Player Matchup

Chaac
Chaac
Clungemastr_
Chaac
Level 12
God Stats
1W - 1L
1,572 SR
Queue Stats
4W - 3L
1,580 Elo+
Party 2
Thor
Thor
Luke_Smithzy
Thor
Level 57
God Stats
4W - 2L
1,915 SR
Queue Stats
9W - 6L
1,566 Elo+
Party 2
Sylvanus
Sylvanus
NiickThorpe
Sylvanus
Level 27
God Stats
3W - 0L
1,701 SR
Queue Stats
9W - 3L
1,566 Elo+
Party 2
Mercury
Mercury
VasalineTrail
Mercury
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 9L
1,609 Elo+
Party 2
Merlin
Merlin
lazyboy708
Merlin
Level 145
God Stats
2W - 5L
1,587 SR
Queue Stats
110W - 85L
1,613 Elo+
Party 2
Team Averages
Level 49
1,655 SR
1,587 Elo+

VS

Team Averages
Level 26
1,678 SR
1,623 Elo+
King Arthur
King Arthur
BoSs-LuNaTiiK
King Arthur
Level 25
God Stats
9W - 9L
1,579 SR
Queue Stats
55W - 44L
1,648 Elo+
Solo
Heimdallr
Heimdallr
SethOrTroII
Heimdallr
Level 55
God Stats
2W - 1L
1,911 SR
Queue Stats
92W - 67L
1,652 Elo+
Party 1
Erlang Shen
Erlang Shen
lorenzosnuf
Erlang Shen
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 59L
1,625 Elo+
Solo
Nu Wa
Nu Wa
ozzyflinn
Nu Wa
Level 21
God Stats
3W - 2L
1,902 SR
Queue Stats
25W - 13L
1,710 Elo+
Solo
Fenrir
Fenrir
wilinox
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 9 / 11
11,541
398
7,108
25,938
20,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
12 / 5 / 17
14,868
513
17,818
20,517
8,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
NiickThorpe
Sylvanus
18
8 / 4 / 28
14,507
500
12,678
27,654
38,908
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
20
22 / 4 / 13
18,203
628
41,448
22,677
19,345
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
lazyboy708
Merlin
20
14 / 3 / 11
16,990
586
32,287
26,681
13,139
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BoSs-LuNaTiiK
King Arthur
19
6 / 10 / 4
13,399
462
20,280
39,297
32,905
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heimdallr
SethOrTroII
Heimdallr
20
9 / 14 / 4
15,900
548
25,159
32,686
18,729
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Erlang Shen
lorenzosnuf
Erlang Shen
20
6 / 8 / 5
14,247
491
13,707
27,207
18,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
ozzyflinn
Nu Wa
19
2 / 10 / 4
12,577
434
13,939
24,468
13,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
wilinox
Fenrir
14
2 / 15 / 4
10,729
370
3,725
23,079
12,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
46
57
Kills
25
25
Deaths
57
80
Assists
21
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BoSs-LuNaTiiK
King Arthur
6
10
4
0.8
W
1
9
11
0.72
W
12
5
17
4.1
W
Sylvanus
NiickThorpe
Sylvanus
8
4
28
5.5
L
Heimdallr
SethOrTroII
Heimdallr
9
14
4
0.79
W
Mercury
22
4
13
7.13
W
Merlin
lazyboy708
Merlin
14
3
11
6.5
L
Erlang Shen
lorenzosnuf
Erlang Shen
6
8
5
1.06
L
Nu Wa
ozzyflinn
Nu Wa
2
10
4
0.4
L
Fenrir
wilinox
Fenrir
2
15
4
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,339
Damage
76,810
123,467
Taken
146,737
101,103
Mitigated
96,269
35,055
Healing
21,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BoSs-LuNaTiiK
King Arthur
20,280
1,021
0
8,558
39,297
32,905
0
12,733
26,315
0
96,942
W
7,108
897
0
1,763
25,938
20,909
874
2,962
22,508
0
29,239
W
17,818
3,150
0
3,410
20,517
8,802
481
2,359
18,158
0
57,577
W
Sylvanus
NiickThorpe
Sylvanus
12,678
2,826
7,814
8,714
27,654
38,908
1,314
3,362
24,292
35,625
0
L
Heimdallr
SethOrTroII
Heimdallr
25,159
14,906
0
6,051
32,686
18,729
114
6,563
25,997
0
129,054
W
Mercury
41,448
31,053
0
1,489
22,677
19,345
3,646
1,604
21,073
0
146,575
W
Merlin
lazyboy708
Merlin
32,287
2,312
0
11,865
26,681
13,139
2,714
3,652
21,479
182,988
0
L
Erlang Shen
lorenzosnuf
Erlang Shen
13,707
6,117
0
4,342
27,207
18,447
19
8,916
18,118
0
90,750
L
Nu Wa
ozzyflinn
Nu Wa
13,939
3,197
0
1,991
24,468
13,786
60
9,547
14,522
72,554
0
L
Fenrir
wilinox
Fenrir
3,725
812
0
325
23,079
12,402
0
6,151
16,820
0
18,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,109
Gold Earned
66,852
575
Minions Killed
555
0
Camps Cleared
0
2,612,109
Distance Traveled
2,373,219
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
13,399
462
163
6
0
468,732
0
W
Chaac
11,541
398
42
1
0
454,902
1
W
Thor
14,868
513
84
3
0
573,100
1
W
Sylvanus
14,507
500
31
1
0
467,682
0
L
Heimdallr
15,900
548
125
4
0
434,407
3
W
Mercury
18,203
628
175
6
0
611,332
1
W
Merlin
16,990
586
243
8
0
505,093
0
L
Erlang Shen
14,247
491
138
5
0
505,469
2
L
Nu Wa
12,577
434
104
4
0
415,290
0
L
Fenrir
10,729
370
25
1
0
549,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role