Player Matchup

Nemesis
Nemesis
BosmeriArt
Nemesis
Level 22
God Stats
15W - 9L
1,783 SR
Queue Stats
428W - 468L
1,509 Elo+
Party 1
Ra
Ra
Kaique_G
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,683 Elo+
Solo
Chiron
Chiron
NoThanksMan
Chiron
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,427 Elo+
Solo
Ymir
Ymir
Owari N0 Seraph
Ymir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,621 Elo+
Party 1
Achilles
Achilles
ivitractor
Achilles
Level 29
God Stats
1W - 7L
1,500 SR
Queue Stats
346W - 365L
1,629 Elo+
Solo
Team Averages
Level 17
1,557 SR
1,574 Elo+

VS

Team Averages
Level 21
1,567 SR
1,551 Elo+
Arachne
Arachne
KingOxxBando
Arachne
Level 24
God Stats
19W - 13L
1,558 SR
Queue Stats
173W - 147L
1,620 Elo+
Solo
Cerberus
Cerberus
Millepro02
Cerberus
Level 8
God Stats
1W - 2L
1,827 SR
Queue Stats
5W - 9L
1,593 Elo+
Solo
Hercules
Hercules
Scarinci
Hercules
Level 18
God Stats
8W - 10L
1,608 SR
Queue Stats
33W - 34L
1,513 Elo+
Solo
Chiron
Chiron
TheMegaN281099
Chiron
Level 28
God Stats
8W - 15L
1,234 SR
Queue Stats
91W - 108L
1,493 Elo+
Solo
Chronos
Chronos
Varsuty
Chronos
Level 29
God Stats
1W - 2L
1,606 SR
Queue Stats
249W - 244L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BosmeriArt
Nemesis
18
8 / 4 / 4
12,165
529
10,503
16,796
6,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
3 / 9 / 5
10,587
460
4,680
11,736
4,409
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
20
17 / 3 / 5
14,908
648
23,224
12,611
5,130
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
8 / 1 / 9
12,871
560
20,227
16,414
13,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
ivitractor
Achilles
20
2 / 1 / 8
13,050
567
10,819
12,377
13,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KingOxxBando
Arachne
18
11 / 7 / 0
12,728
553
19,340
20,884
15,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Millepro02
Cerberus
6
0 / 15 / 0
6,518
283
355
13,944
4,311
Hercules
Scarinci
Hercules
14
1 / 3 / 2
9,205
400
3,456
11,924
7,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
1 / 9 / 2
12,264
533
4,787
23,599
8,816
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Varsuty
Chronos
19
5 / 5 / 7
12,126
527
15,916
22,830
12,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
29
38
Kills
18
18
Deaths
39
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BosmeriArt
Nemesis
8
4
4
2.5
W
3
9
5
0.61
L
Arachne
KingOxxBando
Arachne
11
7
0
1.57
L
Cerberus
Millepro02
Cerberus
0
15
0
0
W
Chiron
17
3
5
6.5
W
8
1
9
12.5
L
Hercules
Scarinci
Hercules
1
3
2
0.67
L
1
9
2
0.22
L
Chronos
Varsuty
Chronos
5
5
7
1.7
W
Achilles
ivitractor
Achilles
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,453
Damage
43,854
69,934
Taken
93,181
42,428
Mitigated
48,062
20,304
Healing
23,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BosmeriArt
Nemesis
10,503
5,687
0
6,453
16,796
6,195
1,354
3,342
13,454
0
86,322
W
4,680
1,216
791
757
11,736
4,409
820
5,917
5,794
29,332
0
L
Arachne
KingOxxBando
Arachne
19,340
10,813
0
5,725
20,884
15,124
0
4,061
16,669
0
83,337
L
Cerberus
Millepro02
Cerberus
355
220
0
141
13,944
4,311
305
2,448
11,496
2,662
0
W
Chiron
23,224
13,160
737
5,041
12,611
5,130
6,903
399
12,129
0
86,783
W
20,227
6,709
0
3,292
16,414
13,000
0
4,917
11,457
73,711
3,383
L
Hercules
Scarinci
Hercules
3,456
1,410
0
2,469
11,924
7,253
118
725
10,799
0
35,667
L
4,787
1,016
173
9,975
23,599
8,816
1,095
7,750
15,790
0
100,645
L
Chronos
Varsuty
Chronos
15,916
5,195
0
4,681
22,830
12,558
1,000
9,463
13,323
77,667
3,611
W
Achilles
ivitractor
Achilles
10,819
2,209
0
3,233
12,377
13,694
815
1,276
10,776
0
79,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,581
Gold Earned
52,841
547
Minions Killed
509
0
Camps Cleared
0
2,140,491
Distance Traveled
1,760,984
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,165
529
124
5
0
466,504
4
W
Ra
10,587
460
56
2
0
378,433
0
L
Arachne
12,728
553
111
5
0
370,799
4
L
Cerberus
6,518
283
4
0
0
294,300
0
W
Chiron
14,908
648
134
6
0
418,699
0
W
Ymir
12,871
560
83
4
0
450,009
2
L
Hercules
9,205
400
87
4
0
349,295
0
L
Chiron
12,264
533
174
8
0
394,336
0
L
Chronos
12,126
527
133
6
0
352,254
0
W
Achilles
13,050
567
150
7
0
426,846
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role