13,348
477
25,432
30,634
30,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 6 / 9
14,398
514
25,105
16,238
5,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
19
5 / 6 / 6
12,723
454
15,782
27,558
10,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Vokos
Athena
18
3 / 1 / 14
12,377
442
10,427
21,337
20,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
71
21
Kills
25
25
Deaths
21
41
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Aduma24
Guan Yu
7
2
6
5
W
Horus
Damizah
Horus
1
7
14
1.14
L
Awilix
Donut4298
Awilix
5
4
11
2.63
L
Cu Chulainn
FuManSquirrel
Cu Chulainn
5
4
6
2
W
Danzaburou
GrizzlyBearCarl
Danzaburou
3
7
3
0.64
W
Janus
Hickarõ
Janus
3
5
9
1.5
L
7
6
9
1.92
L
Anhur
5
6
6
1.33
L
Athena
Vokos
Athena
3
1
14
10
W
Chang'e
exparris
Chang'e
7
4
9
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,577
Damage
90,212
135,328
Taken
114,346
113,427
Mitigated
76,258
59,173
Healing
34,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Aduma24
Guan Yu
25,418
5,863
4,347
21,299
41,399
47,579
2,342
8,312
32,777
13,678
104,910
W
Horus
Damizah
Horus
7,647
3,124
3,760
9,590
32,804
36,317
732
10,113
22,261
0
22,836
L
Awilix
Donut4298
Awilix
13,466
5,045
0
5,322
18,579
8,529
0
8,998
9,414
0
102,908
L
Cu Chulainn
FuManSquirrel
Cu Chulainn
25,432
4,770
0
13,361
30,634
30,691
0
9,166
21,329
0
104,754
W
Danzaburou
GrizzlyBearCarl
Danzaburou
11,143
3,708
0
4,441
19,610
8,690
7,295
3,601
15,885
0
106,093
W
Janus
Hickarõ
Janus
14,336
617
0
2,643
18,126
8,607
3,370
6,235
11,641
117,440
0
L
25,105
1,846
0
631
16,238
5,705
814
6,669
9,453
124,300
0
L
Anhur
15,782
9,717
0
12,912
27,558
10,421
0
11,593
15,813
0
101,822
L
Athena
Vokos
Athena
10,427
3,077
0
2,150
21,337
20,912
0
9,913
11,258
45,670
0
W
Chang'e
exparris
Chang'e
24,033
1,990
6,039
7,054
23,389
12,234
2,553
6,201
17,020
111,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,050
Gold Earned
66,078
715
Minions Killed
717
0
Camps Cleared
0
2,727,237
Distance Traveled
2,611,793
22
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
17,342
619
210
8
0
577,821
2
W
Horus
12,959
463
32
1
0
574,056
2
L
Awilix
13,232
473
149
5
0
548,419
10
L
Cu Chulainn
13,348
477
159
6
0
574,132
8
W
Danzaburou
16,251
580
169
6
0
468,865
7
W
Janus
15,230
544
182
7
0
543,818
1
L
Poseidon
14,398
514
234
8
0
503,108
7
L
Anhur
12,723
454
125
4
0
398,811
6
L
Athena
12,377
442
50
2
0
587,323
7
W
Chang'e
15,268
545
122
4
0
562,677
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role