Player Matchup

Rama
Rama
Platinum III
DWHallLiu
Rama
Platinum III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 60L
1,826 MMR
Solo
Scylla
Scylla
Platinum II
T4n0
Scylla
Platinum II
Level 160
God Stats
4W - 1L
1,970 SR
Queue Stats
77W - 66L
1,958 MMR
Solo
Artio
Artio
Gold II
TheGoldenNick
Artio
Gold II
Level 156
God Stats
10W - 8L
1,789 SR
Queue Stats
163W - 129L
1,867 MMR
Solo
Mercury
Mercury
Platinum IV
hof11
Mercury
Platinum IV
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 96L
1,833 MMR
Solo
Guan Yu
Guan Yu
Platinum IV
slûg
Guan Yu
Platinum IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,652 SR
1,797 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,484 SR
1,624 MMR
Chang'e
Chang'e
Platinum I
Danostratos
Chang'e
Platinum I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Izanami
Izanami
Platinum III
FluffHerStuff1
Izanami
Platinum III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yemoja
Yemoja
Gold I
Hound
Yemoja
Gold I
Level 154
God Stats
2W - 1L
1,198 SR
Queue Stats
14W - 15L
1,842 MMR
Solo
Hercules
Hercules
Platinum IV
jonoma01
Hercules
Platinum IV
Level 66
God Stats
1W - 1L
1,723 SR
Queue Stats
158W - 142L
1,777 MMR
Solo
Awilix
Awilix
Platinum V
逗比的熊
Awilix
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
18
2 / 4 / 3
10,796
491
17,955
16,620
6,374
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
T4n0
Scylla
12
0 / 1 / 6
8,726
397
4,943
4,807
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 2 / 4
11,402
518
17,883
28,279
30,985
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
hof11
Mercury
18
7 / 6 / 9
11,789
536
14,544
20,735
8,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
slûg
Guan Yu
15
2 / 3 / 10
10,163
462
8,647
23,039
25,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
ApolloSetPersephoneDanzaburouTsukuyomi

VS

Bans
Nu WaNemesisAnhurHachimanSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Danostratos
Chang'e
18
2 / 3 / 7
12,242
556
18,478
19,245
11,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

20
7 / 3 / 3
14,467
658
21,361
16,221
7,149
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
Hound
Yemoja
16
1 / 4 / 7
11,275
513
7,895
19,030
15,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
jonoma01
Hercules
18
0 / 4 / 5
11,919
542
9,758
21,101
24,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
19
6 / 5 / 5
13,059
594
12,421
20,949
8,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
43
19
Kills
16
16
Deaths
19
32
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Rama
2
4
3
0.88
W
Chang'e
Danostratos
Chang'e
2
3
7
1.83
W
7
3
3
2.83
W
Yemoja
Hound
Yemoja
1
4
7
1.13
L
Scylla
T4n0
Scylla
0
1
6
3
L
8
2
4
5
L
Mercury
hof11
Mercury
7
6
9
1.92
W
Hercules
jonoma01
Hercules
0
4
5
0.63
L
Guan Yu
slûg
Guan Yu
2
3
10
2.33
W
Awilix
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,972
Damage
69,913
93,480
Taken
96,546
72,101
Mitigated
67,487
30,881
Healing
45,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
17,955
13,511
0
3,562
16,620
6,374
125
3,395
13,107
0
91,406
W
Chang'e
Danostratos
Chang'e
18,478
802
3,855
7,107
19,245
11,754
1,459
6,299
12,808
86,897
0
W
21,361
16,147
0
7,626
16,221
7,149
3,828
2,331
13,846
0
154,955
W
Yemoja
Hound
Yemoja
7,895
2,484
6,813
4,160
19,030
15,574
377
5,426
13,528
22,778
0
L
Scylla
T4n0
Scylla
4,943
772
0
905
4,807
1,311
0
1,812
2,891
41,331
0
L
17,883
2,597
1,517
12,687
28,279
30,985
0
8,120
19,638
86,405
0
L
Mercury
hof11
Mercury
14,544
7,427
0
3,110
20,735
8,248
0
6,401
13,964
0
76,123
W
Hercules
jonoma01
Hercules
9,758
3,045
0
9,764
21,101
24,399
1,455
6,428
14,673
2,465
67,827
L
Guan Yu
slûg
Guan Yu
8,647
1,247
2,896
6,204
23,039
25,183
0
7,068
15,680
0
36,793
W
Awilix
12,421
4,540
0
6,415
20,949
8,611
976
4,359
16,488
0
82,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,876
Gold Earned
62,962
583
Minions Killed
649
0
Camps Cleared
0
2,092,001
Distance Traveled
2,217,539
27
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,796
491
174
8
0
409,958
6
W
Chang'e
12,242
556
151
7
0
453,684
6
W
Izanami
14,467
658
205
9
0
417,456
1
W
Yemoja
11,275
513
34
2
0
396,434
9
L
Scylla
8,726
397
107
5
0
261,741
5
L
Artio
11,402
518
136
6
0
431,367
0
L
Mercury
11,789
536
130
6
0
508,064
6
W
Hercules
11,919
542
135
6
0
387,867
5
L
Guan Yu
10,163
462
36
2
0
480,871
10
W
Awilix
13,059
594
124
6
0
562,098
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role