Player Matchup

Cabrakan
Cabrakan
Caratractor
Cabrakan
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
542W - 538L
1,568 Elo+
Party 1
Neith
Neith
Caratrava
Neith
Level 16
God Stats
27W - 28L
1,625 SR
Queue Stats
31W - 35L
1,537 Elo+
Party 1
Fenrir
Fenrir
Krey1st
Fenrir
Level 18
God Stats
47W - 40L
1,547 SR
Queue Stats
49W - 46L
1,569 Elo+
Party 1
Khepri
Khepri
NeithIsNotAshe
Khepri
Level 9
God Stats
5W - 1L
1,500 SR
Queue Stats
20W - 11L
1,651 Elo+
Party 1
Janus
Janus
TrollingIsLife
Janus
Level 8
God Stats
4W - 2L
1,307 SR
Queue Stats
22W - 14L
1,561 Elo+
Solo
Team Averages
Level 39
1,496 SR
1,577 Elo+

VS

Team Averages
Level 12
1,510 SR
1,512 Elo+
Zeus
Zeus
ANoNyMuLL99
Zeus
Level 29
God Stats
2W - 1L
1,749 SR
Queue Stats
62W - 56L
1,658 Elo+
Party 2
Yemoja
Yemoja
Brombeerstern
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,534 Elo+
Solo
Bellona
Bellona
FiRiii
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,167 Elo+
Party 3
Sol
Sol
Lemоra
Sol
Level 6
God Stats
0W - 2L
1,322 SR
Queue Stats
5W - 5L
1,460 Elo+
Party 3
Danzaburou
Danzaburou
PatyCr7
Danzaburou
Level 18
God Stats
1W - 5L
1,480 SR
Queue Stats
43W - 39L
1,741 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Caratractor
Cabrakan
14
7 / 1 / 12
9,034
1,291
7,710
8,312
6,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Caratrava
Neith
15
7 / 0 / 13
9,145
1,306
8,052
6,785
2,730
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Krey1st
Fenrir
14
8 / 1 / 10
8,601
1,229
7,728
10,016
4,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 1 / 15
8,355
1,194
4,451
6,083
5,309
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 0 / 19
9,065
1,295
13,757
4,908
2,129
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

339

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 2
7,238
1,034
11,131
3,914
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 4 / 2
7,217
1,031
282
7,063
4,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bellona
FiRiii
Bellona
13
0 / 12 / 3
6,990
999
3,175
16,346
11,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
13
1 / 5 / 2
7,392
1,056
12,796
13,352
4,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
PatyCr7
Danzaburou
12
1 / 4 / 2
7,273
1,039
4,930
7,798
2,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
14
27
Kills
3
3
Deaths
27
69
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
L
0
4
2
0.25
W
Cabrakan
Caratractor
Cabrakan
7
1
12
13
W
Neith
Caratrava
Neith
7
0
13
13.5
L
Bellona
FiRiii
Bellona
0
12
3
0.13
W
Fenrir
Krey1st
Fenrir
8
1
10
13
L
Sol
1
5
2
0.4
W
1
1
15
8.5
L
Danzaburou
PatyCr7
Danzaburou
1
4
2
0.5
W
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,698
Damage
32,314
36,104
Taken
48,473
21,861
Mitigated
24,816
3,134
Healing
4,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,131
1,685
0
0
3,914
1,249
0
1,884
1,960
27,367
0
L
282
122
255
537
7,063
4,761
0
3,133
3,880
5,948
0
W
Cabrakan
Caratractor
Cabrakan
7,710
892
0
352
8,312
6,738
0
5,411
2,785
17,089
0
W
Neith
Caratrava
Neith
8,052
2,639
0
1,289
6,785
2,730
0
5,918
867
0
22,097
L
Bellona
FiRiii
Bellona
3,175
578
0
297
16,346
11,898
0
9,337
6,771
359
12,021
W
Fenrir
Krey1st
Fenrir
7,728
1,101
0
70
10,016
4,955
0
6,023
3,918
0
14,835
L
Sol
12,796
2,983
0
3,413
13,352
4,213
0
6,758
6,476
30,910
0
W
4,451
0
0
584
6,083
5,309
0
3,951
2,032
11,108
0
L
Danzaburou
PatyCr7
Danzaburou
4,930
1,227
0
216
7,798
2,695
0
4,276
3,468
0
11,813
W
13,757
1,102
0
839
4,908
2,129
0
3,251
1,607
35,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,200
Gold Earned
36,110
146
Minions Killed
117
7
Camps Cleared
3
758,558
Distance Traveled
576,307
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,238
1,034
32
5
0
115,158
0
L
Yemoja
7,217
1,031
14
2
0
62,905
3
W
Cabrakan
9,034
1,291
20
3
3
140,856
2
W
Neith
9,145
1,306
27
4
1
146,711
1
L
Bellona
6,990
999
25
4
0
120,550
1
W
Fenrir
8,601
1,229
18
3
2
174,300
0
L
Sol
7,392
1,056
35
5
1
140,959
1
W
Khepri
8,355
1,194
16
2
0
147,716
0
L
Danzaburou
7,273
1,039
11
2
2
136,735
3
W
Janus
9,065
1,295
65
9
1
148,975
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role