Player Matchup

Zhong Kui
Zhong Kui
Gold II
JackJonees
Zhong Kui
Gold II
Level 127
God Stats
10W - 8L
1,500 SR
Queue Stats
364W - 369L
1,578 MMR
Solo
Ullr
Ullr
Bronze III
Onny_s
Ullr
Bronze III
Level 149
God Stats
2W - 1L
1,485 SR
Queue Stats
101W - 94L
1,458 MMR
Party 2
Nemesis
Nemesis
Gold I
Preciced
Nemesis
Gold I
Level 113
God Stats
38W - 24L
1,765 SR
Queue Stats
164W - 145L
1,685 MMR
Party 2
Ra
Ra
Gold IV
UnglaublichLaser
Ra
Gold IV
Level 111
God Stats
3W - 6L
1,344 SR
Queue Stats
128W - 138L
1,590 MMR
Solo
Tyr
Tyr
Gold I
nKrazys
Tyr
Gold I
Level 69
God Stats
15W - 13L
1,626 SR
Queue Stats
70W - 66L
1,572 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,544 SR
1,577 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,635 SR
1,582 MMR
Tsukuyomi
Tsukuyomi
Gold IV
Altayr_snake
Tsukuyomi
Gold IV
Level 89
God Stats
11W - 11L
1,674 SR
Queue Stats
233W - 234L
1,633 MMR
Party 1
Poseidon
Poseidon
Gold I
Dario_CTR
Poseidon
Gold I
Level 159
God Stats
9W - 8L
1,500 SR
Queue Stats
197W - 193L
1,628 MMR
Solo
Apollo
Apollo
Gold III
DarrenReid3
Apollo
Gold III
Level 127
God Stats
12W - 16L
1,751 SR
Queue Stats
135W - 129L
1,632 MMR
Party 3
Ymir
Ymir
Silver II
KaRmaTaG705-tglx
Ymir
Silver II
Level 46
God Stats
34W - 32L
1,493 SR
Queue Stats
258W - 258L
1,509 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
O19R
Sun Wukong
Gold III
Level 122
God Stats
3W - 2L
1,756 SR
Queue Stats
227W - 212L
1,510 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
JackJonees
Zhong Kui
20
4 / 2 / 18
14,366
532
15,789
19,539
24,626
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ullr
Onny_s
Ullr
20
4 / 4 / 8
16,287
603
10,668
18,817
8,412
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
Preciced
Nemesis
20
17 / 1 / 11
18,081
670
20,018
22,610
15,091
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
4 / 2 / 15
15,589
577
13,748
17,863
10,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
20
3 / 0 / 7
17,040
631
13,614
22,493
24,566
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
SetArachneNu WaCthulhuDanzaburou

VS

Bans
King ArthurKumbhakarnaCu ChulainnYemojaErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Altayr_snake
Tsukuyomi
18
4 / 11 / 3
11,853
439
17,466
22,066
8,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Poseidon
Dario_CTR
Poseidon
20
1 / 4 / 4
13,358
495
16,286
13,399
5,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Apollo
19
3 / 9 / 5
12,625
468
12,753
25,621
11,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 6 / 5
10,165
376
7,350
21,053
22,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
O19R
Sun Wukong
20
1 / 3 / 1
13,089
485
12,648
19,411
21,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
27
32
Kills
9
9
Deaths
33
59
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Altayr_snake
Tsukuyomi
4
11
3
0.5
L
Poseidon
Dario_CTR
Poseidon
1
4
4
0.75
L
Apollo
3
9
5
0.61
W
Zhong Kui
JackJonees
Zhong Kui
4
2
18
6.5
L
0
6
5
0.42
L
Sun Wukong
O19R
Sun Wukong
1
3
1
0.5
W
Ullr
Onny_s
Ullr
4
4
8
2
W
Nemesis
Preciced
Nemesis
17
1
11
22.5
W
4
2
15
5.75
W
Tyr
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,837
Damage
66,503
101,322
Taken
101,550
83,135
Mitigated
70,029
45,525
Healing
26,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Altayr_snake
Tsukuyomi
17,466
2,851
0
4,978
22,066
8,816
365
5,287
16,526
0
102,202
L
Poseidon
Dario_CTR
Poseidon
16,286
1,390
0
3,795
13,399
5,234
576
3,340
9,899
135,498
0
L
Apollo
12,753
7,493
0
7,558
25,621
11,808
53
6,689
18,440
0
86,198
W
Zhong Kui
JackJonees
Zhong Kui
15,789
1,621
178
6,350
19,539
24,626
2,010
4,083
15,406
78,720
0
L
7,350
620
451
3,188
21,053
22,447
0
8,261
11,668
33,568
0
L
Sun Wukong
O19R
Sun Wukong
12,648
2,256
0
6,993
19,411
21,724
1,765
4,091
14,660
382
104,176
W
Ullr
Onny_s
Ullr
10,668
5,334
0
7,617
18,817
8,412
6,918
4,257
14,560
0
129,001
W
Nemesis
Preciced
Nemesis
20,018
11,028
0
4,670
22,610
15,091
1,424
5,351
17,209
0
175,587
W
13,748
2,183
6,258
9,096
17,863
10,440
1,827
5,756
12,057
114,643
0
W
Tyr
13,614
2,849
0
11,356
22,493
24,566
1,933
4,545
17,296
0
122,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,363
Gold Earned
61,090
909
Minions Killed
802
0
Camps Cleared
0
2,653,604
Distance Traveled
2,442,839
33
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
11,853
439
135
5
0
502,813
2
L
Poseidon
13,358
495
254
9
0
526,641
2
L
Apollo
12,625
468
161
6
0
427,282
6
W
Zhong Kui
14,366
532
83
3
0
465,548
4
L
Ymir
10,165
376
38
1
0
504,110
8
L
Sun Wukong
13,089
485
214
8
0
481,993
3
W
Ullr
16,287
603
203
8
0
455,144
2
W
Nemesis
18,081
670
174
6
0
607,912
11
W
Ra
15,589
577
209
8
0
523,233
6
W
Tyr
17,040
631
240
9
0
601,767
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role