Player Matchup

Merlin
Merlin
FizzyMentos
Merlin
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 14L
1,044 Elo+
Party 1
Cthulhu
Cthulhu
KomodoDr4gon
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
RymAn1st
Ymir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
cjlewizard
Danzaburou
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 12L
1,122 Elo+
Party 1
Neith
Neith
ΩmegaΩckie
Neith
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 17
1,500 SR
1,333 Elo+

VS

Team Averages
Level 22
1,505 SR
1,374 Elo+
Danzaburou
Danzaburou
Dospac93
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,131 Elo+
Solo
Chaac
Chaac
fortknoxfox
Chaac
Level 28
God Stats
5W - 10L
1,500 SR
Queue Stats
90W - 106L
1,326 Elo+
Solo
Bacchus
Bacchus
morcik2
Bacchus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 50L
1,513 Elo+
Solo
Medusa
Medusa
sctch
Medusa
Level 28
God Stats
19W - 9L
1,526 SR
Queue Stats
128W - 131L
1,400 Elo+
Solo
Ah Puch
Ah Puch
АнтиГомофоб
Ah Puch
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 2 / 14
9,909
991
12,598
6,564
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
KomodoDr4gon
Cthulhu
17
8 / 0 / 12
11,391
1,139
16,622
10,673
13,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
16
1 / 1 / 17
10,489
1,049
9,635
12,174
12,942
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
cjlewizard
Danzaburou
16
2 / 1 / 13
9,537
954
7,665
5,674
2,651
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
8 / 0 / 7
10,818
1,082
10,027
7,639
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

285

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dospac93
Danzaburou
15
0 / 7 / 3
9,138
914
7,747
13,215
5,588
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
1 / 4 / 2
9,177
918
7,404
13,750
12,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
morcik2
Bacchus
15
0 / 3 / 3
9,272
927
5,858
13,125
11,651
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Medusa
sctch
Medusa
15
2 / 7 / 0
9,403
940
8,344
14,087
5,535
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
1 / 0 / 2
9,461
946
9,696
7,119
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
21
Kills
4
4
Deaths
21
63
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Dospac93
Danzaburou
0
7
3
0.21
W
Merlin
2
2
14
4.5
W
Cthulhu
KomodoDr4gon
Cthulhu
8
0
12
14
W
Ymir
1
1
17
9.5
W
Danzaburou
cjlewizard
Danzaburou
2
1
13
8.5
L
1
4
2
0.5
L
Bacchus
morcik2
Bacchus
0
3
3
0.5
L
Medusa
sctch
Medusa
2
7
0
0.29
W
8
0
7
11.5
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,547
Damage
39,049
42,724
Taken
61,296
35,204
Mitigated
37,544
6,604
Healing
7,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Dospac93
Danzaburou
7,747
2,260
438
1,000
13,215
5,588
0
9,860
3,155
0
23,676
W
Merlin
12,598
647
725
474
6,564
2,969
0
2,091
4,423
38,391
0
W
Cthulhu
KomodoDr4gon
Cthulhu
16,622
521
1,005
615
10,673
13,231
0
4,189
6,234
26,016
0
W
Ymir
9,635
1,086
0
908
12,174
12,942
0
5,189
6,868
16,844
0
W
Danzaburou
cjlewizard
Danzaburou
7,665
3,195
0
328
5,674
2,651
0
1,675
3,974
0
18,040
L
7,404
444
0
2,440
13,750
12,177
0
7,885
5,663
0
16,438
L
Bacchus
morcik2
Bacchus
5,858
348
0
1,026
13,125
11,651
0
9,798
3,189
10,749
0
L
Medusa
sctch
Medusa
8,344
5,334
0
1,428
14,087
5,535
0
7,148
6,814
0
27,183
W
10,027
3,487
0
2,549
7,639
3,411
0
2,410
5,129
0
26,540
L
9,696
451
0
685
7,119
2,593
0
3,349
3,620
36,901
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,144
Gold Earned
46,451
216
Minions Killed
170
3
Camps Cleared
6
938,216
Distance Traveled
859,978
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,138
914
40
4
3
153,861
2
W
Merlin
9,909
991
75
8
1
173,328
0
W
Cthulhu
11,391
1,139
34
3
0
224,747
3
W
Ymir
10,489
1,049
18
2
1
193,851
2
W
Danzaburou
9,537
954
26
3
0
168,205
0
L
Chaac
9,177
918
18
2
1
173,553
0
L
Bacchus
9,272
927
14
1
0
199,023
0
L
Medusa
9,403
940
38
4
2
148,529
0
W
Neith
10,818
1,082
63
6
1
178,085
0
L
Ah Puch
9,461
946
60
6
0
185,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role