Player Matchup

Osiris
Osiris
Gold III
P4TRON75
Osiris
Gold III
Level 147
God Stats
4W - 5L
1,604 SR
Queue Stats
243W - 257L
1,651 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,604 SR
1,651 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 45
1,486 SR
1,500 MMR
Hel
Hel
Bronze III
Arlley000
Hel
Bronze III
Level 45
God Stats
0W - 1L
1,486 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
P4TRON75
Osiris
20
4 / 3 / 0
12,857
857
14,328
21,190
16,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
He BoBaba YagaDanzaburouCupidApollo

VS

Bans
TsukuyomiSkadiAnubisUllrJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 0
11,275
752
12,397
16,418
15,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
3
4
Kills
3
3
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
Osiris
P4TRON75
Osiris
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,328
Damage
12,397
21,190
Taken
16,418
16,393
Mitigated
15,512
11,210
Healing
7,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,397
1,769
0
7,062
16,418
15,512
100
16
16,402
72,280
0
W
Osiris
P4TRON75
Osiris
14,328
7,071
0
11,210
21,190
16,393
2,233
11,875
8,656
71
108,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,857
Gold Earned
11,275
173
Minions Killed
123
0
Camps Cleared
0
317,422
Distance Traveled
256,949
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,275
752
123
8
0
256,949
1
W
Osiris
12,857
857
173
12
0
317,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role