Player Matchup

Neith
Neith
Entrsndmn601
Neith
Level 79
God Stats
2W - 0L
1,691 SR
Queue Stats
219W - 233L
1,350 Elo+
Party 2
Erlang Shen
Erlang Shen
Oh My Fadez
Erlang Shen
Level 65
God Stats
9W - 2L
1,731 SR
Queue Stats
395W - 293L
1,626 Elo+
Party 2
Terra
Terra
SgtWortWort
Terra
Level 160
God Stats
143W - 115L
1,653 SR
Queue Stats
570W - 531L
1,553 Elo+
Party 2
Hel
Hel
Steak15
Hel
Level 109
God Stats
2W - 4L
1,444 SR
Queue Stats
434W - 378L
1,446 Elo+
Solo
Cerberus
Cerberus
Uncle Timone
Cerberus
Level 145
God Stats
3W - 2L
1,312 SR
Queue Stats
107W - 106L
1,607 Elo+
Party 2
Team Averages
Level 112
1,566 SR
1,517 Elo+

VS

Team Averages
Level 96
1,650 SR
1,530 Elo+
Ravana
Ravana
THE_Florida_Man1
Ravana
Level 124
God Stats
2W - 3L
1,719 SR
Queue Stats
51W - 48L
1,597 Elo+
Solo
Zhong Kui
Zhong Kui
deZn935hy652
Zhong Kui
Level 116
God Stats
5W - 9L
1,534 SR
Queue Stats
10W - 18L
1,437 Elo+
Party 1
Horus
Horus
panda_Man000
Horus
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 16L
1,653 Elo+
Party 1
Izanami
Izanami
shu-k
Izanami
Level 127
God Stats
2W - 2L
1,738 SR
Queue Stats
22W - 24L
1,509 Elo+
Party 1
Ra
Ra
xein1234
Ra
Level 104
God Stats
10W - 6L
1,760 SR
Queue Stats
23W - 27L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 5
7,295
521
5,984
6,072
2,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
Oh My Fadez
Erlang Shen
13
6 / 0 / 5
7,955
568
8,296
8,238
5,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
6 / 1 / 2
9,013
644
11,416
10,198
4,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
12
0 / 4 / 7
6,948
496
4,166
7,958
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
Uncle Timone
Cerberus
11
2 / 4 / 5
6,972
498
4,892
13,602
6,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 5 / 2
7,130
509
7,944
9,387
3,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zhong Kui
deZn935hy652
Zhong Kui
11
2 / 5 / 3
6,540
467
7,772
11,960
5,602
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 2 / 5
6,012
429
4,463
10,172
3,960
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
shu-k
Izanami
11
1 / 4 / 2
6,935
495
4,746
7,847
2,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 5
6,988
499
5,737
8,269
2,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
27
19
Kills
10
10
Deaths
19
24
Assists
17
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Erlang Shen
Oh My Fadez
Erlang Shen
6
0
5
8.5
W
6
1
2
7
W
Hel
0
4
7
0.88
L
5
5
2
1.2
W
Cerberus
Uncle Timone
Cerberus
2
4
5
1.13
L
Zhong Kui
deZn935hy652
Zhong Kui
2
5
3
0.7
L
1
2
5
1.75
L
Izanami
shu-k
Izanami
1
4
2
0.5
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,754
Damage
30,662
46,068
Taken
47,635
22,096
Mitigated
17,471
16,151
Healing
16,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,984
1,869
0
1,479
6,072
2,611
812
1,755
4,250
0
23,901
W
Erlang Shen
Oh My Fadez
Erlang Shen
8,296
3,212
0
1,824
8,238
5,256
848
1,120
7,016
0
43,553
W
11,416
1,143
52
5,058
10,198
4,885
66
4,559
5,639
53,064
0
W
Hel
4,166
87
1,851
2,229
7,958
2,398
472
2,154
5,618
33,824
0
L
7,944
2,639
0
3,130
9,387
3,329
0
2,220
7,123
0
37,766
W
Cerberus
Uncle Timone
Cerberus
4,892
379
0
3,658
13,602
6,946
56
3,436
10,036
26,841
0
L
Zhong Kui
deZn935hy652
Zhong Kui
7,772
862
0
4,845
11,960
5,602
0
7,889
3,363
30,813
0
L
4,463
2,378
1,004
3,377
10,172
3,960
0
4,285
5,849
0
13,170
L
Izanami
shu-k
Izanami
4,746
3,263
0
1,256
7,847
2,170
700
2,164
5,634
0
44,028
L
5,737
392
483
2,382
8,269
2,410
62
2,998
5,192
34,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,183
Gold Earned
33,605
340
Minions Killed
313
0
Camps Cleared
0
1,356,347
Distance Traveled
1,248,913
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,295
521
57
4
0
245,911
0
W
Erlang Shen
7,955
568
69
5
0
304,333
4
W
Terra
9,013
644
118
8
0
281,626
2
W
Hel
6,948
496
55
4
0
262,210
4
L
Ravana
7,130
509
72
5
0
283,455
4
W
Cerberus
6,972
498
41
3
0
262,267
4
L
Zhong Kui
6,540
467
58
4
0
213,075
4
L
Horus
6,012
429
17
1
0
261,716
5
L
Izanami
6,935
495
89
6
0
223,875
1
L
Ra
6,988
499
77
6
0
266,792
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role