Player Matchup

Artemis
Artemis
JuicyCox
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,763 Elo+
Solo
Bakasura
Bakasura
Kehityskeisari
Bakasura
Level 18
God Stats
5W - 2L
1,660 SR
Queue Stats
30W - 30L
1,467 Elo+
Party 1
Amaterasu
Amaterasu
KleinerBauer
Amaterasu
Level 8
God Stats
2W - 4L
1,710 SR
Queue Stats
107W - 89L
1,655 Elo+
Solo
Cerberus
Cerberus
OdensVelho
Cerberus
Level 17
God Stats
8W - 6L
1,473 SR
Queue Stats
24W - 21L
1,523 Elo+
Party 1
Anubis
Anubis
SlayerKiffke
Anubis
Level 3
God Stats
7W - 2L
1,728 SR
Queue Stats
8W - 3L
1,911 Elo+
Solo
Team Averages
Level 10
1,614 SR
1,664 Elo+

VS

Team Averages
Level 23
1,694 SR
1,534 Elo+
Danzaburou
Danzaburou
Crazy0c
Danzaburou
Level 26
God Stats
3W - 1L
1,804 SR
Queue Stats
58W - 69L
1,580 Elo+
Solo
Osiris
Osiris
OLYAZKA
Osiris
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,346 Elo+
Solo
Yemoja
Yemoja
OnlyIcaunais
Yemoja
Level 29
God Stats
4W - 1L
1,923 SR
Queue Stats
46W - 25L
1,708 Elo+
Solo
Kukulkan
Kukulkan
WMangleFox
Kukulkan
Level 25
God Stats
13W - 8L
1,648 SR
Queue Stats
38W - 40L
1,493 Elo+
Solo
Nemesis
Nemesis
akkettsy
Nemesis
Level 26
God Stats
20W - 18L
1,592 SR
Queue Stats
94W - 98L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JuicyCox
Artemis
16
8 / 4 / 8
10,787
599
14,256
9,965
4,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bakasura
18
6 / 3 / 1
11,271
626
6,759
11,924
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
KleinerBauer
Amaterasu
17
13 / 1 / 7
11,648
647
15,896
18,376
13,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
OdensVelho
Cerberus
14
0 / 2 / 11
8,603
478
4,759
9,933
6,532
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anubis
17
6 / 2 / 7
11,071
615
10,083
10,133
5,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crazy0c
Danzaburou
13
2 / 7 / 2
8,820
490
6,136
12,694
3,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
OLYAZKA
Osiris
11
1 / 12 / 1
7,332
407
5,775
19,153
11,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
4 / 3 / 4
9,009
501
7,337
10,043
5,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
WMangleFox
Kukulkan
11
1 / 6 / 0
7,296
405
5,236
10,834
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
akkettsy
Nemesis
14
3 / 5 / 1
8,609
478
6,104
14,272
4,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
19
33
Kills
11
12
Deaths
33
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Crazy0c
Danzaburou
2
7
2
0.43
W
Artemis
JuicyCox
Artemis
8
4
8
3
W
Bakasura
6
3
1
2.17
W
Amaterasu
KleinerBauer
Amaterasu
13
1
7
16.5
L
Osiris
OLYAZKA
Osiris
1
12
1
0.13
W
Cerberus
OdensVelho
Cerberus
0
2
11
2.75
L
Yemoja
4
3
4
2
W
Anubis
6
2
7
4.75
L
Kukulkan
WMangleFox
Kukulkan
1
6
0
0.17
L
Nemesis
akkettsy
Nemesis
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,753
Damage
30,588
60,331
Taken
66,996
35,924
Mitigated
28,421
28,507
Healing
13,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Crazy0c
Danzaburou
6,136
3,714
0
2,137
12,694
3,374
1,203
1,791
10,903
0
52,545
W
Artemis
JuicyCox
Artemis
14,256
9,765
0
1,533
9,965
4,396
2,867
2,200
7,740
0
68,608
W
Bakasura
6,759
4,412
0
5,403
11,924
6,641
2,208
1,884
10,018
0
70,906
W
Amaterasu
KleinerBauer
Amaterasu
15,896
9,801
0
6,793
18,376
13,101
585
4,735
13,307
0
69,906
L
Osiris
OLYAZKA
Osiris
5,775
1,872
0
2,244
19,153
11,730
303
1,079
17,986
904
22,288
W
Cerberus
OdensVelho
Cerberus
4,759
372
2,229
5,359
9,933
6,532
971
3,123
6,710
29,091
0
L
Yemoja
7,337
1,700
1,148
2,097
10,043
5,671
264
4,235
5,808
25,388
0
W
Anubis
10,083
96
645
6,545
10,133
5,254
2,248
4,856
5,277
71,394
0
L
Kukulkan
WMangleFox
Kukulkan
5,236
730
195
615
10,834
3,066
286
5,609
5,225
37,706
0
L
Nemesis
akkettsy
Nemesis
6,104
2,318
0
4,626
14,272
4,580
0
2,128
11,247
0
55,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,380
Gold Earned
41,066
551
Minions Killed
362
0
Camps Cleared
0
1,731,210
Distance Traveled
1,579,859
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,820
490
110
6
0
290,199
2
W
Artemis
10,787
599
92
5
0
286,256
3
W
Bakasura
11,271
626
141
8
0
378,766
5
W
Amaterasu
11,648
647
115
6
0
372,361
1
L
Osiris
7,332
407
45
3
0
303,310
5
W
Cerberus
8,603
478
84
5
0
371,242
2
L
Yemoja
9,009
501
33
2
0
324,112
6
W
Anubis
11,071
615
119
7
0
322,585
0
L
Kukulkan
7,296
405
73
4
0
292,152
5
L
Nemesis
8,609
478
101
6
0
370,086
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role