Player Matchup

Ne Zha
Ne Zha
Akwuaa
Ne Zha
Level 28
God Stats
2W - 2L
1,760 SR
Queue Stats
136W - 115L
1,490 Elo+
Solo
Chaac
Chaac
AlbinoMason
Chaac
Level 18
God Stats
2W - 5L
1,500 SR
Queue Stats
57W - 60L
1,498 Elo+
Solo
Yemoja
Yemoja
DeathFisst
Yemoja
Level 62
God Stats
12W - 16L
1,649 SR
Queue Stats
308W - 283L
1,522 Elo+
Party 1
Anhur
Anhur
EichiRasiertEuch
Anhur
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 29L
1,580 Elo+
Party 1
Scylla
Scylla
lorenzosnuf
Scylla
Level 27
God Stats
4W - 2L
1,898 SR
Queue Stats
69W - 59L
1,678 Elo+
Solo
Team Averages
Level 28
1,661 SR
1,553 Elo+

VS

Team Averages
Level 23
1,542 SR
1,507 Elo+
Neith
Neith
Chriistian_mdc
Neith
Level 5
God Stats
5W - 8L
1,500 SR
Queue Stats
93W - 116L
1,238 Elo+
Solo
Kukulkan
Kukulkan
Gr4and_MasterP
Kukulkan
Level 29
God Stats
3W - 4L
1,422 SR
Queue Stats
104W - 107L
1,517 Elo+
Solo
Ymir
Ymir
ScorpionKing2710
Ymir
Level 25
God Stats
3W - 1L
1,676 SR
Queue Stats
17W - 10L
1,551 Elo+
Solo
Izanami
Izanami
SpecimenPrime
Izanami
Level 29
God Stats
5W - 0L
1,877 SR
Queue Stats
19W - 4L
1,780 Elo+
Solo
Nemesis
Nemesis
littlespooderman
Nemesis
Level 29
God Stats
3W - 3L
1,237 SR
Queue Stats
77W - 96L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Akwuaa
Ne Zha
20
7 / 6 / 4
13,120
469
18,010
25,251
13,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 0 / 1
10,316
368
6,857
9,860
8,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
DeathFisst
Yemoja
19
1 / 2 / 1
12,300
439
7,834
18,474
22,733
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
4 / 1 / 4
12,531
448
11,647
24,538
10,653
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
20
4 / 4 / 5
13,276
474
13,266
15,126
6,180
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 9 / 3
12,798
457
2,882
12,096
3,883
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Kukulkan
20
3 / 3 / 4
14,810
529
15,919
12,492
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
0 / 2 / 5
12,135
433
6,000
19,562
20,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
20
10 / 2 / 0
19,568
699
32,820
27,666
12,303
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

19
0 / 4 / 8
12,976
463
3,713
17,196
9,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
33
20
Kills
13
13
Deaths
20
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Akwuaa
Ne Zha
7
6
4
1.5
L
4
0
1
4.5
W
0
9
3
0.17
L
Yemoja
DeathFisst
Yemoja
1
2
1
0.75
L
4
1
4
6
W
Kukulkan
3
3
4
1.67
W
0
2
5
1.25
W
Izanami
10
2
0
5
W
0
4
8
1
L
Scylla
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,614
Damage
61,334
93,249
Taken
89,012
60,868
Mitigated
51,673
33,024
Healing
30,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Akwuaa
Ne Zha
18,010
9,462
0
7,916
25,251
13,108
623
4,358
20,719
0
113,458
L
6,857
729
0
5,731
9,860
8,194
0
4,073
5,747
0
35,613
W
2,882
1,129
0
339
12,096
3,883
1,665
4,119
7,692
0
34,376
L
Yemoja
DeathFisst
Yemoja
7,834
363
759
4,596
18,474
22,733
308
2,419
15,943
56,830
0
L
11,647
5,370
0
11,166
24,538
10,653
954
5,767
18,579
0
101,883
W
Kukulkan
15,919
383
0
3,022
12,492
5,199
2,262
2,659
9,753
99,114
0
W
6,000
1,147
0
3,861
19,562
20,537
521
4,359
14,721
43,116
0
W
Izanami
32,820
24,370
0
19,294
27,666
12,303
8,687
5,526
22,072
0
220,489
W
3,713
1,128
0
3,923
17,196
9,751
412
5,649
11,427
0
77,785
L
Scylla
13,266
1,368
0
2,856
15,126
6,180
894
4,564
10,342
90,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,543
Gold Earned
72,287
689
Minions Killed
726
0
Camps Cleared
0
2,334,200
Distance Traveled
2,448,542
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
13,120
469
174
6
0
545,433
2
L
Chaac
10,316
368
83
3
0
272,669
4
W
Neith
12,798
457
62
2
0
345,538
2
L
Yemoja
12,300
439
84
3
0
494,677
9
L
Anhur
12,531
448
158
6
0
547,096
0
W
Kukulkan
14,810
529
171
6
0
539,379
1
W
Ymir
12,135
433
82
3
0
486,190
6
W
Izanami
19,568
699
306
11
0
547,410
7
W
Nemesis
12,976
463
105
4
0
530,025
8
L
Scylla
13,276
474
190
7
0
474,325
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role