Player Matchup

Vamana
Vamana
KanShiKa
Vamana
Level 27
God Stats
1W - 2L
1,534 SR
Queue Stats
16W - 26L
1,357 Elo+
Solo
Nemesis
Nemesis
SW-Shadow_Wolf
Nemesis
Level 27
God Stats
2W - 2L
1,766 SR
Queue Stats
16W - 20L
1,689 Elo+
Solo
Ymir
Ymir
bobgw
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nu Wa
Nu Wa
cats1234
Nu Wa
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 18L
1,464 Elo+
Solo
King Arthur
King Arthur
pressfknf6
King Arthur
Level 18
God Stats
6W - 11L
1,643 SR
Queue Stats
45W - 52L
1,790 Elo+
Solo
Team Averages
Level 17
1,589 SR
1,560 Elo+

VS

Team Averages
Level 21
1,541 SR
1,515 Elo+
Chiron
Chiron
DARKDEMONZELTA
Chiron
Level 16
God Stats
4W - 4L
1,348 SR
Queue Stats
6W - 8L
1,457 Elo+
Solo
Cernunnos
Cernunnos
MasterSevrin
Cernunnos
Level 15
God Stats
31W - 19L
1,751 SR
Queue Stats
88W - 78L
1,649 Elo+
Solo
Thanatos
Thanatos
Ruqpa
Thanatos
Level 27
God Stats
28W - 11L
1,735 SR
Queue Stats
52W - 38L
1,523 Elo+
Solo
Nox
Nox
SypherBane
Nox
Level 22
God Stats
21W - 17L
1,553 SR
Queue Stats
91W - 98L
1,488 Elo+
Solo
Cthulhu
Cthulhu
玛卡巴卡鸭
Cthulhu
Level 25
God Stats
5W - 8L
1,319 SR
Queue Stats
88W - 96L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
KanShiKa
Vamana
7
0 / 3 / 0
3,682
460
2,530
4,881
2,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

5
0 / 5 / 0
3,845
481
2,933
6,420
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
bobgw
Ymir
5
0 / 5 / 0
3,907
488
422
7,289
2,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
cats1234
Nu Wa
5
0 / 4 / 0
3,774
472
2,579
3,569
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
pressfknf6
King Arthur
4
0 / 5 / 0
3,635
454
3,782
8,240
2,015
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 10
5,402
675
4,161
4,254
1,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
MasterSevrin
Cernunnos
9
7 / 0 / 9
5,796
725
8,116
3,200
1,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Ruqpa
Thanatos
9
7 / 0 / 6
5,812
727
3,496
7,873
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 0 / 7
5,149
644
3,532
2,585
846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
3 / 0 / 6
5,224
653
3,256
3,603
1,862
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
60
0
Kills
22
22
Deaths
0
0
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
Vamana
KanShiKa
Vamana
0
3
0
0
W
Cernunnos
MasterSevrin
Cernunnos
7
0
9
11.5
W
Thanatos
Ruqpa
Thanatos
7
0
6
10
L
0
5
0
0
W
1
0
7
4.5
L
Ymir
bobgw
Ymir
0
5
0
0
L
Nu Wa
cats1234
Nu Wa
0
4
0
0
L
King Arthur
pressfknf6
King Arthur
0
5
0
0
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,246
Damage
22,561
30,399
Taken
21,515
9,263
Mitigated
7,872
3,997
Healing
14,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,161
2,797
492
3,173
4,254
1,246
1,176
697
3,482
0
22,963
L
Vamana
KanShiKa
Vamana
2,530
1,220
0
1,085
4,881
2,264
0
706
4,175
0
10,680
W
Cernunnos
MasterSevrin
Cernunnos
8,116
5,223
0
1,098
3,200
1,542
1,077
250
2,884
0
26,430
W
Thanatos
Ruqpa
Thanatos
3,496
697
0
7,688
7,873
2,376
0
493
7,380
90
20,281
L
2,933
753
0
1,774
6,420
1,649
0
2,064
4,356
0
11,866
W
3,532
56
0
573
2,585
846
746
962
1,623
20,776
0
L
Ymir
bobgw
Ymir
422
0
0
288
7,289
2,556
0
1,354
5,935
3,787
0
L
Nu Wa
cats1234
Nu Wa
2,579
408
0
0
3,569
779
0
1,188
2,381
11,408
0
L
King Arthur
pressfknf6
King Arthur
3,782
342
0
850
8,240
2,015
0
1,476
6,764
0
12,461
W
3,256
177
83
1,049
3,603
1,862
256
599
2,929
8,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,843
Gold Earned
27,383
88
Minions Killed
182
0
Camps Cleared
0
818,073
Distance Traveled
767,062
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,402
675
34
4
0
125,363
1
L
Vamana
3,682
460
12
2
0
171,465
0
W
Cernunnos
5,796
725
38
5
0
149,266
0
W
Thanatos
5,812
727
50
6
0
175,974
0
L
Nemesis
3,845
481
31
4
0
150,479
1
W
Nox
5,149
644
52
7
0
146,278
0
L
Ymir
3,907
488
12
2
0
169,181
0
L
Nu Wa
3,774
472
16
2
0
143,597
1
L
King Arthur
3,635
454
17
2
0
183,351
2
W
Cthulhu
5,224
653
8
1
0
170,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role