Player Matchup

Da Ji
Da Ji
BoneColl
Da Ji
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,378 Elo+
Party 2
Sol
Sol
IldoBro
Sol
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 2
Chronos
Chronos
The_-woOlf-
Chronos
Level 47
God Stats
3W - 10L
1,492 SR
Queue Stats
33W - 55L
1,583 Elo+
Party 1
Scylla
Scylla
κυяσι
Scylla
Level 149
God Stats
9W - 15L
1,736 SR
Queue Stats
164W - 203L
1,658 Elo+
Party 1
Medusa
Medusa
єхpєrt
Medusa
Level 148
God Stats
15W - 9L
1,900 SR
Queue Stats
184W - 205L
1,607 Elo+
Party 1
Team Averages
Level 82
1,626 SR
1,545 Elo+

VS

Team Averages
Level 129
1,453 SR
1,468 Elo+
Cernunnos
Cernunnos
Jeremy 97420
Cernunnos
Level 143
God Stats
0W - 2L
1,265 SR
Queue Stats
129W - 190L
1,501 Elo+
Party 3
Ymir
Ymir
Thomas97490
Ymir
Level 145
God Stats
1W - 4L
1,500 SR
Queue Stats
209W - 258L
1,516 Elo+
Party 3
Cthulhu
Cthulhu
gonza1099
Cthulhu
Level 105
God Stats
1W - 4L
1,500 SR
Queue Stats
194W - 194L
1,356 Elo+
Solo
Vamana
Vamana
jonathan97418
Vamana
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 126L
1,467 Elo+
Party 3
Nu Wa
Nu Wa
lindadoudou
Nu Wa
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BoneColl
Da Ji
13
6 / 3 / 7
8,650
577
4,943
12,887
4,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
11
2 / 2 / 9
6,965
464
5,009
7,289
2,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
The_-woOlf-
Chronos
14
2 / 2 / 3
8,128
542
9,203
10,094
3,633
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Scylla
κυяσι
Scylla
16
7 / 1 / 1
9,564
638
11,531
7,792
3,127
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Medusa
єхpєrt
Medusa
15
6 / 1 / 3
8,922
595
9,242
12,069
4,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Jeremy 97420
Cernunnos
11
1 / 5 / 2
6,963
464
5,922
11,474
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 2
7,401
493
3,718
10,250
5,868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
gonza1099
Cthulhu
12
5 / 6 / 2
7,998
533
6,598
13,643
11,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 3 / 3
7,489
499
7,181
12,175
7,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 3
7,084
472
6,602
8,732
3,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
21
23
Kills
9
9
Deaths
23
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Da Ji
BoneColl
Da Ji
6
3
7
3.17
W
Sol
2
2
9
3.25
L
Cernunnos
Jeremy 97420
Cernunnos
1
5
2
0.4
W
Chronos
The_-woOlf-
Chronos
2
2
3
1.75
L
2
3
2
1
L
Cthulhu
gonza1099
Cthulhu
5
6
2
1
L
0
3
3
0.5
L
1
6
3
0.42
W
Scylla
κυяσι
Scylla
7
1
1
7.5
W
Medusa
єхpєrt
Medusa
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,928
Damage
30,021
50,131
Taken
56,274
18,270
Mitigated
31,915
20,893
Healing
12,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
BoneColl
Da Ji
4,943
1,325
0
3,442
12,887
4,903
0
3,820
8,951
0
40,749
W
Sol
5,009
1,335
0
2,259
7,289
2,038
661
3,263
3,954
15,518
0
L
Cernunnos
Jeremy 97420
Cernunnos
5,922
2,029
0
3,618
11,474
3,388
546
1,311
10,163
0
36,147
W
Chronos
The_-woOlf-
Chronos
9,203
2,559
0
4,018
10,094
3,633
494
1,325
8,679
44,821
0
L
3,718
701
0
2,268
10,250
5,868
0
4,975
5,275
33,460
4,144
L
Cthulhu
gonza1099
Cthulhu
6,598
287
416
1,279
13,643
11,451
0
4,616
9,027
34,217
0
L
7,181
3,206
0
3,153
12,175
7,952
422
7,757
4,418
0
43,358
L
6,602
1,338
0
1,386
8,732
3,256
13
7,084
1,648
38,880
0
W
Scylla
κυяσι
Scylla
11,531
2,421
0
3,469
7,792
3,127
79
4,869
2,577
72,420
0
W
Medusa
єхpєrt
Medusa
9,242
4,857
0
7,705
12,069
4,569
427
2,885
9,114
0
67,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,229
Gold Earned
36,935
444
Minions Killed
359
0
Camps Cleared
0
1,340,192
Distance Traveled
1,392,716
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,650
577
74
5
0
321,914
0
W
Sol
6,965
464
27
2
0
255,803
0
L
Cernunnos
6,963
464
65
4
0
262,032
1
W
Chronos
8,128
542
84
6
0
255,508
4
L
Ymir
7,401
493
70
5
0
282,683
0
L
Cthulhu
7,998
533
54
4
0
297,708
4
L
Vamana
7,489
499
92
6
0
285,158
3
L
Nu Wa
7,084
472
78
5
0
265,135
3
W
Scylla
9,564
638
137
9
0
277,334
7
W
Medusa
8,922
595
122
8
0
229,633
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role