Player Matchup

Fenrir
Fenrir
FiFaFu
Fenrir
Level 27
God Stats
29W - 34L
1,468 SR
Queue Stats
94W - 92L
1,502 Elo+
Solo
Bellona
Bellona
Geekkeir
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,366 Elo+
Solo
Zeus
Zeus
Trreckssterr
Zeus
Level 16
God Stats
1W - 4L
1,520 SR
Queue Stats
4W - 9L
1,344 Elo+
Party 2
Fafnir
Fafnir
marloking
Fafnir
Level 34
God Stats
3W - 7L
1,240 SR
Queue Stats
3W - 9L
1,104 Elo+
Party 2
Neith
Neith
xIxLUCIFERxIx
Neith
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 13L
1,294 Elo+
Solo
Team Averages
Level 17
1,446 SR
1,322 Elo+

VS

Team Averages
Level 20
1,462 SR
1,419 Elo+
Chronos
Chronos
DarkEmperor1520
Chronos
Level 27
God Stats
1W - 1L
1,277 SR
Queue Stats
258W - 350L
1,318 Elo+
Party 1
Cthulhu
Cthulhu
Digitalk2ller
Cthulhu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Medusa
Medusa
IceAnxel
Medusa
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 14L
1,454 Elo+
Solo
Erlang Shen
Erlang Shen
LoneWOLF04LB
Erlang Shen
Level 27
God Stats
9W - 12L
1,534 SR
Queue Stats
357W - 434L
1,323 Elo+
Party 1
Hercules
Hercules
xKiller0007x
Hercules
Level 22
God Stats
4W - 1L
1,500 SR
Queue Stats
16W - 17L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FiFaFu
Fenrir
9
2 / 3 / 4
5,625
511
5,168
8,012
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Geekkeir
Bellona
8
0 / 4 / 2
4,617
420
4,247
6,829
4,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
3 / 1 / 2
5,494
499
4,138
2,935
520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
marloking
Fafnir
8
2 / 2 / 4
5,828
530
4,393
6,423
3,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 5 / 0
5,188
472
3,594
6,070
1,974
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,281
571
4,915
5,925
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
10
4 / 0 / 2
6,385
580
4,689
6,801
3,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
IceAnxel
Medusa
9
4 / 1 / 5
6,193
563
5,347
6,189
1,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
LoneWOLF04LB
Erlang Shen
9
3 / 4 / 2
5,871
534
2,944
6,565
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
xKiller0007x
Hercules
10
0 / 2 / 0
6,005
546
2,621
9,560
4,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
25
9
Kills
15
15
Deaths
9
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
1
2.25
W
Cthulhu
4
0
2
5
L
Fenrir
FiFaFu
Fenrir
2
3
4
1.33
L
Bellona
Geekkeir
Bellona
0
4
2
0.25
W
Medusa
IceAnxel
Medusa
4
1
5
6.5
W
Erlang Shen
LoneWOLF04LB
Erlang Shen
3
4
2
1
L
3
1
2
4
L
Fafnir
marloking
Fafnir
2
2
4
2
L
2
5
0
0.4
W
Hercules
xKiller0007x
Hercules
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,540
Damage
20,516
30,269
Taken
35,040
13,247
Mitigated
16,348
7,286
Healing
10,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,915
1,659
0
1,340
5,925
2,783
930
570
5,333
19,965
1,170
W
Cthulhu
4,689
494
0
552
6,801
3,376
105
0
6,611
18,874
0
L
Fenrir
FiFaFu
Fenrir
5,168
1,906
0
1,958
8,012
2,651
0
1,534
6,453
0
25,596
L
Bellona
Geekkeir
Bellona
4,247
1,146
0
600
6,829
4,359
0
3,365
3,464
0
14,805
W
Medusa
IceAnxel
Medusa
5,347
2,559
0
3,086
6,189
1,916
571
906
5,208
0
24,079
W
Erlang Shen
LoneWOLF04LB
Erlang Shen
2,944
1,086
0
1,580
6,565
3,455
0
3,241
3,324
0
23,166
L
4,138
698
222
1,052
2,935
520
461
73
2,862
20,182
0
L
Fafnir
marloking
Fafnir
4,393
1,024
222
2,379
6,423
3,743
471
1,298
4,950
12,374
0
L
3,594
1,184
0
853
6,070
1,974
0
3,047
3,023
0
18,352
W
Hercules
xKiller0007x
Hercules
2,621
456
0
4,336
9,560
4,818
0
3,814
5,696
0
34,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,752
Gold Earned
30,735
156
Minions Killed
253
0
Camps Cleared
0
919,866
Distance Traveled
927,744
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
6,281
571
48
4
0
161,509
0
W
Cthulhu
6,385
580
33
3
0
212,690
2
L
Fenrir
5,625
511
47
4
0
201,132
2
L
Bellona
4,617
420
24
2
0
186,916
3
W
Medusa
6,193
563
40
4
0
190,766
1
W
Erlang Shen
5,871
534
48
4
0
220,419
3
L
Zeus
5,494
499
49
4
0
181,970
0
L
Fafnir
5,828
530
8
1
0
186,403
0
L
Neith
5,188
472
28
3
0
163,445
2
W
Hercules
6,005
546
84
8
0
142,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role