Player Matchup

Khepri
Khepri
 
Khepri
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
OrcusRegis
Pele
Level 128
God Stats
20W - 16L
1,148 SR
Queue Stats
174W - 172L
1,464 Elo+
Party 1
Anubis
Anubis
Shrederatershan
Anubis
Level 119
God Stats
3W - 2L
1,500 SR
Queue Stats
332W - 348L
1,654 Elo+
Party 1
Artemis
Artemis
TanklessPerson
Artemis
Level 157
God Stats
7W - 2L
1,212 SR
Queue Stats
146W - 130L
1,657 Elo+
Party 1
Scylla
Scylla
Wpbc
Scylla
Level 7
God Stats
4W - 0L
1,720 SR
Queue Stats
51W - 9L
1,901 Elo+
Party 1
Team Averages
Level 108
1,416 SR
1,635 Elo+

VS

Team Averages
Level 62
1,499 SR
1,473 Elo+
Mercury
Mercury
Adark796
Mercury
Level 68
God Stats
5W - 12L
1,311 SR
Queue Stats
209W - 201L
1,431 Elo+
Solo
Cthulhu
Cthulhu
ChiefKeefGBE127
Cthulhu
Level 68
God Stats
6W - 6L
1,500 SR
Queue Stats
213W - 200L
1,460 Elo+
Solo
Danzaburou
Danzaburou
DarealSulfur
Danzaburou
Level 42
God Stats
6W - 7L
1,607 SR
Queue Stats
71W - 86L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
Goated Guns
Baron Samedi
Level 45
God Stats
8W - 6L
1,285 SR
Queue Stats
468W - 444L
1,535 Elo+
Solo
Osiris
Osiris
Nooby-Neeb
Osiris
Level 87
God Stats
3W - 3L
1,791 SR
Queue Stats
263W - 239L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
6 / 3 / 10
8,859
554
3,775
12,712
9,983
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 3 / 4
9,601
600
10,526
14,411
7,502
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
6 / 2 / 4
9,960
623
7,203
8,923
6,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
9 / 4 / 8
11,117
695
13,394
14,307
6,711
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
Wpbc
Scylla
18
12 / 0 / 10
11,357
710
16,963
9,685
3,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Adark796
Mercury
11
4 / 11 / 2
7,862
491
4,692
14,510
5,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 6 / 3
7,433
465
6,114
17,092
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Danzaburou
DarealSulfur
Danzaburou
13
2 / 10 / 2
8,107
507
6,288
13,852
3,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Goated Guns
Baron Samedi
11
1 / 5 / 3
6,881
430
6,347
9,858
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Osiris
Nooby-Neeb
Osiris
14
3 / 6 / 0
8,458
529
8,942
16,152
9,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
37
Kills
12
12
Deaths
38
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
6
3
10
3.67
L
Mercury
Adark796
Mercury
4
11
2
0.45
L
2
6
3
0.58
L
Danzaburou
DarealSulfur
Danzaburou
2
10
2
0.3
L
Baron Samedi
Goated Guns
Baron Samedi
1
5
3
0.5
L
Osiris
Nooby-Neeb
Osiris
3
6
0
0.5
W
4
3
4
2
W
6
2
4
4
W
9
4
8
3.25
W
Scylla
Wpbc
Scylla
12
0
10
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,861
Damage
32,383
60,038
Taken
71,464
33,790
Mitigated
28,654
24,061
Healing
14,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,775
320
264
3,104
12,712
9,983
1,000
2,433
10,279
23,541
0
L
Mercury
Adark796
Mercury
4,692
2,452
0
1,309
14,510
5,150
0
3,495
11,015
0
35,662
L
6,114
484
425
3,770
17,092
6,922
0
7,471
9,621
24,466
0
L
Danzaburou
DarealSulfur
Danzaburou
6,288
3,233
0
921
13,852
3,984
324
5,924
7,928
0
41,593
L
Baron Samedi
Goated Guns
Baron Samedi
6,347
451
1,076
1,401
9,858
3,393
0
6,545
3,313
28,663
0
L
Osiris
Nooby-Neeb
Osiris
8,942
2,323
0
5,790
16,152
9,205
742
4,506
11,646
0
54,448
W
10,526
1,989
0
5,476
14,411
7,502
0
2,373
12,038
0
59,535
W
7,203
217
0
4,642
8,923
6,047
561
2,359
6,564
61,236
0
W
13,394
7,827
0
6,456
14,307
6,711
200
3,143
11,164
0
68,154
W
Scylla
Wpbc
Scylla
16,963
2,455
0
4,119
9,685
3,547
4,038
2,153
7,532
83,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,894
Gold Earned
38,741
507
Minions Killed
293
0
Camps Cleared
0
1,450,890
Distance Traveled
1,395,887
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,859
554
33
2
0
319,676
3
L
Mercury
7,862
491
55
3
0
307,647
0
L
Cthulhu
7,433
465
41
3
0
276,730
1
L
Danzaburou
8,107
507
68
4
0
245,283
1
L
Baron Samedi
6,881
430
41
3
0
302,603
2
L
Osiris
8,458
529
88
6
0
263,624
3
W
Pele
9,601
600
112
7
0
272,208
0
W
Anubis
9,960
623
117
7
0
288,133
1
W
Artemis
11,117
695
95
6
0
262,818
2
W
Scylla
11,357
710
150
9
0
308,055
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role