Player Matchup

Horus
Horus
Freitas 1612
Horus
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
205W - 220L
1,650 Elo+
Party 1
Merlin
Merlin
Paulo19942168
Merlin
Level 7
God Stats
0W - 1L
1,250 SR
Queue Stats
2W - 4L
1,446 Elo+
Solo
Pele
Pele
PeterFraz
Pele
Level 26
God Stats
3W - 3L
1,559 SR
Queue Stats
190W - 210L
1,554 Elo+
Party 1
Ymir
Ymir
XRiku4lifeX
Ymir
Level 29
God Stats
34W - 39L
1,500 SR
Queue Stats
867W - 913L
1,657 Elo+
Solo
Artemis
Artemis
jjpeaches2
Artemis
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 69L
1,684 Elo+
Solo
Team Averages
Level 18
1,462 SR
1,598 Elo+

VS

Team Averages
Level 20
1,512 SR
1,540 Elo+
Fenrir
Fenrir
FillHerGuts
Fenrir
Level 26
God Stats
8W - 12L
1,652 SR
Queue Stats
40W - 39L
1,580 Elo+
Solo
Cu Chulainn
Cu Chulainn
HollaN4AswallowN
Cu Chulainn
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,424 Elo+
Solo
Camazotz
Camazotz
SchaefferD12
Camazotz
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,694 Elo+
Solo
Merlin
Merlin
SoCloseToPlat
Merlin
Level 27
God Stats
3W - 4L
1,297 SR
Queue Stats
31W - 36L
1,477 Elo+
Solo
Jing Wei
Jing Wei
imonthatkush
Jing Wei
Level 30
God Stats
3W - 1L
1,613 SR
Queue Stats
29W - 32L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
6,954
435
1,413
11,559
5,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

5
1 / 4 / 1
5,383
336
1,243
2,990
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
11
2 / 7 / 3
6,362
398
6,597
12,366
3,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

16
5 / 1 / 2
9,094
568
8,082
11,788
6,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
jjpeaches2
Artemis
12
4 / 5 / 1
7,470
467
6,514
9,401
4,091
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 1 / 3
9,043
565
4,358
11,258
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cu Chulainn
HollaN4AswallowN
Cu Chulainn
13
4 / 2 / 6
8,059
504
6,908
7,461
5,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Camazotz
SchaefferD12
Camazotz
11
1 / 5 / 1
6,943
434
2,539
8,358
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

13
3 / 2 / 5
8,256
516
6,979
5,031
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
imonthatkush
Jing Wei
14
6 / 2 / 5
8,752
547
11,126
9,185
2,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
12
Kills
17
18
Deaths
12
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
1
3
4.5
L
0
1
4
2
W
Cu Chulainn
HollaN4AswallowN
Cu Chulainn
4
2
6
3.5
L
1
4
1
0.38
L
Pele
2
7
3
0.5
W
Camazotz
SchaefferD12
Camazotz
1
5
1
0.3
W
3
2
5
2.75
L
5
1
2
6
W
Jing Wei
imonthatkush
Jing Wei
6
2
5
4.25
L
Artemis
jjpeaches2
Artemis
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,849
Damage
31,910
48,104
Taken
41,293
20,701
Mitigated
16,590
12,133
Healing
12,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
4,358
1,444
0
4,583
11,258
4,360
1,222
3,190
8,068
0
70,214
L
1,413
1,360
3,265
5,890
11,559
5,958
23
2,002
9,557
0
13,174
W
Cu Chulainn
HollaN4AswallowN
Cu Chulainn
6,908
1,751
111
627
7,461
5,311
352
2,007
5,454
4,367
25,164
L
1,243
125
0
0
2,990
639
378
38
2,952
7,195
0
L
Pele
6,597
858
0
1,022
12,366
3,893
31
2,407
9,959
0
32,019
W
Camazotz
SchaefferD12
Camazotz
2,539
430
0
1,709
8,358
2,394
126
2,436
5,922
0
22,325
W
6,979
178
0
911
5,031
1,634
51
430
4,601
47,512
0
L
8,082
1,014
0
862
11,788
6,120
52
1,967
9,821
63,486
0
W
Jing Wei
imonthatkush
Jing Wei
11,126
7,897
0
4,678
9,185
2,891
0
1,262
7,923
0
46,355
L
Artemis
jjpeaches2
Artemis
6,514
3,049
0
1,094
9,401
4,091
874
1,758
7,643
0
26,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,263
Gold Earned
41,053
249
Minions Killed
401
0
Camps Cleared
0
1,321,130
Distance Traveled
1,541,617
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,043
565
139
9
0
336,923
2
L
Horus
6,954
435
24
2
0
342,076
1
W
Cu Chulainn
8,059
504
44
3
0
252,238
0
L
Merlin
5,383
336
16
1
0
116,679
0
L
Pele
6,362
398
45
3
0
270,000
1
W
Camazotz
6,943
434
44
3
0
322,607
4
W
Merlin
8,256
516
84
5
0
299,282
1
L
Ymir
9,094
568
117
7
0
324,075
0
W
Jing Wei
8,752
547
90
6
0
330,567
1
L
Artemis
7,470
467
47
3
0
268,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role